All notable changes to this project are documented below.
The format is based on keep a changelog and this project uses semantic versioning.
- New runtime function to send raw realtime envelope data through streams.
- Improve error message on database errors raised during authentication operations.
- Set new default of 100 maximum number of open database connections.
- Friendship state is no longer offset by one when sent to clients.
- Group membership state is no longer offset by one when sent to clients.
- Set new default metrics report frequency to 60 seconds.
- Account update optional inputs are not updated unless set in runtime functions.
- Fix boolean logic with context cancellation in single-statement database operations.
- Add option to skip virtual wallet ledger writes if not needed.
- Improved error handling in Lua runtime custom SQL function calls.
- Authoritative match join attempts are now cancelled faster when the client session closes.
- Correctly support arbitrary database schema names that may contain special characters.
- Ensure runtime environment values are exposed through the Go runtime InitModule context.
- Log more error information when InitModule hooks from Go runtime plugins return errors.
- Preserve order expected in match listings generated with boosted query terms.
- Improve leaderboard rank re-calculation when removing a leaderboard record.
- More flexible query-based filter when listing realtime multiplayer matches.
- Runtime function to batch get groups by group ID.
- Allow authoritative match join attempts to carry metadata from the client.
- Improved cancellation of ongoing work when clients disconnect.
- Improved validation of dispatcher broadcast message filters.
- Set maximum size of authoritative match labels to 2048 bytes.
- Use leaderboard expires rather than end active IDs with leaderboard resets.
- Better validation of tournament duration when a reset schedule is set.
- Set default matchmaker input query if none supplied with the request.
- Removed a possible race condition when session ping backoff triggers concurrently with a timed ping.
- Errors returned by InitModule hooks from Go runtime plugins will now correctly halt startup.
- New Go code runtime for custom functions and authoritative match handlers.
- New Tournaments feature.
- Runtime custom function triggers for leaderboard and tournament resets.
- Add Lua runtime AES-256 util functions.
- Lua runtime token generator function now returns a second value representing the token's expiry.
- Add local cache for in-memory storage to the Lua runtime.
- Graceful server shutdown and match termination.
- Expose incoming request data in runtime after hooks.
- Improved Postgres compatibility on TIMESTAMPTZ types.
- Correctly merge new friend records when importing from Facebook.
- Log registered hook names correctly at startup.
- New "bit32" backported module available in the code runtime.
- New code runtime function to create MD5 hashes.
- New code runtime function to create SHA256 hashes.
- Runtime stream user list function now allows filtering hidden presences.
- Allow optional request body compression on all API requests.
- Reduce the frequency of socket checks on known active connections.
- Deleting a record from a leaderboard that does not exist now succeeds.
- Notification listings use a more accurate timestamp in cacheable cursors.
- Use "root" as the default database user if not specified.
- Runtime module loading now correctly handles paths on non-UNIX environments.
- Correctly handle blocked user list when importing friends from Facebook.
- New configuration option to adjust authoritative match data input queue size.
- New configuration option to adjust authoritative match call queue size.
- New configuration options to allow listening on IPv4/6 and a particular network interface.
- Authoritative match modules now support a
match_join
callback that triggers when users have completed their join process. - New stream API function to upsert a user presence.
- Extended validation of Google signin tokens to handle different token payloads.
- Authoritative match labels can now be updated using the dispatcher's
match_label_update
function.
- Presence list in match join responses no longer contains the user's own presence.
- Presence list in channel join responses no longer contains the user's own presence.
- Socket read/write buffer sizes are now set based on the
socket.max_message_size_bytes
value. - Console GRPC port now set relative to
console.port
config value.
- New timeout option to HTTP request function in the code runtime.
- Set QoS settings on client outgoing message queue.
- New runtime pool min/max size options.
- New user ban and unban functions.
- RPC functions triggered by HTTP GET requests now include any custom query parameters.
- Authoritative match messages now carry a receive timestamp field.
- Track new metrics for function calls, before/after hooks, and internal components.
- The avatar URL fields in various domain objects now support up to 512 characters for FBIG.
- Runtime modules are now loaded in a deterministic order.
- Add "ON DELETE CASCADE" to foreign key user constraint on wallet ledger.
This release brings a large number of changes and new features to the server. It cannot be upgraded from v1.0 - reach out for help to upgrade.
- Authenticate functions can now be called from the code runtime.
- Use opencensus for server metrics. Add drivers for Prometheus and Google Cloud Stackdriver.
- New API for users to subscribe to status update events from other users online.
- New API for user wallets to store and manage virtual currencies.
- Realtime multiplayer supports authoritative matches with a handler and game loop on the server.
- Matches can be listed on the server for "room-based" matchmaker logic.
- "run_once" function to execute logic at startup with the code runtime.
- Variables can be passed into the server for environment configuration.
- Low level streams API for advanced distributed use cases.
- New API for export and delete of users for GDPR compliance.
- Split the server protocol into request/response with GRPC or HTTP1.1+JSON (REST) and WebSockets or rUDP.
- The command line flags of the server have changed to be clearer and more explicit.
- Authenticate functions can now take username as an input at account create time.
