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Goblin_Gobbler.js
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/*
First time? Check out the tutorial game:
https://sprig.hackclub.com/gallery/getting_started
@title: Goblin_Gobbler
@author: Tyler P Evans
@tags: ['advanced']
@img: ""
@addedOn: 2024-03-11
// instructions; wasd to move, player can push boxes and boxes can push goblins.
// your goal is to move the goblins into the holes.
// j to rest level, i to skip level, k to go back a level, l displays move counts per level
*/
var frogger = 0
var playernum = 0
var icedplayernum = 0
var movecount = 0
var movecountcount = 0
var movecountlvl = []
var movetext = ""
addText("Shove the goblin",{
x: 2,
y: 3,
color: color`2`
})
addText("in the hole",{
x: 5,
y: 5,
color: color`2`
})
const win = tune`
163.04347826086956: B4-163.04347826086956 + G4~163.04347826086956,
163.04347826086956: C4/163.04347826086956 + D4^163.04347826086956,
163.04347826086956: C5-163.04347826086956 + A4~163.04347826086956,
163.04347826086956: E5-163.04347826086956 + C5~163.04347826086956,
163.04347826086956: C4/163.04347826086956 + E4^163.04347826086956,
163.04347826086956: F5-163.04347826086956 + D5~163.04347826086956,
163.04347826086956: D5-163.04347826086956 + B4~163.04347826086956,
163.04347826086956: C4/163.04347826086956 + F4^163.04347826086956,
163.04347826086956: C5-163.04347826086956 + A4~163.04347826086956,
163.04347826086956: G4-163.04347826086956 + E4~163.04347826086956,
163.04347826086956: C4/163.04347826086956 + G4^163.04347826086956,
163.04347826086956: E5-163.04347826086956 + C5~163.04347826086956,
163.04347826086956: G5-163.04347826086956 + E5~163.04347826086956,
163.04347826086956: C4/163.04347826086956 + B4^163.04347826086956,
2934.782608695652`
const melody = tune`
322.5806451612903: B4^322.5806451612903,
322.5806451612903: C4/322.5806451612903 + G4~322.5806451612903 + B4-322.5806451612903,
322.5806451612903: D5^322.5806451612903,
322.5806451612903: C4/322.5806451612903 + E4~322.5806451612903,
322.5806451612903: F5^322.5806451612903,
322.5806451612903: C4/322.5806451612903 + E4~322.5806451612903 + D5-322.5806451612903,
322.5806451612903: F5^322.5806451612903,
322.5806451612903: C4/322.5806451612903 + B4~322.5806451612903 + E5-322.5806451612903,
322.5806451612903: A5^322.5806451612903,
322.5806451612903: B5^322.5806451612903,
322.5806451612903: C4/322.5806451612903 + G4~322.5806451612903,
322.5806451612903: A5^322.5806451612903,
322.5806451612903: C4/322.5806451612903 + E4~322.5806451612903 + D5-322.5806451612903,
322.5806451612903: F5^322.5806451612903,
322.5806451612903: C4/322.5806451612903 + D4~322.5806451612903,
322.5806451612903: E5^322.5806451612903,
322.5806451612903: C4/322.5806451612903 + D4~322.5806451612903 + B4-322.5806451612903,
322.5806451612903: C5^322.5806451612903,
322.5806451612903: C4/322.5806451612903 + E4~322.5806451612903,
322.5806451612903: C5^322.5806451612903,
322.5806451612903: D5^322.5806451612903,
322.5806451612903: C4/322.5806451612903 + G4~322.5806451612903 + B4-322.5806451612903,
322.5806451612903: D5^322.5806451612903,
322.5806451612903: C4/322.5806451612903 + B4~322.5806451612903,
322.5806451612903: F5^322.5806451612903,
322.5806451612903: C4/322.5806451612903 + G4~322.5806451612903 + D5-322.5806451612903,
322.5806451612903: A5^322.5806451612903,
322.5806451612903: C4/322.5806451612903 + G4~322.5806451612903,
322.5806451612903: A5^322.5806451612903,
322.5806451612903: C4/322.5806451612903 + G4~322.5806451612903 + C5-322.5806451612903,
322.5806451612903: F5^322.5806451612903 + C4/322.5806451612903 + A4~322.5806451612903,
322.5806451612903: D5^322.5806451612903`
const playback = playTune(melody, Infinity)
const player1 = "1"
const player2 = "2"
const player3 = "3"
const player4 = "4"
const floor = "f"
const cavefloor = "F"
const sandfloor = "s"
const firefloor = "S"
const snowfloor = "0"
const voidfloor = "#"
const labfloor = "$"
const seafloor = "-"
const forestfloor = "+"
const crate = "C"
const bluecrate = "B"
const redcrate = "R"
const greencrate = "G"
const yellowcrate = "L"
const upcrate = "5"
const downcrate = "7"
const rightcrate = "6"
const leftcrate = "8"
const catcrate = "O"
const snowcrate = "@"
const goblin = "c"
const bluegoblin = "b"
const redgoblin = "r"
const greengoblin = "g"
const yellowgoblin = "l"
const catgoblin = "o"
const snowgoblin = "!"
