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03.advanced_gui.html
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03.advanced_gui.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Advanced Gui</title>
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, user-scalable=no"
/>
<link type="text/css" rel="stylesheet" href="style.css" />
<script
src="https://unpkg.com/[email protected]/build/three.js"
crossorigin="anonymous"
></script>
<style>
.gui-button {
right: 20px;
position: absolute;
bottom: 20px;
padding: 12px 6px;
border: 1px solid rgb(255, 255, 255);
border-radius: 4px;
background: rgba(0, 0, 0, 0.1);
color: rgb(255, 255, 255);
font: 13px sans-serif;
text-align: center;
opacity: 0.5;
outline: none;
z-index: 999;
cursor: pointer;
left: calc(80% - 50px);
width: 100px;
}
</style>
</head>
<body>
<button id="color-change-button" class="gui-button">
Color
</button>
<script type="module">
import { ARButton } from "https://unpkg.com/[email protected]/examples/jsm/webxr/ARButton.js";
let camera, scene, renderer;
let mesh;
init();
animate();
function getRandomInt(minimum, maximum) {
const minInt = Math.ceil(minimum);
const maxInt = Math.floor(maximum);
return Math.floor(Math.random() * (maxInt - minInt + 1)) + minInt;
}
function init() {
const container = document.createElement("div");
document.body.appendChild(container);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(
70,
window.innerWidth / window.innerHeight,
0.01,
40
);
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.xr.enabled = true; // New!
container.appendChild(renderer.domElement);
var light = new THREE.HemisphereLight(0xffffff, 0xbbbbff, 1);
light.position.set(0.5, 1, 0.25);
scene.add(light);
const geometry = new THREE.IcosahedronGeometry(0.1, 1);
const material = new THREE.MeshPhongMaterial({
color: new THREE.Color("rgb(226,35,213)"),
shininess: 6,
flatShading: true,
transparent: 1,
opacity: 0.8
});
mesh = new THREE.Mesh(geometry, material);
mesh.position.set(0, 0, -0.5);
scene.add(mesh);
const button = ARButton.createButton(renderer, {
optionalFeatures: ["dom-overlay", "dom-overlay-for-handheld-ar"],
domOverlay: {
root: document.body
}
});
document.body.appendChild(button);
const colorChangeButton = document.getElementById('color-change-button');
// The following code installs an event handler to selectively suppress XR events for that region,
// while continuing to generate XR events for other parts of the DOM overlay that are treated as
// transparent for interaction purposes.
colorChangeButton.addEventListener('beforexrselect', ev => ev.preventDefault());
// The following code adds a 'click' event handler for what to do when the button is pressed
colorChangeButton.addEventListener('click', (event) => {
const randomColor = `rgb(${getRandomInt(0, 360)}, ${getRandomInt(0, 360)}, ${getRandomInt(0, 360)})`;
mesh.material.color = new THREE.Color(randomColor)
});
window.addEventListener("resize", onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
renderer.setAnimationLoop(render);
}
function render() {
renderer.render(scene, camera);
}
</script>
</body>
</html>