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game_server_clusters_client.go
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// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by protoc-gen-go_gapic. DO NOT EDIT.
package gaming
import (
"context"
"fmt"
"math"
"net/url"
"time"
"cloud.google.com/go/longrunning"
lroauto "cloud.google.com/go/longrunning/autogen"
gax "github.com/googleapis/gax-go/v2"
"google.golang.org/api/iterator"
"google.golang.org/api/option"
"google.golang.org/api/option/internaloption"
gtransport "google.golang.org/api/transport/grpc"
gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta"
longrunningpb "google.golang.org/genproto/googleapis/longrunning"
"google.golang.org/grpc"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/metadata"
"google.golang.org/protobuf/proto"
)
var newGameServerClustersClientHook clientHook
// GameServerClustersCallOptions contains the retry settings for each method of GameServerClustersClient.
type GameServerClustersCallOptions struct {
ListGameServerClusters []gax.CallOption
GetGameServerCluster []gax.CallOption
CreateGameServerCluster []gax.CallOption
PreviewCreateGameServerCluster []gax.CallOption
DeleteGameServerCluster []gax.CallOption
PreviewDeleteGameServerCluster []gax.CallOption
UpdateGameServerCluster []gax.CallOption
PreviewUpdateGameServerCluster []gax.CallOption
}
func defaultGameServerClustersGRPCClientOptions() []option.ClientOption {
return []option.ClientOption{
internaloption.WithDefaultEndpoint("gameservices.googleapis.com:443"),
internaloption.WithDefaultMTLSEndpoint("gameservices.mtls.googleapis.com:443"),
internaloption.WithDefaultAudience("https://gameservices.googleapis.com/"),
internaloption.WithDefaultScopes(DefaultAuthScopes()...),
internaloption.EnableJwtWithScope(),
option.WithGRPCDialOption(grpc.WithDefaultCallOptions(
grpc.MaxCallRecvMsgSize(math.MaxInt32))),
}
}
func defaultGameServerClustersCallOptions() *GameServerClustersCallOptions {
return &GameServerClustersCallOptions{
ListGameServerClusters: []gax.CallOption{
gax.WithRetry(func() gax.Retryer {
return gax.OnCodes([]codes.Code{
codes.Unavailable,
}, gax.Backoff{
Initial: 1000 * time.Millisecond,
Max: 10000 * time.Millisecond,
Multiplier: 1.30,
})
}),
},
GetGameServerCluster: []gax.CallOption{
gax.WithRetry(func() gax.Retryer {
return gax.OnCodes([]codes.Code{
codes.Unavailable,
}, gax.Backoff{
Initial: 1000 * time.Millisecond,
Max: 10000 * time.Millisecond,
Multiplier: 1.30,
})
}),
},
CreateGameServerCluster: []gax.CallOption{},
PreviewCreateGameServerCluster: []gax.CallOption{
gax.WithRetry(func() gax.Retryer {
return gax.OnCodes([]codes.Code{
codes.Unavailable,
}, gax.Backoff{
Initial: 1000 * time.Millisecond,
Max: 10000 * time.Millisecond,
Multiplier: 1.30,
})
}),
},
DeleteGameServerCluster: []gax.CallOption{},
PreviewDeleteGameServerCluster: []gax.CallOption{
gax.WithRetry(func() gax.Retryer {
return gax.OnCodes([]codes.Code{
codes.Unavailable,
}, gax.Backoff{
Initial: 1000 * time.Millisecond,
Max: 10000 * time.Millisecond,
Multiplier: 1.30,
})
}),
},
UpdateGameServerCluster: []gax.CallOption{},
PreviewUpdateGameServerCluster: []gax.CallOption{
gax.WithRetry(func() gax.Retryer {
return gax.OnCodes([]codes.Code{
codes.Unavailable,
}, gax.Backoff{
Initial: 1000 * time.Millisecond,
Max: 10000 * time.Millisecond,
Multiplier: 1.30,
})
}),
},
}
}
// internalGameServerClustersClient is an interface that defines the methods availaible from Game Services API.