const mutantgoblinup = "%"
const mutantgoblinright = "^"
const mutantgoblindown = "&"
const mutantgoblinleft = "*"
const wallx = "x"
const wally = "y"
const wallxy = "w"
const pit = "p"
const fire1 = "i"
const fire2 = "I"
const cactus = "z"
const ice = "u"
const snowman = "U"
const leftsign = "v"
const rightsign = "V"
const upsign = "N"
const downsign = "n"
const whitehole = "h"
const blackhole = "H"
const voidcrate = "("
const voidgoblin = ")"
const testube = "q"
const testubeB = "Q"
const labdesk = "W"
const lilypad = "_"
const treetrunk = "e"
const treestump = "E"
setLegend(
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..CFCFFFFCFCFC..
..CCCFCFFCCCCC..
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[ treestump, bitmap`
..FCCCCFCFCCCC..
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..CCCCFFCCFFCC..
.CFCFCFFCFFCFCF.
CFCCFCCFCCFFFFCC
FCFCFCCCFFFCCCFF` ],
[ player1, bitmap`
.......CCC......
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......9C9C......
....F9CC9CCF....
....FCC9CC9F....
...F.CC9CC9F....
...F..C9C9CF....
....F.CCC5.F....
....F.5CC5.F....
.....F11C1.F....
......1L11.F....
......1L.1L.....
......LL.LL.....
......C...C.....
.....CC...CC....
.....CC...CC....` ],
[ player2, bitmap`
......C9F.......
.....C9CF.......
.....CCC........
....C9C7........
...C9CFF........
...C9CF7........
...9C7F5F.......
..CC.7F5F.......
..9C.7F5.F......
..9C.5F1........
..C..111........
.....11L........
....1LLL........
...11LCC........
.CCCL.CC........
.CC...CCC.......` ],
[ player3, bitmap`
......99C.......
......9FC.......
......CFFC......
....FC7F7C9F....
....F9C77C9F....
....F9C775C.F...
....FC7775..F...
....F.7755.F....
....F.5555.F....
....F.1111F.....
....F.111L......
.....1L.1L......
.....LL.LL......
.....C...C......
....CC...CC.....
....CC...CC.....`],
[ player4, bitmap`
.......FCC......
.......FC9C.....
........C9CC....
........FC9C....
........FF9C....
........F7CC....
.......F57C9....
.......F57C9....
......F.557C....
........115C....
........111C....
........L11.....
........LLL1....
........CCL11...
........CC.LCCC.