- Use TIMESTAMPTZ for datetimes in the database.
- Use JSONB for objects stored in the database.
- Before/after hooks changed to distinguish between req/resp and socket messages.
- Startup messages are more concise.
- Log messages have been updated to be more useful in development.
- Stdlib for the code runtime uses "snake_case" consistently across variables and function names.
- The base image for our Docker images now uses Alpine Linux.
- Build dependencies are now vendored and build system is simplified.
- Database requests for transaction retries are handled automatically.
- The storage engine no longer needs a "bucket" field as a namespace. It was redundant.
- Leaderboard haystack queries did not perform well and need a redesign.
- IAP validation removed until it can be integrated with the virtual wallet system.
- Allow the server to handle SSL termination of client connections although NOT recommended in production.
- Add code runtime hook for IAP validation messages.
- Update social sign-in code for changes to Google's API.
- Migrate code is now cockroach2 compatible.
- Fix bitshift code in rUDP protocol parser.
- Fix incorrect In-app purchase setup availability checks.
- Cast ID in friend add queries which send notifications.
- Expiry field in notifications now stored in database write.
- Return success if user is re-added who is already a friend.
- Nakama will now log an error and refuse to start if the schema is outdated.
- Drop unused leaderboard 'next' and 'previous' fields.
- A user's 'last online at' field now contains a current UTC milliseconds timestamp if they are currently online.
- Fields that expect JSON content now allow up to 32kb of data.
- Storage remove operations now ignore records that don't exist.
- Improve graceful shutdown behaviour by ensuring the server stops accepting connections before halting other components.
- Add User-Agent to the default list of accepted CORS request headers.
- Improve how the dashboard component is stopped when server shuts down.
- Improve dashboard CORS support by extending the list of allowed request headers.
- Server startup output now contains database version string.
- Migrate command output now contains database version string.
- Doctor command output now contains database version string.
- Internal operations exposed to the script runtime through function bindings now silently ignore unknown parameters.
- Blocking users now works correctly when there was no prior friend relationship in place.
- Correctly assign cursor data in paginated leaderboard records list queries.
- Improve performance of user device login operations.
- New experimental rUDP socket protocol option for client connections.
- Accept JSON payloads over WebSocket connections.
- Use string identifiers instead of byte arrays for compatibility across Lua, JSON, and client representations.
- Improve runtime hook lookup behaviour.
- Advanced Matchmaking with custom filters and user properties.
- Script runtime RPC and HTTP hook errors now return more detail when verbose logging is enabled.
- Script runtime invocations now use separate underlying states to improve concurrency.
- Build system no longer passes flags to Go vet command.
- Haystack leaderboard record listings now return correct results around both sides of the pivot record.
- Haystack leaderboard record listings now return a complete page even when the pivot record is at the end of the leaderboard.
- CRON expression runtime function now correctly uses UTC as the timezone for input timestamps.
- Ensure all runtime 'os' module time functions default to UTC timezone.
- New code runtime function to list leaderboard records for a given set of users.
- New code runtime function to list leaderboard records around a given user.
- New code runtime function to execute raw SQL queries.
- New code runtime function to run CRON expressions.
- Handle update now returns a bad input error code if handle is too long.
- Improved handling of accept request headers in HTTP runtime script invocations.
- Improved handling of content type request headers in HTTP runtime script invocations.
- Increase default maximum length of user handle from 20 to 128 characters.
- Increase default maximum length of device and custom IDs from 64 to 128 characters.
- Increase default maximum length of various name, location, timezone, and other free text fields to 255 characters.
- Increase default maximum length of storage bucket, collection, and record from 70 to 128 characters.
- Increase default maximum length of topic room names from 64 to 128 characters.
- Better error responses when runtime function RPC or HTTP hooks fail or return errors.
- Log a more informative error message when social providers are unreachable or return errors.
- Realtime notification routing now correctly resolves connected users.
- The server will now correctly log a reason when clients disconnect unexpectedly.
- Use correct wire format when sending live notifications to clients.
- New code runtime functions to convert UUIDs between byte and string representations.
- Improve index selection in storage list operations.
- Payloads in
register_before
hooks now usePascalCase
field names and expose correctly formatted IDs. - Metadata regions in users, groups, and leaderboard records are now exposed to the code runtime as Lua tables.
- The code runtime batch user update operations now process correctly.
- New storage partial update feature.
- Log warn messages at startup when using insecure default parameter values.
- Add code runtime function to update groups.
- Add code runtime function to list groups a user is part of.
- Add code runtime function to list users who're members of a group.
- Add code runtime function to submit a score to a leaderboard.
- Send in-app notification on friend request.
- Send in-app notification on friend request accept.
- Send in-app notification when a Facebook friend signs into the game for the first time.
- Send in-app notification to group admins when a user requests to join a private group.
- Send in-app notification to the user when they are added to a group or their request to join a private group is accepted.
- Send in-app notification to the user when someone wants to DM chat.
- Use a Lua table with content field when creating new notifications.
- Use a Lua table with metadata field when creating new groups.
- Use a Lua table with metadata field when updating a user.
