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Starred repositories

13 results for source starred repositories written in GLSL
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C++ examples for the Vulkan graphics API

GLSL 10,633 2,067 Updated Feb 9, 2025

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

GLSL 6,194 700 Updated Jan 1, 2025

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

GLSL 2,772 185 Updated Feb 9, 2025

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

GLSL 2,136 576 Updated Feb 7, 2025

Learn computer graphics by writing GPU shaders!

GLSL 2,115 200 Updated Oct 25, 2021

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…

GLSL 1,983 183 Updated Feb 3, 2025

Convert ShaderToy to Unity HLSL/CG

GLSL 1,431 198 Updated Feb 7, 2021

💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

GLSL 670 344 Updated Dec 17, 2019

Textureless fog particles using a highly customizable shader to attenuate noise values.

GLSL 478 56 Updated Jun 6, 2023

EffectOnLine

GLSL 427 163 Updated Aug 18, 2017

Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.

GLSL 401 63 Updated Aug 23, 2022

A unity cloud shader, using vertex colors and tessellation for a simple stylized look.

GLSL 230 31 Updated Sep 22, 2020

Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists

GLSL 196 29 Updated Jul 4, 2024