type internalGameServerClustersClient interface {
Close() error
setGoogleClientInfo(...string)
Connection() *grpc.ClientConn
ListGameServerClusters(context.Context, *gamingpb.ListGameServerClustersRequest, ...gax.CallOption) *GameServerClusterIterator
GetGameServerCluster(context.Context, *gamingpb.GetGameServerClusterRequest, ...gax.CallOption) (*gamingpb.GameServerCluster, error)
CreateGameServerCluster(context.Context, *gamingpb.CreateGameServerClusterRequest, ...gax.CallOption) (*CreateGameServerClusterOperation, error)
CreateGameServerClusterOperation(name string) *CreateGameServerClusterOperation
PreviewCreateGameServerCluster(context.Context, *gamingpb.PreviewCreateGameServerClusterRequest, ...gax.CallOption) (*gamingpb.PreviewCreateGameServerClusterResponse, error)
DeleteGameServerCluster(context.Context, *gamingpb.DeleteGameServerClusterRequest, ...gax.CallOption) (*DeleteGameServerClusterOperation, error)
DeleteGameServerClusterOperation(name string) *DeleteGameServerClusterOperation
PreviewDeleteGameServerCluster(context.Context, *gamingpb.PreviewDeleteGameServerClusterRequest, ...gax.CallOption) (*gamingpb.PreviewDeleteGameServerClusterResponse, error)
UpdateGameServerCluster(context.Context, *gamingpb.UpdateGameServerClusterRequest, ...gax.CallOption) (*UpdateGameServerClusterOperation, error)
UpdateGameServerClusterOperation(name string) *UpdateGameServerClusterOperation
PreviewUpdateGameServerCluster(context.Context, *gamingpb.PreviewUpdateGameServerClusterRequest, ...gax.CallOption) (*gamingpb.PreviewUpdateGameServerClusterResponse, error)
}
// GameServerClustersClient is a client for interacting with Game Services API.
// Methods, except Close, may be called concurrently. However, fields must not be modified concurrently with method calls.
//
// The game server cluster maps to Kubernetes clusters running Agones and is
// used to manage fleets within clusters.
type GameServerClustersClient struct {
// The internal transport-dependent client.
internalClient internalGameServerClustersClient
// The call options for this service.
CallOptions *GameServerClustersCallOptions
// LROClient is used internally to handle long-running operations.
// It is exposed so that its CallOptions can be modified if required.
// Users should not Close this client.
LROClient *lroauto.OperationsClient
}
// Wrapper methods routed to the internal client.
// Close closes the connection to the API service. The user should invoke this when
// the client is no longer required.
func (c *GameServerClustersClient) Close() error {
return c.internalClient.Close()
}
// setGoogleClientInfo sets the name and version of the application in
// the `x-goog-api-client` header passed on each request. Intended for
// use by Google-written clients.
func (c *GameServerClustersClient) setGoogleClientInfo(keyval ...string) {
c.internalClient.setGoogleClientInfo(keyval...)
}
// Connection returns a connection to the API service.
//
// Deprecated.
func (c *GameServerClustersClient) Connection() *grpc.ClientConn {
return c.internalClient.Connection()
}
// ListGameServerClusters lists game server clusters in a given project and location.
func (c *GameServerClustersClient) ListGameServerClusters(ctx context.Context, req *gamingpb.ListGameServerClustersRequest, opts ...gax.CallOption) *GameServerClusterIterator {
return c.internalClient.ListGameServerClusters(ctx, req, opts...)
}
// GetGameServerCluster gets details of a single game server cluster.
func (c *GameServerClustersClient) GetGameServerCluster(ctx context.Context, req *gamingpb.GetGameServerClusterRequest, opts ...gax.CallOption) (*gamingpb.GameServerCluster, error) {
return c.internalClient.GetGameServerCluster(ctx, req, opts...)
}
// CreateGameServerCluster creates a new game server cluster in a given project and location.
func (c *GameServerClustersClient) CreateGameServerCluster(ctx context.Context, req *gamingpb.CreateGameServerClusterRequest, opts ...gax.CallOption) (*CreateGameServerClusterOperation, error) {
return c.internalClient.CreateGameServerCluster(ctx, req, opts...)
}
// CreateGameServerClusterOperation returns a new CreateGameServerClusterOperation from a given name.
