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GPUImageDifferenceBlendFilter.m
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GPUImageDifferenceBlendFilter.m
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#import "GPUImageDifferenceBlendFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageDifferenceBlendFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
varying highp vec2 textureCoordinate2;
uniform sampler2D inputImageTexture;
uniform sampler2D inputImageTexture2;
void main()
{
mediump vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);
mediump vec4 textureColor2 = texture2D(inputImageTexture2, textureCoordinate2);
gl_FragColor = vec4(abs(textureColor2.rgb - textureColor.rgb), textureColor.a);
}
);
#else
NSString *const kGPUImageDifferenceBlendFragmentShaderString = SHADER_STRING
(
varying vec2 textureCoordinate;
varying vec2 textureCoordinate2;
uniform sampler2D inputImageTexture;
uniform sampler2D inputImageTexture2;
void main()
{
vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);
vec4 textureColor2 = texture2D(inputImageTexture2, textureCoordinate2);
gl_FragColor = vec4(abs(textureColor2.rgb - textureColor.rgb), textureColor.a);
}
);
#endif
@implementation GPUImageDifferenceBlendFilter
- (id)init;
{
if (!(self = [super initWithFragmentShaderFromString:kGPUImageDifferenceBlendFragmentShaderString]))
{
return nil;
}
return self;
}
@end