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PONG_GAME.py
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PONG_GAME.py
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# Pong Game in Codeskulptor
import simplegui
import random
WIDTH = 600
HEIGHT = 400
BALL_RADIUS = 20
PAD_WIDTH = 8
PAD_HEIGHT = 80
HALF_PAD_WIDTH = PAD_WIDTH / 2
HALF_PAD_HEIGHT = PAD_HEIGHT / 2
LEFT = False
RIGHT = True
score1 = 0
score2 = 0
paddle1_pos = 0
paddle2_pos = 0
paddle1_vel = 0
paddle2_vel = 0
def spawn_ball(direction):
global ball_pos, ball_vel # these are vectors stored as lists
ball_pos = [WIDTH/2 , HEIGHT/2]
if direction == RIGHT:
ball_vel = [ random.randrange(120, 240)/60, random.randrange(60, 180)/60]
elif direction == LEFT:
ball_vel = [ -random.randrange(120, 240)/60, random.randrange(60, 180)/60]
def reset():
global ball_pos, score1, score2
ball_pos = [WIDTH/2 , HEIGHT/2]
score1 = 0
score2 = 0
def new_game():
global paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel
global score1, score2
reset()
spawn_ball(RIGHT)
def draw(canvas):
global paddle1_pos, paddle2_pos, ball_pos, ball_vel,paddle1_vel, paddle2_vel, BALL_RADIUS
global score1, score2
canvas.draw_line([WIDTH / 2, 0],[WIDTH / 2, HEIGHT], 1, "White")
canvas.draw_line([PAD_WIDTH, 0],[PAD_WIDTH, HEIGHT], 1, "White")
canvas.draw_line([WIDTH - PAD_WIDTH, 0],[WIDTH - PAD_WIDTH, HEIGHT], 1, "White")
ball_pos[0] += ball_vel[0]
ball_pos[1] += ball_vel[1]
if ball_pos[0] <= BALL_RADIUS + PAD_WIDTH or ball_pos[0] >= WIDTH - BALL_RADIUS - PAD_WIDTH:
ball_vel[0] = -ball_vel[0]
elif ball_pos[1] <= BALL_RADIUS + PAD_WIDTH or ball_pos[1] >= HEIGHT - BALL_RADIUS - PAD_WIDTH:
ball_vel[1] = -ball_vel[1]
canvas.draw_circle( ball_pos ,BALL_RADIUS , 1, "White","White")
paddle1_pos += paddle1_vel
paddle2_pos += paddle2_vel
if paddle1_pos <= -HEIGHT/2 + PAD_HEIGHT/2 :
paddle1_pos = -HEIGHT/2 + PAD_HEIGHT/2
elif paddle1_pos >= HEIGHT/2 -PAD_HEIGHT/2:
paddle1_pos = HEIGHT/2 - PAD_HEIGHT/2
if paddle2_pos <= -HEIGHT/2 + PAD_HEIGHT/2 :
paddle2_pos = -HEIGHT/2 + PAD_HEIGHT/2
elif paddle2_pos >= HEIGHT/2 -PAD_HEIGHT/2:
paddle2_pos = HEIGHT/2 - PAD_HEIGHT/2
canvas.draw_line([PAD_WIDTH/2, paddle1_pos + HEIGHT/2 - PAD_HEIGHT/2] ,[ PAD_WIDTH/2, paddle1_pos + PAD_HEIGHT/2 + HEIGHT/2] , 10, "White")
canvas.draw_line([WIDTH - PAD_WIDTH/2, paddle2_pos + HEIGHT/2 - PAD_HEIGHT/2] ,[WIDTH - PAD_WIDTH/2, PAD_HEIGHT/2 + paddle2_pos + HEIGHT/2] , 10, "White")
if (ball_pos[1] <= (paddle1_pos + HEIGHT/2 - PAD_HEIGHT/2) or ball_pos[1] >= (paddle1_pos + PAD_HEIGHT/2 + HEIGHT/2)) and ball_pos[0] == (PAD_WIDTH + BALL_RADIUS):
score2 += 1
else :
pass
if (ball_pos[1] <= (paddle2_pos + HEIGHT/2 - PAD_HEIGHT/2) or ball_pos[1] >= (paddle2_pos + PAD_HEIGHT/2 + HEIGHT/2)) and ball_pos[0] == (WIDTH - PAD_WIDTH - BALL_RADIUS):
score1 += 1
else:
pass
canvas.draw_text( str(score1) , (250,30) , 40 , "White")
canvas.draw_text( str(score2) , (330,30) , 40 , "White")
def keydown(key):
global paddle1_vel, paddle2_vel
if key == simplegui.KEY_MAP["down"]:
paddle1_vel = 2
elif key == simplegui.KEY_MAP["up"]:
paddle1_vel = -2
if key == simplegui.KEY_MAP["w"]:
paddle2_vel = -2
elif key == simplegui.KEY_MAP["s"]:
paddle2_vel = 2
def keyup(key):
global paddle1_vel, paddle2_vel
if key == simplegui.KEY_MAP["down"] or key == simplegui.KEY_MAP["up"]:
paddle1_vel = 0
if key == simplegui.KEY_MAP["w"] or key == simplegui.KEY_MAP["s"]:
paddle2_vel = 0
frame = simplegui.create_frame("Pong", WIDTH, HEIGHT)
frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown)
frame.set_keyup_handler(keyup)
frame.add_button("Restart",reset)
new_game()
print()
frame.start()