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Implement crouch controls. #6
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Mysticial
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enhancement
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May 31, 2021
naussika
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* thread PokemonAutomation#1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564 QtWidgets`QApplication::~QApplication: -> 0x10070ef98 <+564>: ldr x0, [x0] 0x10070ef9c <+568>: str x20, [x8] 0x10070efa0 <+572>: ldr w8, [x0, #0x10] 0x10070efa4 <+576>: cmn w8, #0x1 Target 0: (HexGenerator) stopped. (lldb) bt * thread PokemonAutomation#1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) * frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564 frame PokemonAutomation#1: 0x000000010070f128 QtWidgets`QApplication::~QApplication() + 12 frame PokemonAutomation#2: 0x0000000100042248 HexGenerator`std::__1::unique_ptr<QApplication, std::__1::default_delete<QApplication> >::~unique_ptr() + 40 frame PokemonAutomation#3: 0x00000001af27ffd8 libsystem_c.dylib`__cxa_finalize_ranges + 464 frame PokemonAutomation#4: 0x00000001af27fd6c libsystem_c.dylib`exit + 44 frame PokemonAutomation#5: 0x00000001af3aef7c libdyld.dylib`dyld4::LibSystemHelpers::exit(int) const + 20 frame PokemonAutomation#6: 0x00000001af06be9c dyld`start + 2620
naussika
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Mar 6, 2023
* thread PokemonAutomation#1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564 QtWidgets`QApplication::~QApplication: -> 0x10070ef98 <+564>: ldr x0, [x0] 0x10070ef9c <+568>: str x20, [x8] 0x10070efa0 <+572>: ldr w8, [x0, #0x10] 0x10070efa4 <+576>: cmn w8, #0x1 Target 0: (HexGenerator) stopped. (lldb) bt * thread PokemonAutomation#1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) * frame #0: 0x000000010070ef98 QtWidgets`QApplication::~QApplication() + 564 frame PokemonAutomation#1: 0x000000010070f128 QtWidgets`QApplication::~QApplication() + 12 frame PokemonAutomation#2: 0x0000000100042248 HexGenerator`std::__1::unique_ptr<QApplication, std::__1::default_delete<QApplication> >::~unique_ptr() + 40 frame PokemonAutomation#3: 0x00000001af27ffd8 libsystem_c.dylib`__cxa_finalize_ranges + 464 frame PokemonAutomation#4: 0x00000001af27fd6c libsystem_c.dylib`exit + 44 frame PokemonAutomation#5: 0x00000001af3aef7c libdyld.dylib`dyld4::LibSystemHelpers::exit(int) const + 20 frame PokemonAutomation#6: 0x00000001af06be9c dyld`start + 2620
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Make it so that holding down CTRL causes joystick amplitude to be halved. (similar to FPS crouching)
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