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gfx.cpp
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#include "gfx.h"
void initialiseScreen(){
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER);
screen = SDL_SetVideoMode(640, 320, 32, SDL_HWSURFACE);
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 127, 127, 127));
for(int i = 0; i < 64; i++){
for(int j = 0; j < 32; j++){
xorPixels[i][j] = 0;
pixels[i][j] = SDL_CreateRGBSurface(SDL_HWSURFACE, 10, 10, 32, 0, 0, 0, 0);
SDL_FillRect(pixels[i][j], NULL, SDL_MapRGB(screen->format, 0, 0, 0));
pos.x = i * 10;
pos.y = j * 10;
SDL_BlitSurface(pixels[i][j], NULL, screen, &pos);
SDL_Flip(screen);
}
}
}
void resetScreen(){
for(int i = 0; i < 64; i++){
for(int j = 0; j < 32; j++){
xorPixels[i][j] = 0;
pixels[i][j] = SDL_CreateRGBSurface(SDL_HWSURFACE, 10, 10, 32, 0, 0, 0, 0);
SDL_FillRect(pixels[i][j], NULL, SDL_MapRGB(screen->format, 0, 0, 0));
pos.x = i * 10;
pos.y = j * 10;
SDL_BlitSurface(pixels[i][j], NULL, screen, &pos);
SDL_Flip(screen);
}
}
}
void drawSprite(unsigned char x, unsigned char y, unsigned char n){
cpu.V[15] = 0;
for(int i = 0; i < n; i++){
unsigned char line = cpu.memory[cpu.I + i];
for(int j = 0; j < 8; j++){
unsigned char pixel = line & (0x80 >> j);
if(pixel != 0){
if(xorPixels[cpu.V[x] + j][cpu.V[y] + i] == 0){
pixels[cpu.V[x] + j][cpu.V[y] + i] = SDL_CreateRGBSurface(SDL_HWSURFACE, 10, 10, 32, 0, 0, 0, 0);
SDL_FillRect(pixels[cpu.V[x] + j][cpu.V[y] + i], NULL, SDL_MapRGB(screen->format, 255, 255, 255));
pos.x = (cpu.V[x] + j) * 10;
pos.y = (cpu.V[y] + i) * 10;
SDL_BlitSurface(pixels[cpu.V[x] + j][cpu.V[y] + i], NULL, screen, &pos);
xorPixels[cpu.V[x] + j][cpu.V[y] + i] = 1;
}
else{
pixels[cpu.V[x] + j][cpu.V[y] + i] = SDL_CreateRGBSurface(SDL_HWSURFACE, 10, 10, 32, 0, 0, 0, 0);
SDL_FillRect(pixels[cpu.V[x] + j][cpu.V[y] + i], NULL, SDL_MapRGB(screen->format, 0, 0, 0));
pos.x = (cpu.V[x] + j) * 10;
pos.y = (cpu.V[y] + i) * 10;
SDL_BlitSurface(pixels[cpu.V[x] + j][cpu.V[y] + i], NULL, screen, &pos);
cpu.V[15] = 1;
xorPixels[cpu.V[x] + j][cpu.V[y] + i] = 0;
}
}
}
}
}