// The name must be that of a previously created CreateGameServerClusterOperation, possibly from a different process.
func (c *GameServerClustersClient) CreateGameServerClusterOperation(name string) *CreateGameServerClusterOperation {
return c.internalClient.CreateGameServerClusterOperation(name)
}
// PreviewCreateGameServerCluster previews creation of a new game server cluster in a given project and
// location.
func (c *GameServerClustersClient) PreviewCreateGameServerCluster(ctx context.Context, req *gamingpb.PreviewCreateGameServerClusterRequest, opts ...gax.CallOption) (*gamingpb.PreviewCreateGameServerClusterResponse, error) {
return c.internalClient.PreviewCreateGameServerCluster(ctx, req, opts...)
}
// DeleteGameServerCluster deletes a single game server cluster.
func (c *GameServerClustersClient) DeleteGameServerCluster(ctx context.Context, req *gamingpb.DeleteGameServerClusterRequest, opts ...gax.CallOption) (*DeleteGameServerClusterOperation, error) {
return c.internalClient.DeleteGameServerCluster(ctx, req, opts...)
}
// DeleteGameServerClusterOperation returns a new DeleteGameServerClusterOperation from a given name.
// The name must be that of a previously created DeleteGameServerClusterOperation, possibly from a different process.
func (c *GameServerClustersClient) DeleteGameServerClusterOperation(name string) *DeleteGameServerClusterOperation {
return c.internalClient.DeleteGameServerClusterOperation(name)
}
// PreviewDeleteGameServerCluster previews deletion of a single game server cluster.
func (c *GameServerClustersClient) PreviewDeleteGameServerCluster(ctx context.Context, req *gamingpb.PreviewDeleteGameServerClusterRequest, opts ...gax.CallOption) (*gamingpb.PreviewDeleteGameServerClusterResponse, error) {
return c.internalClient.PreviewDeleteGameServerCluster(ctx, req, opts...)
}
// UpdateGameServerCluster patches a single game server cluster.
func (c *GameServerClustersClient) UpdateGameServerCluster(ctx context.Context, req *gamingpb.UpdateGameServerClusterRequest, opts ...gax.CallOption) (*UpdateGameServerClusterOperation, error) {
return c.internalClient.UpdateGameServerCluster(ctx, req, opts...)
}
// UpdateGameServerClusterOperation returns a new UpdateGameServerClusterOperation from a given name.
// The name must be that of a previously created UpdateGameServerClusterOperation, possibly from a different process.
func (c *GameServerClustersClient) UpdateGameServerClusterOperation(name string) *UpdateGameServerClusterOperation {
return c.internalClient.UpdateGameServerClusterOperation(name)
}
// PreviewUpdateGameServerCluster previews updating a GameServerCluster.
func (c *GameServerClustersClient) PreviewUpdateGameServerCluster(ctx context.Context, req *gamingpb.PreviewUpdateGameServerClusterRequest, opts ...gax.CallOption) (*gamingpb.PreviewUpdateGameServerClusterResponse, error) {
return c.internalClient.PreviewUpdateGameServerCluster(ctx, req, opts...)
}
// gameServerClustersGRPCClient is a client for interacting with Game Services API over gRPC transport.
//
// Methods, except Close, may be called concurrently. However, fields must not be modified concurrently with method calls.
type gameServerClustersGRPCClient struct {
// Connection pool of gRPC connections to the service.
connPool gtransport.ConnPool
// flag to opt out of default deadlines via GOOGLE_API_GO_EXPERIMENTAL_DISABLE_DEFAULT_DEADLINE
disableDeadlines bool
// Points back to the CallOptions field of the containing GameServerClustersClient
CallOptions **GameServerClustersCallOptions
// The gRPC API client.
gameServerClustersClient gamingpb.GameServerClustersServiceClient
// LROClient is used internally to handle long-running operations.
// It is exposed so that its CallOptions can be modified if required.
// Users should not Close this client.
LROClient **lroauto.OperationsClient
// The x-goog-* metadata to be sent with each request.
xGoogMetadata metadata.MD
}
// NewGameServerClustersClient creates a new game server clusters service client based on gRPC.
// The returned client must be Closed when it is done being used to clean up its underlying connections.