.......CCC...CC.`],
[ floor, bitmap`
4DDDDDDDDDDDDD4D
D4DD4DDD4DD4D4DD
DD4D4D44DD4DDDDD
D4DDDDDD4DDDDD4D
DDDDDDD4DDDD44DD
DD4DDDDDD4DDDDDD
D4DD4DDD4DD4DDD4
DDD4D4DDDD4DDD4D
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DD4D4DDDDD4DDDD4
DD4D4DD4D4DDDD4D
DD44DD4DDDDD4DDD
D4DDDDDD4DD4DDDD
DDDDDDD4DDDDDDDD` ],
[ cavefloor, bitmap`
LLLL11LLLLLLLLLL
LLLLLL1LLLLLL1LL
LLL1LLLLLL11L1LL
L1L1LLLLL11LL1LL
11LLLLLLLLL1LLLL
1LLLL11LLLL1LL1L
1LLLL1LLLLL1LL11
LL1LLLL1LLLLLLLL
111LLLL1LLLLLLL1
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LLLL1LLLL11LL11L
LLLLLLLLL1LLLLL1
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LL11LLLLLLLLLL11
LLL1L1LLL1LLLL1L
LLLLL111LLLLLLLL` ],
[ sandfloor, bitmap`
FFFF66FFFFFFFFFF
FFFFFF6FFFFFF6FF
FFF6FFFFFF66F6FF
F6F6FFFFF66FF6FF
66FFFFFFFFF6FFFF
6FFFF66FFFF6FF6F
6FFFF6FFFFF6FF66
FF6FFFF6FFFFFFFF
666FFFF6FFFFFFF6
6FFFFFFFFFFFFF66
FFFF6FFFF66FF66F
FFFFFFFFF6FFFFF6
FFFFFFFFFFFFFFF6
FF66FFFFFFFFFF66
FFF6F6FFF6FFFF6F
FFFFF666FFFFFFFF` ],
[ firefloor, bitmap`
CCCC33CCCCCCCCCC
CCCCCC3CCCCCC3CC
CCC3CCCCCC33C3CC
C3C3CCCCC33CC3CC
33CCCCCCCCC3CCCC
3CCCC33CCCC3CC3C
3CCCC3CCCCC3CC33
CC3CCCC3CCCCCCCC
333CCCC3CCCCCCC3
3CCCCCCCCCCCCC33
CCCC3CCCC33CC33C
CCCCCCCCC3CCCCC3
CCCCCCCCCCCCCCC3
CC33CCCCCCCCCC33
CCC3C3CCC3CCCC3C
CCCCC333CCCCCCCC` ],
[ snowfloor, bitmap`
2222112222222222
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2221222222112122
2121222221122122
1122222222212222
1222211222212212
1222212222212211
2212222122222222
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1222222222222211
2222122221122112
2222222221222221
2222222222222221
2211222222222211
2221212221222212
2222211122222222` ],
[ voidfloor, bitmap`
0000HH0000000000
000000H000000H00
000H000000HH0H00
0H0H00000HH00H00
HH000000000H0000
H0000HH0000H00H0
H0000H00000H00HH
00H0000H00000000
HHH0000H0000000H
H0000000000000HH
0000H0000HH00HH0
000000000H00000H
000000000000000H
00HH0000000000HH
000H0H000H0000H0
00000HHH00000000` ],
[ labfloor, bitmap`
221L221L221L221L
211L211L211L211L
211L211L211L211L
211L211L211L211L
111L111L111L111L
111L111L111L111L
111L111L111L111L
111L111L111L111L
11LL11LL11LL11LL
11LL11LL11LL11LL
11LL11LL11LL11LL
1LLL1LLL1LLL1LLL
1LLL1LLL1LLL1LLL
1LLL1LLL1LLL1LLL
LLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLL` ],
[ seafloor, bitmap`
5757555555555755
7575755577557555
7555555755755755
5777555555577555
7555755575555555
5555577755555757
5577555555557575
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[ forestfloor, bitmap`
DDFDDDDDFDDDFDDD
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DDDFFDDDDFDDDDFD
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DDDFDDDDDDDDDDFD
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[ crate, bitmap`
................
................
................
................
....FCCCCFFFC...
...FFFCCCCFCC...
...FFFFFFFFCC...
...F1CCCC1FCC...
...FCCFFCCFCC...
...FCFCCFCFCC...
...FCFCCFCFCC...
...FCCFFCCFCC...
...F1CCCC1FCC...
...FFFFFFFFC....
................
................` ],
[ bluecrate,bitmap`
................
................
................
................
....FCCCCFFFC...
...FFFCCCCFCC...
...FFFFFFFFCC...
...F1CCCC1FCC...
...FCC55CCFCC...
...FC5CC5CFCC...
...FC5CC5CFCC...
...FCC55CCFCC...
...F1CCCC1FCC...
...FFFFFFFFC....
