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AppDelegate.cs
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AppDelegate.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace Hello_ComplexUniversal
{
/// <summary>
/// The UIApplicationDelegate for the application. This class is responsible for launching the
/// User Interface of the application, as well as listening (and optionally responding) to
/// application events from iOS.
/// </summary>
[Register ("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
{
// class-level declarations
UIWindow window;
UIViewController homeScreen;
/// <summary>
/// This method is invoked when the application has loaded and is ready to run. In this
/// method you should instantiate the window, load the UI into it and then make the window
/// visible.
/// </summary>
/// <remarks>
/// You have 5 seconds to return from this method, or iOS will terminate your application.
/// </remarks>
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
// create a new window instance based on the screen size
window = new UIWindow (UIScreen.MainScreen.Bounds);
//---- by default, the universal template uses a shared .xib for a single controller
// however, this rarely works in the real world, because often times the UX is significantly
// different between the iPad version and the iPhone version, thus requiring different
// controllers altogether.
//
// in this sample, we load a completely different controller, depending on the device:
if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) {
homeScreen = new Screens.HomeScreen_iPhone();
} else {
homeScreen = new Screens.HomeScreen_iPad();
}
window.RootViewController = homeScreen;
window.MakeKeyAndVisible ();
return true;
}
}
}