//
// The game server cluster maps to Kubernetes clusters running Agones and is
// used to manage fleets within clusters.
func NewGameServerClustersClient(ctx context.Context, opts ...option.ClientOption) (*GameServerClustersClient, error) {
clientOpts := defaultGameServerClustersGRPCClientOptions()
if newGameServerClustersClientHook != nil {
hookOpts, err := newGameServerClustersClientHook(ctx, clientHookParams{})
if err != nil {
return nil, err
}
clientOpts = append(clientOpts, hookOpts...)
}
disableDeadlines, err := checkDisableDeadlines()
if err != nil {
return nil, err
}
connPool, err := gtransport.DialPool(ctx, append(clientOpts, opts...)...)
if err != nil {
return nil, err
}
client := GameServerClustersClient{CallOptions: defaultGameServerClustersCallOptions()}
c := &gameServerClustersGRPCClient{
connPool: connPool,
disableDeadlines: disableDeadlines,
gameServerClustersClient: gamingpb.NewGameServerClustersServiceClient(connPool),
CallOptions: &client.CallOptions,
}
c.setGoogleClientInfo()
client.internalClient = c
client.LROClient, err = lroauto.NewOperationsClient(ctx, gtransport.WithConnPool(connPool))
if err != nil {
// This error "should not happen", since we are just reusing old connection pool
// and never actually need to dial.
// If this does happen, we could leak connp. However, we cannot close conn:
// If the user invoked the constructor with option.WithGRPCConn,
// we would close a connection that's still in use.
// TODO: investigate error conditions.
return nil, err
}
c.LROClient = &client.LROClient
return &client, nil
}
// Connection returns a connection to the API service.
//
// Deprecated.
func (c *gameServerClustersGRPCClient) Connection() *grpc.ClientConn {
return c.connPool.Conn()
}
// setGoogleClientInfo sets the name and version of the application in
// the `x-goog-api-client` header passed on each request. Intended for
// use by Google-written clients.
func (c *gameServerClustersGRPCClient) setGoogleClientInfo(keyval ...string) {
kv := append([]string{"gl-go", versionGo()}, keyval...)
kv = append(kv, "gapic", getVersionClient(), "gax", gax.Version, "grpc", grpc.Version)
c.xGoogMetadata = metadata.Pairs("x-goog-api-client", gax.XGoogHeader(kv...))
}
// Close closes the connection to the API service. The user should invoke this when
// the client is no longer required.
func (c *gameServerClustersGRPCClient) Close() error {
return c.connPool.Close()
}
func (c *gameServerClustersGRPCClient) ListGameServerClusters(ctx context.Context, req *gamingpb.ListGameServerClustersRequest, opts ...gax.CallOption) *GameServerClusterIterator {
md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "parent", url.QueryEscape(req.GetParent())))
ctx = insertMetadata(ctx, c.xGoogMetadata, md)
opts = append((*c.CallOptions).ListGameServerClusters[0:len((*c.CallOptions).ListGameServerClusters):len((*c.CallOptions).ListGameServerClusters)], opts...)
it := &GameServerClusterIterator{}
req = proto.Clone(req).(*gamingpb.ListGameServerClustersRequest)
it.InternalFetch = func(pageSize int, pageToken string) ([]*gamingpb.GameServerCluster, string, error) {
resp := &gamingpb.ListGameServerClustersResponse{}
if pageToken != "" {
req.PageToken = pageToken
}
if pageSize > math.MaxInt32 {
req.PageSize = math.MaxInt32
} else if pageSize != 0 {
req.PageSize = int32(pageSize)
}
err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error {
var err error
resp, err = c.gameServerClustersClient.ListGameServerClusters(ctx, req, settings.GRPC...)
return err
}, opts...)
if err != nil {
return nil, "", err
}
it.Response = resp
return resp.GetGameServerClusters(), resp.GetNextPageToken(), nil
}
fetch := func(pageSize int, pageToken string) (string, error) {
items, nextPageToken, err := it.InternalFetch(pageSize, pageToken)
if err != nil {
return "", err
}
it.items = append(it.items, items...)
