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Driver for the Elektor Audio DSP FX Processor board with ESP32-PICO-KIT and ADAU1701.
Pico controlled AD9833 dual DCO with AS3340 waveshaping
Source code for Hands-On C++ Game Animation Programming
A Benchmark class for Java and C++ to measure latency in nanoseconds with percentiles. Equivalent benchmarks in Java and C++ are provided for performance comparison and research.
CoralQueue is an ultra-low-latency, lock-free, garbage-free, batching and concurrent collection of circular data structures for inter-thread communication in Java.
game engine using LWJGL including phong lighting and skeletal animation
An application level TinyUSB USB MIDI Host driver for the RP2040
GLSL Editor for Audio Plugin with JUCE Framework. [Plugin formats]VST3/AudioUnit(AU) and more...
This project is to model the distortion guitar pedal MXR Distortion+ in digital.
Fast, reliable UDP messaging for Java. Designed for games.
Companion repository to the Audio Developer Conference 2024 "DSP in Practice" workshop
The Z Garbage Collector https://wiki.openjdk.org/display/zgc
GlowUI is an easy-to-use user interface library with the purpose of creating advanced java applications using OpenGL. It is built off of LWJGL3
This is a little thing I made for fun. It allows you to use amazing C pointers on Java primitives.
singlerr / MCglTF-1.20.4
Forked from ModularMods/MCglTFglTF library for Minecraft Modding ported to 1.20.4
A sound synthesis framework for Python, designed for clear and concise expression of musical ideas
Tools for tracing OpenGL, Direct3D, and other graphics APIs