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SBARINFO.txt
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// Quake 2 Status Bar by TheCamaleonMaligno
Base Doom;
Height 0;
Resolution 420, 310;
StatusBar Normal, ForceScaled
{
InInventory HUDHPDown
DrawImage "field_3", 3, 273;
DrawImage "i_health", 50, 273;
InInventory HUDLowHP
DrawNumber 3, QBIGFNTR, Untranslated, Health, DrawShadow, Alignment(Right), 50, 273;
Else
DrawNumber 3, QBIGFNT, Untranslated, Health, DrawShadow, Alignment(Right), 50, 273;
DrawImage WeaponIcon, 155, 273;
DrawNumber 3, QBIGFNT, Untranslated, Ammo1, DrawShadow, Alignment(Center), 205, 273;
DrawImage AmmoIcon1, 230, 273;
Alpha 0.5
DrawNumber 3, QBIGFNT, Untranslated, Ammo2, DrawShadow, Alignment(Center), 205, 248;
Alpha 0.5
DrawImage AmmoIcon2, 230, 248;
InInventory HUDArmorDown
DrawImage "field_3", 278, 273;
DrawImage ArmorIcon, 325, 273;
DrawNumber 3, QBIGFNT, Untranslated, armor, DrawShadow, Alignment(Right), WhenNotZero, 325, 273;
drawkeybar 100, vertical, reverserows, auto, 395, 2, 0, 3, auto;
DrawSelectedInventory INDEXFON, 360, 273, 383, 290;
}
StatusBar Inventory
{
drawinventorybar Doom, Vertical, Translucent, 7, INDEXFONT, 395, 123, 418, 140; // 23 17
}