return nextPageToken, nil
}
it.pageInfo, it.nextFunc = iterator.NewPageInfo(fetch, it.bufLen, it.takeBuf)
it.pageInfo.MaxSize = int(req.GetPageSize())
it.pageInfo.Token = req.GetPageToken()
return it
}
func (c *gameServerClustersGRPCClient) GetGameServerCluster(ctx context.Context, req *gamingpb.GetGameServerClusterRequest, opts ...gax.CallOption) (*gamingpb.GameServerCluster, error) {
if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines {
cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond)
defer cancel()
ctx = cctx
}
md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "name", url.QueryEscape(req.GetName())))
ctx = insertMetadata(ctx, c.xGoogMetadata, md)
opts = append((*c.CallOptions).GetGameServerCluster[0:len((*c.CallOptions).GetGameServerCluster):len((*c.CallOptions).GetGameServerCluster)], opts...)
var resp *gamingpb.GameServerCluster
err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error {
var err error
resp, err = c.gameServerClustersClient.GetGameServerCluster(ctx, req, settings.GRPC...)
return err
}, opts...)
if err != nil {
return nil, err
}
return resp, nil
}
func (c *gameServerClustersGRPCClient) CreateGameServerCluster(ctx context.Context, req *gamingpb.CreateGameServerClusterRequest, opts ...gax.CallOption) (*CreateGameServerClusterOperation, error) {
if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines {
cctx, cancel := context.WithTimeout(ctx, 120000*time.Millisecond)
defer cancel()
ctx = cctx
}
md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "parent", url.QueryEscape(req.GetParent())))
ctx = insertMetadata(ctx, c.xGoogMetadata, md)
opts = append((*c.CallOptions).CreateGameServerCluster[0:len((*c.CallOptions).CreateGameServerCluster):len((*c.CallOptions).CreateGameServerCluster)], opts...)
var resp *longrunningpb.Operation
err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error {
var err error
resp, err = c.gameServerClustersClient.CreateGameServerCluster(ctx, req, settings.GRPC...)
return err
}, opts...)
if err != nil {
return nil, err
}
return &CreateGameServerClusterOperation{
lro: longrunning.InternalNewOperation(*c.LROClient, resp),
}, nil
}
func (c *gameServerClustersGRPCClient) PreviewCreateGameServerCluster(ctx context.Context, req *gamingpb.PreviewCreateGameServerClusterRequest, opts ...gax.CallOption) (*gamingpb.PreviewCreateGameServerClusterResponse, error) {
if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines {
cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond)
defer cancel()
ctx = cctx
}
md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "parent", url.QueryEscape(req.GetParent())))
ctx = insertMetadata(ctx, c.xGoogMetadata, md)
opts = append((*c.CallOptions).PreviewCreateGameServerCluster[0:len((*c.CallOptions).PreviewCreateGameServerCluster):len((*c.CallOptions).PreviewCreateGameServerCluster)], opts...)
var resp *gamingpb.PreviewCreateGameServerClusterResponse
err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error {
var err error
resp, err = c.gameServerClustersClient.PreviewCreateGameServerCluster(ctx, req, settings.GRPC...)
return err
}, opts...)
if err != nil {
return nil, err
}
return resp, nil
}
func (c *gameServerClustersGRPCClient) DeleteGameServerCluster(ctx context.Context, req *gamingpb.DeleteGameServerClusterRequest, opts ...gax.CallOption) (*DeleteGameServerClusterOperation, error) {
if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines {
cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond)
defer cancel()
ctx = cctx
}
md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "name", url.QueryEscape(req.GetName())))
ctx = insertMetadata(ctx, c.xGoogMetadata, md)
opts = append((*c.CallOptions).DeleteGameServerCluster[0:len((*c.CallOptions).DeleteGameServerCluster):len((*c.CallOptions).DeleteGameServerCluster)], opts...)
var resp *longrunningpb.Operation
err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error {
var err error
resp, err = c.gameServerClustersClient.DeleteGameServerCluster(ctx, req, settings.GRPC...)
return err
}, opts...)