- Updated configuration variable names. The most important one is
DB
which is nowdatabase.address
. - Moved all
nakamax
functions intonakama
runtime module. - An invalid config file or invalid cmdflag now prevents the server from startup.
- A matchmake token now expires after 30 instead of 15 seconds.
- The code runtime
os.date()
function now returns correct day of year. - The code runtime context passed to function hooks now use PascalCase case in fields names. For example
context.user_id
is nowcontext.UserId
. - Remove
admin
sub-command. - A group leave operation now returns a specific error code when the last admin attempts to leave.
- A group self list operations now return the user's membership state with each group.
- New storage list feature.
- Ban users and create groups from within the code runtime.
- Update users from within the code runtime.
- New In-App Purchase validation feature.
- New In-App Notification feature.
- Run Facebook friends import after registration completes.
- Adjust command line flags to be follow pattern in the config file.
- Extend the server protocol to be batch-orientated for more message types.
- Update code runtime modules to use plural function names for batch operations.
- The code runtime JSON encoder/decoder now support root level JSON array literals.
- The code runtime storage functions now expect and return Lua tables for values.
- Login attempts with an ID that does not exist will return a new dedicated error code.
- Register attempts with an ID that already exists will return a new dedicated error code.
- The runtime code for the after hook message was set to "before" incorrectly.
- The user ID was not passed into the function context in "after" authentication messages.
- Authentication messages required hook names which began with "." and "_".
- A device ID used in a link message which was already in use now returns "link in use" error code.
- Runtime Base64 and Base16 conversion util functions.
- Update storage write permissions validation.
- Runtime module path must derive from
--data-dir
flag value. - Fix parameter mapping in leaderboard haystack query.
- Lua script runtime for custom code.
- Node status now also reports a startup timestamp.
- New matchmaking feature.
- Optionally send match data to a subset of match participants.
- Fetch users by handle.
- Add friend by handle.
- Filter by IDs in leaderboard list message.
- User storage messages can now set records with public read permission.
- The build system now suffixes Windows binaries with
exe
extension.
- Set correct initial group member count when group is created.
- Do not update group count when join requests are rejected.
- Use cast with leaderboard BEST score submissions due to new strictness in database type conversion.
- Storage records can now correctly be marked with no owner (global).
- Add
--logtostdout
flag to redirect log output to console. - Add build rule to create Docker release images.
- Update Zap logging library to latest stable version.
- The
--verbose
flag no longer alters the logging output to print to both terminal and file. - The log output is now in JSON format.
- Update the healthcheck endpoint to be "/" (root path) of the main server port.
- Fix a race when the heartbeat ticker might not be stopped after a connection is closed.
- Optionally allow JSON encoding in user login/register operations and responses.
- Improve user email storage and comparison.
- Allow group batch fetch by both ID and name.
- Increase heartbeat server time precision.
- Rework the embedded dashboard.
- Support 64 characters with
SystemInfo.deviceUniqueIdentifier
on Windows with device ID link messages.
- Fix Facebook unlink operation.
- Dynamic leaderboards feature.
- Presence updates now report the user's handle.
- Add error codes to the server protocol.
- The build system now strips up to current dir in recorded source file paths at compile.
- Group names must now be unique.
- Fix regression loading config file.
- Add CORS headers for browser games.
- Update response types to realtime match create/join operations.
- Make sure dependent build rules are run with
relupload
rule. - Fix match presence list generated when joining matches.
- Include Dockerfile and Docker instructions.
- Use a default limit in topic message listings if one is not provided.
- Improve log messages in topic presence diff checks.
- Report self presence in realtime match create and join.
- Improve warn message when database is created in migrate subcommand.
- Print database connections to logs on server start.
- Use byte slices with most database operations.
- Standardize match presence field names across chat and realtime protocol.
- Improve concurrency for closed sockets.
- Enforce concurrency control on outgoing socket messages.
- Fix session lookup in realtime message router.
- Fix input validation when chat messages are sent.
- Fix how IDs are handled in various login options.
- Fix presence service shutdown sequence.
- More graceful handling of session operations while connection is closed.
- Fix batch user fetch query construction.
- Fix duplicate leaves reported in topic presence diff messages.
- Server configuration in dashboard is now displayed as YAML.
- Update server protocol to simplify presence messages across chat and multiplayer.
- Work around a limitation in cockroachdb with type information in group sub-queries.
- Add
--verbose
flag to enable debug logs in server. - Database name can now be set in migrations and at server startup. i.e.
nakama --db [email protected]:26257/mydbname
. - Improve SQL compatibility.
- Update db schema to support 64 characters with device IDs. This enables
SystemInfo.deviceUniqueIdentifier
to be used as a source for device IDs on Windows 10. - Logout messages now close the server-side connection and won't reply.
- Rename logout protocol message type from
TLogout
toLogout
. - Update server protocol for friend messages to use IDs as bytes.
- Fix issue where random handle generator wasn't seeded properly.
- Improve various SQL storage, friend, and group queries.
- Send close frame message in the websocket to gracefully close a client connection.
- Build system will now detect modifications to
migrations/...
files and run dependent rules.
- Initial public release.