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rand.go
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rand.go
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// Copyright (C) 2019-2024 Algorand, Inc.
// This file is part of go-algorand
//
// go-algorand is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// go-algorand is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with go-algorand. If not, see <https://www.gnu.org/licenses/>.
package crypto
import (
"crypto/rand"
"encoding/binary"
"github.com/davidlazar/go-crypto/drbg"
"github.com/algorand/go-algorand/logging"
)
// RNG represents a randomness source. This could be either a system-wide
// randomness source (like what gets exposed by crypto/rand), or a PRNG that
// we use for testing.
type RNG interface {
RandBytes([]byte)
}
// PRNG is a pseudo-random implementation of RNG, used for deterministic testing.
type PRNG struct {
d *drbg.DRBG
}
// SystemRNG implements the RNG interface using the system-wide randomness
// source (from Go's crypto/rand).
var SystemRNG = &systemRNG{}
type systemRNG struct{}
// RandUint64 returns a random 64-bit unsigned integer
func RandUint64() uint64 {
var eightbytes [8]byte
_, err := rand.Read(eightbytes[:])
if err != nil {
logging.Base().Fatal("cannot read random number")
}
return binary.LittleEndian.Uint64(eightbytes[:])
}
// RandUint63 returns a random 64-bit unsigned integer which can be stored in a 64-bit signed integer without any data loss.
func RandUint63() uint64 {
// use the RandUint64() function and clear the highest bit.
return RandUint64() & ((1 << 63) - 1)
}
// RandBytes fills the provided structure with a set of random bytes
func RandBytes(buf []byte) {
_, err := rand.Read(buf)
if err != nil {
logging.Base().Fatal("cannot read random bytes")
}
}
// MakePRNG creates a new PRNG from an initial seed. The implementation is
// based on HMAC_DRBG. All random bytes from the PRNG will be determined by
// the initial seed value. Used by test code only.
func MakePRNG(seed []byte) *PRNG {
return &PRNG{
d: drbg.New(seed),
}
}
// RandBytes implements the RNG interface for the PRNG. Used by test code only.
func (prng *PRNG) RandBytes(buf []byte) {
n, err := prng.d.Read(buf)
if err != nil {
logging.Base().Panicf("PRNG.RandBytes: %v", err)
}
if n != len(buf) {
logging.Base().Panicf("PRNG.RandBytes: short read: %v != %v", n, len(buf))
}
}
// System-wide RNG
func (rng *systemRNG) RandBytes(buf []byte) {
RandBytes(buf)
}