if err != nil {
return nil, err
}
return &DeleteGameServerClusterOperation{
lro: longrunning.InternalNewOperation(*c.LROClient, resp),
}, nil
}
func (c *gameServerClustersGRPCClient) PreviewDeleteGameServerCluster(ctx context.Context, req *gamingpb.PreviewDeleteGameServerClusterRequest, opts ...gax.CallOption) (*gamingpb.PreviewDeleteGameServerClusterResponse, error) {
if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines {
cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond)
defer cancel()
ctx = cctx
}
md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "name", url.QueryEscape(req.GetName())))
ctx = insertMetadata(ctx, c.xGoogMetadata, md)
opts = append((*c.CallOptions).PreviewDeleteGameServerCluster[0:len((*c.CallOptions).PreviewDeleteGameServerCluster):len((*c.CallOptions).PreviewDeleteGameServerCluster)], opts...)
var resp *gamingpb.PreviewDeleteGameServerClusterResponse
err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error {
var err error
resp, err = c.gameServerClustersClient.PreviewDeleteGameServerCluster(ctx, req, settings.GRPC...)
return err
}, opts...)
if err != nil {
return nil, err
}
return resp, nil
}
func (c *gameServerClustersGRPCClient) UpdateGameServerCluster(ctx context.Context, req *gamingpb.UpdateGameServerClusterRequest, opts ...gax.CallOption) (*UpdateGameServerClusterOperation, error) {
if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines {
cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond)
defer cancel()
ctx = cctx
}
md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "game_server_cluster.name", url.QueryEscape(req.GetGameServerCluster().GetName())))
ctx = insertMetadata(ctx, c.xGoogMetadata, md)
opts = append((*c.CallOptions).UpdateGameServerCluster[0:len((*c.CallOptions).UpdateGameServerCluster):len((*c.CallOptions).UpdateGameServerCluster)], opts...)
var resp *longrunningpb.Operation
err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error {
var err error
resp, err = c.gameServerClustersClient.UpdateGameServerCluster(ctx, req, settings.GRPC...)
return err
}, opts...)
if err != nil {
return nil, err
}
return &UpdateGameServerClusterOperation{
lro: longrunning.InternalNewOperation(*c.LROClient, resp),
}, nil
}
func (c *gameServerClustersGRPCClient) PreviewUpdateGameServerCluster(ctx context.Context, req *gamingpb.PreviewUpdateGameServerClusterRequest, opts ...gax.CallOption) (*gamingpb.PreviewUpdateGameServerClusterResponse, error) {
if _, ok := ctx.Deadline(); !ok && !c.disableDeadlines {
cctx, cancel := context.WithTimeout(ctx, 60000*time.Millisecond)
defer cancel()
ctx = cctx
}
md := metadata.Pairs("x-goog-request-params", fmt.Sprintf("%s=%v", "game_server_cluster.name", url.QueryEscape(req.GetGameServerCluster().GetName())))
ctx = insertMetadata(ctx, c.xGoogMetadata, md)
opts = append((*c.CallOptions).PreviewUpdateGameServerCluster[0:len((*c.CallOptions).PreviewUpdateGameServerCluster):len((*c.CallOptions).PreviewUpdateGameServerCluster)], opts...)
var resp *gamingpb.PreviewUpdateGameServerClusterResponse
err := gax.Invoke(ctx, func(ctx context.Context, settings gax.CallSettings) error {
var err error
resp, err = c.gameServerClustersClient.PreviewUpdateGameServerCluster(ctx, req, settings.GRPC...)
return err
}, opts...)
if err != nil {
return nil, err
}
return resp, nil
}
// CreateGameServerClusterOperation manages a long-running operation from CreateGameServerCluster.
type CreateGameServerClusterOperation struct {
lro *longrunning.Operation
}
// CreateGameServerClusterOperation returns a new CreateGameServerClusterOperation from a given name.
// The name must be that of a previously created CreateGameServerClusterOperation, possibly from a different process.
func (c *gameServerClustersGRPCClient) CreateGameServerClusterOperation(name string) *CreateGameServerClusterOperation {
return &CreateGameServerClusterOperation{
lro: longrunning.InternalNewOperation(*c.LROClient, &longrunningpb.Operation{Name: name}),
}
}
// Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
//
// See documentation of Poll for error-handling information.
func (op *CreateGameServerClusterOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerCluster, error) {
var resp gamingpb.GameServerCluster
if err := op.lro.WaitWithInterval(ctx, &resp, time.Minute, opts...); err != nil {
return nil, err
}
return &resp, nil
}
// Poll fetches the latest state of the long-running operation.
