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Cup_Game.js
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/*
First time? Check out the tutorial game:
https://sprig.hackclub.com/gallery/getting_started
@title: Cup_Game
@author: Dante Squires
@tags: []
@img: ""
@addedOn: 2024-01-29
*/
/*
-----------------------
How To Play!
-----------------------
-Press 'j' to start the game
-Follow the cup that the ball is under as the cups mix themselves up
-Once the cups are done mixing, use the 'a' and 'd' keys to change the selected cup
-Use the 'j' key to select the cup that you think the ball is under
-Try to get a high score!
-----------------------
*/
//Defining each sprite used in the game
const ball = "b"
const cup1 = "1"
const cup2 = "2"
const cup3 = "3"
const selCup = "s"
//Defining variables so we can move around each cup
let leftCup = cup1
let middleCup = cup2
let rightCup = cup3
let cupSpeed = 400;
let totalRounds = 7;
let guessingTime = false;
let mixingTime = false;
let totalGuesses = 0;
let score = 0;
//The order that each sprite will appear on screen front to back (and what each sprite looks like)
setLegend(
[ cup1, bitmap`
................
................
....CCCC3333....
....C3C33123....
....CC333123....
...CC3C331233...
...C3C3331233...
...CC33331233...
...C3C3331233...
..CCC333312333..
..CC3C33312333..
..C3C333312333..
..CC3333312333..
..C3C333312333..
..CC3333312333..
..C3C333333333..` ],
[ cup2, bitmap`
................
................
....CCCC3333....
....C3C33123....
....CC333123....
...CC3C331233...
...C3C3331233...
...CC33331233...
...C3C3331233...
..CCC333312333..
..CC3C33312333..
..C3C333312333..
..CC3333312333..
..C3C333312333..
..CC3333312333..
..C3C333333333..` ],
[ cup3, bitmap`
................
................
....CCCC3333....
....C3C33123....
....CC333123....
...CC3C331233...
...C3C3331233...
...CC33331233...
...C3C3331233...
..CCC333312333..
..CC3C33312333..
..C3C333312333..
..CC3333312333..
..C3C333312333..
..CC3333312333..
..C3C333333333..` ],
[ selCup, bitmap`
................
...6666666666...
...6666666666...
...6666666666...
..666666666666..
..666666666666..
..666666666666..
..666666666666..
.66666666666666.
.66666666666666.
.66666666666666.
.66666666666666.
.66666666666666.
.66666666666666.
.66666666666666.
.66666666666666.`],
[ ball, bitmap`
................
................
................
................
................
................
................
................
................
......99999.....
.....9999999....
.....9999999....
.....9999999....
.....9999999....
.....9999999....
......99999.....` ]
)
//Defining our sounds
const startingSound = tune`
157.48031496062993,
78.74015748031496: E4^78.74015748031496 + F4-78.74015748031496 + D4/78.74015748031496,
78.74015748031496: E4^78.74015748031496 + F4-78.74015748031496,
78.74015748031496: E4^78.74015748031496 + F4-78.74015748031496 + D4/78.74015748031496,
78.74015748031496,
78.74015748031496: G4^78.74015748031496 + A4-78.74015748031496 + F4/78.74015748031496,
78.74015748031496: G4^78.74015748031496 + A4-78.74015748031496,
78.74015748031496: G4^78.74015748031496 + A4-78.74015748031496 + F4/78.74015748031496,
78.74015748031496,