................
................` ],
[ redcrate, bitmap`
................
................
................
................
....FCCCCFFFC...
...FFFCCCCFCC...
...FFFFFFFFCC...
...F1CCCC1FCC...
...FCC33CCFCC...
...FC3CC3CFCC...
...FC3CC3CFCC...
...FCC33CCFCC...
...F1CCCC1FCC...
...FFFFFFFFC....
................
................` ],
[ greencrate,bitmap`
................
................
................
................
....FCCCCFFFC...
...FFFCCCCFCC...
...FFFFFFFFCC...
...F1CCCC1FCC...
...FCC44CCFCC...
...FC4CC4CFCC...
...FC4CC4CFCC...
...FCC44CCFCC...
...F1CCCC1FCC...
...FFFFFFFFC....
................
................` ],
[ yellowcrate, bitmap`
................
................
................
................
....FCCCCFFFC...
...FFFCCCCFCC...
...FFFFFFFFCC...
...F1CCCC1FCC...
...FCC66CCFCC...
...FC6CC6CFCC...
...FC6CC6CFCC...
...FCC66CCFCC...
...F1CCCC1FCC...
...FFFFFFFFC....
................
................` ],
[ downcrate, bitmap`
................
................
................
................
....FCCCCFFFC...
...FFFCCCCFCC...
...FFFFFFFFCC...
...F1CCCC1FCC...
...FCCCCCCFCC...
...FCFCCFCFCC...
...FCFCCFCFCC...
...FCCFFCCFCC...
...F1CCCC1FCC...
...FFFFFFFFC....
................
................` ],
[ upcrate, bitmap`
................
................
................
................
....FCCCCFFFC...
...FFFCCCCFCC...
...FFFFFFFFCC...
...F1CCCC1FCC...
...FCCFFCCFCC...
...FCFCCFCFCC...
...FCFCCFCFCC...
...FCCCCCCFCC...
...F1CCCC1FCC...
...FFFFFFFFC....
................
................` ],
[ rightcrate, bitmap`
................
................
................
................
....FCCCCFFFC...
...FFFCCCCFCC...
...FFFFFFFFCC...
...F1CCCC1FCC...
...FCCFFCCFCC...
...FCCCCFCFCC...
...FCCCCFCFCC...
...FCCFFCCFCC...
...F1CCCC1FCC...
...FFFFFFFFC....
................
................` ],
[ leftcrate, bitmap`
................
................
................
................
....FCCCCFFFC...
...FFFCCCCFCC...
...FFFFFFFFCC...
...F1CCCC1FCC...
...FCCFFCCFCC...
...FCFCCCCFCC...
...FCFCCCCFCC...
...FCCFFCCFCC...
...F1CCCC1FCC...
...FFFFFFFFC....
................
................` ],
[ catcrate, bitmap`
...........111..
.....L....LL.1..
....11....L.1...
..1111......11..
..1021.......11.
..1111........1.
...1111L11L1L1..
...1111L11L1L1..
...1111111L111..
....1111111111..
....11......11..
...1.1......1.1.
...1.1......1.1.
................
................
................` ],
[ snowcrate, bitmap`
....11111111....
...1222222211...
..122222221111..
.12222222212111.
122222222222111L
12222222222211LL
12221122212111LL
1221122212111LLL
1211211121111LLL
122221221111LLLL
122222211111LLLL
12222111111LLLLL
.11111111LLLLLL.
..111111LLLLLL..
...LLLLLLLLLL...
....LLLLLLLL....` ],
[ voidcrate, bitmap`
......262.......
......2662......
.....26962......
.....269662.....
....2639962.....
...226993662....
.2266999996622..
2663999799996622
6999997279399966
2669999799966322
.2263999966622..
...226999622....
....2669362.....
.....26962......
.....26962......
......262.......` ],
[ goblin, bitmap`
................
................
................
......444.......
..444D34344DD...
....DD444DD.....
.......4........
.....4844D......
....4.88DD......
...4..48H.4.1...
...4..4HHFFF11..
..4FFFFFF...1...
FFF..44.4.......
....4....D......
....D....D......
...D......D.....` ],
[ bluegoblin, bitmap`
................
................
