-
ES6 class
rather than ES5 to create class. -
CSS declaration using
csjs-inject
. -
HTML declaration using
yo-yo
. -
opt
is an input parameter, it contains theapi
andevent
object. -
self._api = opts.api
opts.api
is an object which contains functions/features that the module needs. -
opts.events
contains events manager the module will listen on. -
A module trigger events using
event
property:self.event = new EventManager()
. Events can then be triggered:self.event.trigger('eventName', [param1, param2])
-
self._view
is the HTML view renderered byyo-yo
in therender
function -
render()
this function should be called:-
At the first rendering (make sure that the returned node element is put on the DOM),
-
When some property has changed in order to update the view
-
-
look them up, discuss them, update them
// user-card.js
var yo = require('yo-yo')
var csjs = require('csjs-inject')
var EventManager = require('ethereum-remix').lib.EventManager
var css = csjs`
.userCard {
position : relative;
box-sizing : border-box;
display : flex;
flex-direction : column;
align-items : center;
border : 1px solid black;
width : 400px;
padding : 50px;
}
.clearFunds { background-color: lightblue; }
`
class UserCard {
constructor (opts = {}) {
var self = this
self.event = new EventManager()
self._api = opts.api
self._view = undefined
self.data = {
title: opts.title,
name: opts.name,
surname: opts.surname,
totalSpend: 0,
_nickname: opts.nickname,
_funds: self._api.getUserFunds()
}
var events = opts.events
events.funds.register('fundsChanged', function (amount) {
if (amount < self.data._funds) self.data.totalSpend += self.data._funds - amount
self.data._funds = amount
self.render()
})
self.event.trigger('eventName', [param1, param2])
}
render () {
var self = this
var el = yo`
<div class=${css.userCard}>
<h1> @${self.data._nickname} </h1>
<h2> Welcome, ${self.data.title || ''} ${self.data.name || 'anonymous'} ${self.data.surname} </h2>
<ul> <li> User Funds: $${self.data._funds} </li> </ul>
<ul> <li> Spent Funds: $${self.data.totalSpend} </li> </ul>
<button class=${css.clearFunds} onclick=${e=>self._spendAll.call(self, e)}> spend all funds </button>
</div>
`
if (self._view) yo.update(self._view, el)
else self._view = el
return self._view
}
update (data = {}) {
var self = this
if (!self._view) self._constraint('first initialize view by calling `.render()`')
if (data.hasOwnProperty('title')) self.data.title = data.title
if (data.hasOwnProperty('name')) self.data.name = data.name
if (data.hasOwnProperty('surname')) self.data.surname = data.surname
self.render()
}
getNickname () {
var self = this
return `@${self.data._nickname}`
}
getFullName () {
var self = this
return `${self.data.title} ${self.data.name} ${self.data.surname}`
}
_spendAll (event) {
var self = this
self._appAPI.clearUserFunds()
}
_constraint (msg) { throw new Error(msg) }
}
module.exports = UserCard
/*****************************************************************************/
// 1. SETUP CONTEXT
var EventManager = require('ethereum-remix').lib.EventManager
var funds = { event: new EventManager() }
var userfunds = 15
function getUserFunds () { return userfunds }
function clearUserFunds () {
var spent = userfunds
userfunds = 0
console.log(`all funds of ${usercard.getFullName()} were spent.`)
funds.event.trigger('fundsChanged', [userfunds])
return spent
}
setInterval(function () {
userfunds++
funds.event.trigger('fundsChanged', [userfunds])
}, 100)
/*****************************************************************************/
// 2. EXAMPLE USAGE
var UserCard = require('./user-card')
var usercard = new UserCard({
api: { getUserFunds, clearUserFunds },
events: { funds: funds.event },
title: 'Dr.',
name: 'John',
surname: 'Doe',
nickname: 'johndoe99'
})
var el = usercard.render()
document.body.appendChild(el)
setTimeout(function () { usercard.update({ title: 'Prof.' }) }, 5000)