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notice.txt
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notice.txt
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Quake II RTX
Copyright (C) 2019, NVIDIA CORPORATION
All rights reserved.
https://github.com/NVIDIA/Q2RTX
NVIDIA, the NVIDIA logo, GeForce, GeForce GTX, GeForce RTX, NVIDIA GameWorks,
and NVIDIA RTX are trademarks and/or registered trademarks of NVIDIA Corporation
in the U.S. and/or other countries. Other company and product names may be
trademarks of the respective companies with which they are associated.
NVIDIA's trademarks may be used publicly with permission only from NVIDIA,
and nothing in this Agreement shall be construed as granting such permission.
Fair use of NVIDIA's trademarks in advertising and promotion of NVIDIA products
requires proper acknowledgment;
https://www.nvidia.com/content/dam/en-zz/Solutions/about-us/documents/NVIDIA-Trademark-and-Logo-Usage-Guidelines.pdf
Third Party IP
==============
This product is based on or incorporates materials from the sources listed below
(third party IP). Such licenses and notices are provided for informational
purposes only.
* Quake II
Copyright (C) 1997-2001 Id Software, Inc.
licensed under the terms of the GPLv2.
https://github.com/id-Software/Quake-2
* Q2PRO
Copyright © 2003-2011 Andrey Nazarov
licensed under the terms of the GPLv2.
https://github.com/skullernet/q2pro
* Q2VKPT
Copyright © 2018 Christoph Schied
licensed under the terms of the GPLv2.
https://github.com/cschied/q2vkpt
* Yamagi Quake II
Copyright (c) 2010-2019 "Yamagi Burmeister"
licensed under the terms of the GPLv2.
https://github.com/yquake2/yquake2
* Q2XP mod pack
https://www.moddb.com/mods/quake-2-xp
used with permission from Arthur Galaktionov
* Quake2MaX "A Modscape Production"
http://quake2max.planetquake.gamespy.com
Textures from Quake2Max used in Quake2XP.
Copyright © 2019 D Scott Boyce. All Rights Reserved.
Subject to Creative Commons license version 1.0,
Roughness and specular channels were adjusted in texture maps to work with
the Quake II RTX engine.