................
......444.......
..444D34344DD...
....DD444DD.....
.......4......11
.....4744D...1L1
....4.77DD..1L1.
...4..475.4FL1..
...4..455.4FF...
..4...775.F.....
.....4554F......
....4....D......
....D....D......
...D......D.....`],
[ redgoblin, bitmap`
................
................
................
......444.......
..444D34344DD...
....DD444DD.....
.......4........
.....4344D......
....4.33DD......
...4..43C.4..1..
...4..4CC..4F.1.
..4...33C..F..1.
.....4CC4....1LL
....4....D....L.
....D....D......
...D......D.....`],
[ greengoblin,bitmap`
................
................
................
......444.......
..444D34344DD...
....DD444DD.....
.......4........
.....4444D......
....4444D.4.....
....4.44D4......
....4.1114......
....41FFF1......
.....1F1F1......
....41FFF1......
....D.111D......
...D......D.....`],
[ yellowgoblin, bitmap`
................
.............8..
............88H.
......444...88H.
..444D3434488HHH
....DD444DD.HHH.
.......4....FHF.
.....4644D...F..
....4.66DD...F..
...4..46F.4.F...
...4..4FF..4F...
.....66FF...F...
.....4FF4...F...
....4....D.F....
....D....D.F....
...D......DF....` ],
[ catgoblin, bitmap`
................
....11...11.....
....1811181.....
.....14441......
..444134314DD...
....DD444DD.....
.......4........
....44844D......
....4.88DD......
....1141114.....
...11111L111....
..1144L1L41111..
.1..41L1L41201..
.1..4....D111...
1...D....D18....
...D......D1....`],
[ snowgoblin, bitmap`
..9..111111.....
..999102201.....
...199200111....
...129444011....
..444434344DD...
....DD444DD.....
...1111111111...
...12222222111..
...11111111111..
..122222222211..
.12222202222221.
.12222022222211.
F122222222221111
.12222201111111.
..12222111111...
...111111111....`],
[ voidgoblin, bitmap`
.6.....6........
....6.666.6..6..
.6.6...6........
......3HH.......
6.HHH03H3H3HH...
....00HHH00..6..
.H.....H......H.
..HH.3HH30..HH..
....H.HH3.HH....
..6...3H0.....6.
......H30....666
......00C.....6.
.....0C00.......
....C....0......
....0....0......
...0......0.....` ],
[ mutantgoblinup, bitmap`
................
......444D444...
.....44.DD3434DD
.....4444.4DDDD.
..444D3434DDD...
....DD444DD.....
.4.....4......D.
..44.D444D..4D..
...4D.444444....
..4..D44D.4.4...
.4..D.44D.D..D..
...D..DDDD.D....
.....4DDD.D.....
....4D..DDD.....
....D.D.DD.D....
...4..DD..D.D...` ],
[ mutantgoblinright, bitmap`
................
......444D444...
.....44.DD3434DD
.....4444.4DDDD.
..444D3434DDD...
....DD444DD.....
.4.....4......D.
..44.D444D..4D..
...4D.444444....
..4..D44D.4.4...
.4..D.44D.D..D..
...D..DDDD.D....
.....4DDD.D.....
....4D..DDD.....
....D.D.DD.D....
...4..DD..D.D...` ],
[ mutantgoblindown, bitmap`
................
......444D444...
.....44.DD3434DD
.....4444.4DDDD.
..444D3434DDD...
....DD444DD.....
.4.....4......D.
..44.D444D..4D..
...4D.444444....
..4..D44D.4.4...
.4..D.44D.D..D..
...D..DDDD.D....
.....4DDD.D.....
....4D..DDD.....
....D.D.DD.D....
...4..DD..D.D...` ],
[ mutantgoblinleft, bitmap`
................
......444D444...
.....44.DD3434DD
.....4444.4DDDD.
..444D3434DDD...
....DD444DD.....
.4.....4......D.
..44.D444D..4D..
...4D.444444....
..4..D44D.4.4...
.4..D.44D.D..D..
...D..DDDD.D....
.....4DDD.D.....
....4D..DDD.....
....D.D.DD.D....
...4..DD..D.D...` ],
[ wallx, bitmap`
................