//
// Poll also fetches the latest metadata, which can be retrieved by Metadata.
//
// If Poll fails, the error is returned and op is unmodified. If Poll succeeds and
// the operation has completed with failure, the error is returned and op.Done will return true.
// If Poll succeeds and the operation has completed successfully,
// op.Done will return true, and the response of the operation is returned.
// If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (op *CreateGameServerClusterOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerCluster, error) {
var resp gamingpb.GameServerCluster
if err := op.lro.Poll(ctx, &resp, opts...); err != nil {
return nil, err
}
if !op.Done() {
return nil, nil
}
return &resp, nil
}
// Metadata returns metadata associated with the long-running operation.
// Metadata itself does not contact the server, but Poll does.
// To get the latest metadata, call this method after a successful call to Poll.
// If the metadata is not available, the returned metadata and error are both nil.
func (op *CreateGameServerClusterOperation) Metadata() (*gamingpb.OperationMetadata, error) {
var meta gamingpb.OperationMetadata
if err := op.lro.Metadata(&meta); err == longrunning.ErrNoMetadata {
return nil, nil
} else if err != nil {
return nil, err
}
return &meta, nil
}
// Done reports whether the long-running operation has completed.
func (op *CreateGameServerClusterOperation) Done() bool {
return op.lro.Done()
}
// Name returns the name of the long-running operation.
// The name is assigned by the server and is unique within the service from which the operation is created.
func (op *CreateGameServerClusterOperation) Name() string {
return op.lro.Name()
}
// DeleteGameServerClusterOperation manages a long-running operation from DeleteGameServerCluster.
type DeleteGameServerClusterOperation struct {
lro *longrunning.Operation
}
// DeleteGameServerClusterOperation returns a new DeleteGameServerClusterOperation from a given name.
// The name must be that of a previously created DeleteGameServerClusterOperation, possibly from a different process.
func (c *gameServerClustersGRPCClient) DeleteGameServerClusterOperation(name string) *DeleteGameServerClusterOperation {
return &DeleteGameServerClusterOperation{
lro: longrunning.InternalNewOperation(*c.LROClient, &longrunningpb.Operation{Name: name}),
}
}
// Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
//
// See documentation of Poll for error-handling information.
func (op *DeleteGameServerClusterOperation) Wait(ctx context.Context, opts ...gax.CallOption) error {
return op.lro.WaitWithInterval(ctx, nil, time.Minute, opts...)
}
// Poll fetches the latest state of the long-running operation.
//
// Poll also fetches the latest metadata, which can be retrieved by Metadata.
//
// If Poll fails, the error is returned and op is unmodified. If Poll succeeds and
// the operation has completed with failure, the error is returned and op.Done will return true.
// If Poll succeeds and the operation has completed successfully,
// op.Done will return true, and the response of the operation is returned.
// If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (op *DeleteGameServerClusterOperation) Poll(ctx context.Context, opts ...gax.CallOption) error {
return op.lro.Poll(ctx, nil, opts...)
}
// Metadata returns metadata associated with the long-running operation.
// Metadata itself does not contact the server, but Poll does.
// To get the latest metadata, call this method after a successful call to Poll.
// If the metadata is not available, the returned metadata and error are both nil.
func (op *DeleteGameServerClusterOperation) Metadata() (*gamingpb.OperationMetadata, error) {
var meta gamingpb.OperationMetadata
if err := op.lro.Metadata(&meta); err == longrunning.ErrNoMetadata {
return nil, nil
} else if err != nil {
return nil, err
}
return &meta, nil
}
// Done reports whether the long-running operation has completed.
func (op *DeleteGameServerClusterOperation) Done() bool {
return op.lro.Done()
}
// Name returns the name of the long-running operation.
// The name is assigned by the server and is unique within the service from which the operation is created.
func (op *DeleteGameServerClusterOperation) Name() string {
return op.lro.Name()
}
// UpdateGameServerClusterOperation manages a long-running operation from UpdateGameServerCluster.
type UpdateGameServerClusterOperation struct {
lro *longrunning.Operation
}
// UpdateGameServerClusterOperation returns a new UpdateGameServerClusterOperation from a given name.
