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layer.c
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layer.c
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#include "layer.h"
#include "cuda.h"
#include <stdlib.h>
void free_layer(layer l)
{
if(l.type == DROPOUT){
if(l.rand) free(l.rand);
#ifdef GPU
if(l.rand_gpu) cuda_free(l.rand_gpu);
#endif
return;
}
if(l.indexes) free(l.indexes);
if(l.rand) free(l.rand);
if(l.cost) free(l.cost);
if(l.biases) free(l.biases);
if(l.bias_updates) free(l.bias_updates);
if(l.weights) free(l.weights);
if(l.weight_updates) free(l.weight_updates);
if(l.col_image) free(l.col_image);
if(l.input_layers) free(l.input_layers);
if(l.input_sizes) free(l.input_sizes);
if(l.delta) free(l.delta);
if(l.output) free(l.output);
if(l.squared) free(l.squared);
if(l.norms) free(l.norms);
#ifdef GPU
if(l.indexes_gpu) cuda_free((float *)l.indexes_gpu);
if(l.weights_gpu) cuda_free(l.weights_gpu);
if(l.weight_updates_gpu) cuda_free(l.weight_updates_gpu);
if(l.col_image_gpu) cuda_free(l.col_image_gpu);
if(l.weights_gpu) cuda_free(l.weights_gpu);
if(l.biases_gpu) cuda_free(l.biases_gpu);
if(l.weight_updates_gpu) cuda_free(l.weight_updates_gpu);
if(l.bias_updates_gpu) cuda_free(l.bias_updates_gpu);
if(l.output_gpu) cuda_free(l.output_gpu);
if(l.delta_gpu) cuda_free(l.delta_gpu);
if(l.rand_gpu) cuda_free(l.rand_gpu);
if(l.squared_gpu) cuda_free(l.squared_gpu);
if(l.norms_gpu) cuda_free(l.norms_gpu);
#endif
}