78.74015748031496: B4^78.74015748031496 + C5-78.74015748031496 + A4/78.74015748031496,
78.74015748031496: B4^78.74015748031496 + C5-78.74015748031496,
78.74015748031496: B4^78.74015748031496 + C5-78.74015748031496 + A4/78.74015748031496,
1496.0629921259842`;
const movingSound = tune`
300,
300: F5~300 + F4~300,
9000`;
const youLose = tune`
154.24164524421593,
77.12082262210797: F5-77.12082262210797 + G5/77.12082262210797 + E5^77.12082262210797 + F4-77.12082262210797,
77.12082262210797: F5-77.12082262210797 + G5/77.12082262210797 + F4-77.12082262210797,
77.12082262210797: G5/77.12082262210797 + F5-77.12082262210797 + E5^77.12082262210797 + F4-77.12082262210797,
77.12082262210797,
77.12082262210797: D5-77.12082262210797 + E5/77.12082262210797 + C5^77.12082262210797 + D4-77.12082262210797,
77.12082262210797: D5-77.12082262210797 + E5/77.12082262210797 + D4-77.12082262210797,
77.12082262210797: D5-77.12082262210797 + E5/77.12082262210797 + C5^77.12082262210797 + D4-77.12082262210797,
77.12082262210797,
77.12082262210797: B4-77.12082262210797 + C5/77.12082262210797 + A4^77.12082262210797 + C4-77.12082262210797,
77.12082262210797: B4-77.12082262210797 + C5/77.12082262210797 + C4-77.12082262210797,
77.12082262210797: B4-77.12082262210797 + C5/77.12082262210797 + A4^77.12082262210797 + C4-77.12082262210797,
154.24164524421593,
77.12082262210797: C5-77.12082262210797 + D5/77.12082262210797 + B4^77.12082262210797,
77.12082262210797: C5-77.12082262210797,
77.12082262210797: D5/77.12082262210797,
1079.6915167095115`;
const youWin = tune`
200,
100: G4/100 + A4-100 + F4^100,
100: G4/100 + A4-100 + E5~100,
100: G4/100 + A4-100 + F4^100,
200,
100: C5/100 + D5-100 + B4^100,
100: C5/100 + D5-100 + A5~100,
100: C5/100 + D5-100 + B4^100,
200,
100: G5/100 + A5-100 + F5^100,
100: G5/100 + A5-100 + B5~100,
100: G5/100 + A5-100 + F5^100,
1700`;
//Defining what each level will look like
let level = 0
const levels = [
map`
.....
1.2.3
..b..`
]
//creating our starting text
addText("Press 'J' To Start!", {
x: 1,
y:3,
color: `9`
})
//Randomizer to decide if the middle cup will swap right or not
function swapRight(){
let r = Math.round(Math.random(2))
let right
if(r%2>0){
right = true
} else {
right = false
}
return right
}
//the function to mix everything up
function mix(){
if(swapRight()){
//move middle cup up and over the cup it goes over
setTimeout(() => {getFirst(middleCup).y -= 1; getFirst(middleCup).x += 1}, cupSpeed)
setTimeout(() => {getFirst(middleCup).y += 1; getFirst(middleCup).x += 1}, cupSpeed*2)
setTimeout(() => {getFirst(rightCup).x -= 1}, cupSpeed)
setTimeout(() => {getFirst(rightCup).x -= 1}, cupSpeed*2)
setTimeout(() => {playTune(movingSound)}, cupSpeed)
setTimeout(() => {playTune(movingSound)}, 2*cupSpeed)
} else {
setTimeout(() => {getFirst(middleCup).y -= 1; getFirst(middleCup).x -= 1}, cupSpeed)
setTimeout(() => {getFirst(middleCup).y += 1; getFirst(middleCup).x -= 1}, cupSpeed*2)
setTimeout(() => {getFirst(leftCup).x += 1}, cupSpeed)
setTimeout(() => {getFirst(leftCup).x += 1}, cupSpeed*2)
setTimeout(() => {playTune(movingSound)}, cupSpeed)
setTimeout(() => {playTune(movingSound)}, 2*cupSpeed)
}
if(getFirst(cup1).x === 0) {leftCup = cup1}