// The name must be that of a previously created UpdateGameServerClusterOperation, possibly from a different process.
func (c *gameServerClustersGRPCClient) UpdateGameServerClusterOperation(name string) *UpdateGameServerClusterOperation {
return &UpdateGameServerClusterOperation{
lro: longrunning.InternalNewOperation(*c.LROClient, &longrunningpb.Operation{Name: name}),
}
}
// Wait blocks until the long-running operation is completed, returning the response and any errors encountered.
//
// See documentation of Poll for error-handling information.
func (op *UpdateGameServerClusterOperation) Wait(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerCluster, error) {
var resp gamingpb.GameServerCluster
if err := op.lro.WaitWithInterval(ctx, &resp, time.Minute, opts...); err != nil {
return nil, err
}
return &resp, nil
}
// Poll fetches the latest state of the long-running operation.
//
// Poll also fetches the latest metadata, which can be retrieved by Metadata.
//
// If Poll fails, the error is returned and op is unmodified. If Poll succeeds and
// the operation has completed with failure, the error is returned and op.Done will return true.
// If Poll succeeds and the operation has completed successfully,
// op.Done will return true, and the response of the operation is returned.
// If Poll succeeds and the operation has not completed, the returned response and error are both nil.
func (op *UpdateGameServerClusterOperation) Poll(ctx context.Context, opts ...gax.CallOption) (*gamingpb.GameServerCluster, error) {
var resp gamingpb.GameServerCluster
if err := op.lro.Poll(ctx, &resp, opts...); err != nil {
return nil, err
}
if !op.Done() {
return nil, nil
}
return &resp, nil
}
// Metadata returns metadata associated with the long-running operation.
// Metadata itself does not contact the server, but Poll does.
// To get the latest metadata, call this method after a successful call to Poll.
// If the metadata is not available, the returned metadata and error are both nil.
func (op *UpdateGameServerClusterOperation) Metadata() (*gamingpb.OperationMetadata, error) {
var meta gamingpb.OperationMetadata
if err := op.lro.Metadata(&meta); err == longrunning.ErrNoMetadata {
return nil, nil
} else if err != nil {
return nil, err
}
return &meta, nil
}
// Done reports whether the long-running operation has completed.
func (op *UpdateGameServerClusterOperation) Done() bool {
return op.lro.Done()
}
// Name returns the name of the long-running operation.
// The name is assigned by the server and is unique within the service from which the operation is created.
func (op *UpdateGameServerClusterOperation) Name() string {
return op.lro.Name()
}
// GameServerClusterIterator manages a stream of *gamingpb.GameServerCluster.
type GameServerClusterIterator struct {
items []*gamingpb.GameServerCluster
pageInfo *iterator.PageInfo
nextFunc func() error
// Response is the raw response for the current page.
// It must be cast to the RPC response type.
// Calling Next() or InternalFetch() updates this value.
Response interface{}
// InternalFetch is for use by the Google Cloud Libraries only.
// It is not part of the stable interface of this package.
//
// InternalFetch returns results from a single call to the underlying RPC.
// The number of results is no greater than pageSize.
// If there are no more results, nextPageToken is empty and err is nil.
InternalFetch func(pageSize int, pageToken string) (results []*gamingpb.GameServerCluster, nextPageToken string, err error)
}
// PageInfo supports pagination. See the google.golang.org/api/iterator package for details.
func (it *GameServerClusterIterator) PageInfo() *iterator.PageInfo {
return it.pageInfo
}
// Next returns the next result. Its second return value is iterator.Done if there are no more
// results. Once Next returns Done, all subsequent calls will return Done.
func (it *GameServerClusterIterator) Next() (*gamingpb.GameServerCluster, error) {
var item *gamingpb.GameServerCluster
if err := it.nextFunc(); err != nil {
return item, err
}
item = it.items[0]
it.items = it.items[1:]
return item, nil
}
func (it *GameServerClusterIterator) bufLen() int {
return len(it.items)
}
func (it *GameServerClusterIterator) takeBuf() interface{} {
b := it.items
it.items = nil
return b
}