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Object.cpp
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Object.cpp
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#include "Object.hpp"
#include <cassert>
/**
* @brief Default constructor
*
* Creates an empty object.
*/
Pex::Object::Object()
{
// set to false at first due to on-disk Skyrim scripts not having this flag
m_ConstFlag = false;
}
/**
* @brief Deafaul destructor
*/
Pex::Object::~Object()
{
}
/**
* @brief Get the name of the parent class, if one.
* @return the name index of the class
*/
Pex::StringTable::Index Pex::Object::getParentClassName() const
{
return m_ParentClassName;
}
/**
* @brief Set the name of the parent class
* @param value The new parent class name index.
*/
void Pex::Object::setParentClassName(StringTable::Index value)
{
assert(value.isValid());
m_ParentClassName = value;
}
/**
* @brief Get the name of the default state.
* @return The default name index
*/
Pex::StringTable::Index Pex::Object::getAutoStateName() const
{
return m_AutoStateName;
}
/**
* @brief Set the name of the default state
* @param value The default state name index
*/
void Pex::Object::setAutoStateName(StringTable::Index value)
{
assert(value.isValid());
m_AutoStateName = value;
}
/**
* @brief Get the variables list
* @return The const variables list
*/
const Pex::Variables &Pex::Object::getVariables() const
{
return m_Variables;
}
/**
* @brief Get the variables list
* @return The modifiable variables list
*/
Pex::Variables &Pex::Object::getVariables()
{
return m_Variables;
}
/**
* @brief Get the properties list
* @return The const properties list
*/
const Pex::Properties &Pex::Object::getProperties() const
{
return m_Properties;
}
/**
* @brief Get the properties list
* @return The modifiable properties list
*/
Pex::Properties &Pex::Object::getProperties()
{
return m_Properties;
}
/**
* @brief Get the states list
* @return The const states list
*/
const Pex::States &Pex::Object::getStates() const
{
return m_States;
}
/**
* @brief Get the states list
* @return The const states list
*/
Pex::States &Pex::Object::getStates()
{
return m_States;
}
/**
* @brief Get the guards list
* @return The const guards list
*/
const Pex::Guards& Pex::Object::getGuards() const {
return m_Guards;
}
/**
* @brief Get the guards list
* @return The const guards list
*/
Pex::Guards& Pex::Object::getGuards() {
return m_Guards;
}