else if(getFirst(cup1).x === 2) {middleCup = cup1}
else if(getFirst(cup1).x === 4) {rightCup = cup1}
if(getFirst(cup2).x === 0) {leftCup = cup2}
else if(getFirst(cup2).x === 2) {middleCup = cup2}
else if(getFirst(cup2).x === 4) {rightCup = cup2}
if(getFirst(cup3).x === 0) {leftCup = cup3}
else if(getFirst(cup3).x === 2) {middleCup = cup3}
else if(getFirst(cup3).x === 4) {rightCup = cup3}
}
//Begin guessing
function guessCup(){
guessingTime = true
addText("Use 'A' and 'D' to \nchange selected cup \nUse 'J' to guess!", {
x: 1,
y:5,
color: `9`
})
addSprite(2,2,selCup)
}
function selectCup(){}
//function to activate the cup mix
function runMix(){
for(let i = 0; i < totalRounds; i++){
setTimeout(mix, i*2.5*cupSpeed)
}
setTimeout(guessCup, totalRounds*2.5*cupSpeed + 500)
}
//function to reset everything so you can play multiple times
function restart(){
clearText();
addText("Press 'J' To Start!", {
x: 1,
y:3,
color: `9`
})
guessingTime = false;
mixingTime = false;
totalGuesses = 0;
getFirst(cup1).x = 0;
getFirst(cup1).y = 1;
getFirst(cup2).x = 2;
getFirst(cup2).y = 1;
getFirst(cup3).x = 4;
getFirst(cup3).y = 1;
getFirst(ball).x = 2;
getFirst(ball).y = 3;
//making it harder as your score goes up, but also putting a cap on how hard it gets
if(score<20){
cupSpeed = 400 - (10*score);
totalRounds = score + 7;
}else{
cupSpeed = 200;
totalRounds = 35;
}
}
setMap(levels[level])
onInput("j", () => {
if(mixingTime === false){
if(guessingTime === false){
mixingTime = true;
playTune(startingSound)
clearText()
addText("Score: " + score, {
x: 1,
y: 3,
color: `9`
})
clearTile(2,2);
getFirst(cup1).y += 1
getFirst(cup2).y += 1
getFirst(cup3).y += 1
setTimeout(runMix, 2000)
}
}
if(guessingTime === true){
if(totalGuesses === 0){
clearText()
if(getFirst(selCup).x === getFirst(cup1).x){
totalGuesses += 1;
setTimeout(() => {getFirst(cup1).y -= 1}, 100)
setTimeout(() => {playTune(youLose)}, 100)
setTimeout(() => {addText("You Lose!", {
x: 6,
y:3,
color: `9`
})}, 100)
setTimeout(() => {getFirst(cup2).y -= 1}, 1000)
setTimeout(() => {score = 0}, 5000)
}
if(getFirst(selCup).x === getFirst(cup2).x){
totalGuesses += 1;
setTimeout(() => {getFirst(cup2).y -= 1}, 100)
setTimeout(() => {playTune(youWin)}, 100)
setTimeout(() => {addText("You Win!", {
x: 6,
y:3,
color: `9`
})}, 100)
setTimeout(() => {score += 1}, 100)
}
if(getFirst(selCup).x === getFirst(cup3).x){
totalGuesses += 1;
setTimeout(() => {getFirst(cup3).y -= 1}, 100)
setTimeout(() => {playTune(youLose)}, 100)
setTimeout(() => {addText("You Lose!", {
x: 6,
y:3,
color: `9`
})}, 100)
setTimeout(() => {getFirst(cup2).y -= 1}, 1000)
setTimeout(() => {score = 0}, 5000)
}
setTimeout(() => {clearTile(getFirst(selCup).x,getFirst(selCup).y)}, 100)
setTimeout(() => {addSprite(getFirst(cup2).x,2,ball)}, 100)
setTimeout(() => {addText("Restarting...", {
x: 4,
y:3,
color: `9`
})}, 2000)
setTimeout(restart, 5000)
}
}
})
onInput("a", () => {
if(guessingTime === true){
if(getFirst(selCup).x === 0){
getFirst(selCup).x = 4
}else{
getFirst(selCup).x -= 2;
}
}
});
onInput("d", () => {
if(guessingTime === true){
if(getFirst(selCup).x === 4){
getFirst(selCup).x = 0
}else{
getFirst(selCup).x += 2;
}
}
});