................
LL4DD44LLLLLLLLL
44DD4411LLLDDDLL
DDD411LL11144DLL
DD1111L411144DD1
4D4111LDDD411441
LLLLLLLLLL441111
L444DD4LLLLLL1LL
LDDDD41DLLL1111L
4444111DDD4L4111
41111111111LD111
DDD411111LLDD4L1
LLLLLLLLLLLLLLLL
................
................` ],
[ wally, bitmap`
....L4LLL4DL....
....L4D4LDDL....
....L4D4L41L....
....L4D4L11L....
....L1DDL11L....
....L14DL11L....
....L114LLLL....
....LDDLLD4L....
....LDLLLD1L....
....LDLLLD1L....
....L4LL441L....
....LL1L414L....
....L41L114L....
....L11114DL....
....L11L14DL....
....L1LL111L....` ],
[ wallxy, bitmap`
....L4LLL4DL....
....L4D4LDDL....
LLLLL4D4L41DD4LL
LLD414D4L114DDLL
L4D111DDL1114DDD
LDD1114DL1114DD4
DD111114LLLL1441
41111DDLLD4L1141
11111DLLLD11L111
111L1DLLLD11LL1L
L11L14LL4411L4D1
L11DLL1L4144D11L
LL1DD41L1144D1LL
LLL4144114DDDLLL
....L41L14DL....
....L1LL111L....` ],
[ fire1, bitmap`
................
.........33.....
.33.......33....
..3333....333...
..33333...3933..
...3993..39933..
....3993339933..
....339999693...
.....39696693...
....3396666933..
....3399669933..
...339996699933.
..3339966669933.
..33996666669933
..39996666666993
.339966666666993`,],
[ fire2, bitmap`
.....33.........
....333......33.
...333......333.
...333...33333..
..3393..339333..
..33933339933...
..3399333993....
..3369939633....
..3366666633....
..3396666333....
...339669333....
...339666933....
...339966933....
...3399669933...
..339966669333..
.33996666669333.`,],
[ cactus, bitmap`
4FFF666F6F66666F
F4DFF6FFFFF66F66
FD44FFF4F4F6FFF6
FDDF4FD44FFFFDFF
44DDF4DDD44FDDFF
FDDDDDDD4DFFD44F
FF4DDDD4D44FDDFF
F4F4D44DDDFFD4FF
FF4F4DD4DDDDDD4F
6FFFFDDDDDDDDDFF
66FFF4DDD4DDFFF6
66FF4DD4DD4FFF66
F66FFDDD4DFF666F
66FF44DDD44FF66F
F66FFDDDDD4FF66F
F66FFDDDD4FF66FF`,],
[ ice, bitmap`
1721277122172127
7272772271722721
2727277727777217
7772777277772771
1227772777727712
2717727772777727
7277277727772777
7777777277727721
2727777277277277
2177772772772712
1227727777772721
2777277772727777
7727277727777212
2272777277772721
1227272771772777
2212722172721271`,],
[ snowman, bitmap`
........111.....
......111211....
....991222211...
....199022221...
...11299222211.F
..11222992022F.F
.F112200222221FF
FF.11122002221F.
.FF.1111111111F.
F.F11222222221F.
..F12222022222F.
.11222222222221.
.12222202222221.
.12222222222211.
..112222022211..
...1111111111...`,],
[ leftsign, bitmap`
.......3........
......323.......
.....32223......
....3223223.....
...322322223....
..32233333323...
.3222232222223..
.3222223222223..
..33333333333...
.......L........
.......L........
.......L........
.......L........
.......L........
.......L........
.......L........`,],
[ rightsign, bitmap`
........3.......
.......323......
......32223.....
.....3223223....
....322223223...
...32333333223..
..3222222322223.
..3222223222223.
...33333333333..
........L.......
........L.......
........L.......
........L.......
........L.......
........L.......
........L.......`,],
[ upsign, bitmap`
........3.......
.......323......
......32223.....
.....3223223....
....322333223...
...32232323223..
..3222223222223.
..3222222222223.
...33333333333..
........L.......
........L.......
........L.......
........L.......
........L.......
........L.......
........L.......`,],
[ downsign, bitmap`