Bleeper component can be activated from the Components
tab of the Project settings
panel.
Note that Bleeper depends on the AudioManager component.
There are several ways to play Bleeper sounds:
If the sound is named, it is accessible on the assets
global, and automatically added to AudioManager.
// from assets global
assets.bleeper.mySound.play(volume, panoramic, pitch); // all parameters optionnals
// using audioManager
sfx('mySound', volume, panoramic, pitch); // using default channel
audioManager.playSound('sfx', 'mySound', volume, panoramic, pitch);
Bleeper module exposes an array of all sounds defined in the program.
var bleeper = require('pixelbox/bleeper');
bleeper.sounds[3].play(volume, panoramic, pitch);