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item_weapon.hpp
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// ==========================================================================
// Dedmonwakeen's Raid DPS/TPS Simulator.
// Send questions to [email protected]
// ==========================================================================
#ifndef ITEM_WEAPON_HPP
#define ITEM_WEAPON_HPP
#include "util/generic.hpp"
#include "util/span.hpp"
#include "client_data.hpp"
struct item_damage_one_hand_data_t
{
unsigned ilevel;
float dps[7];
static const item_damage_one_hand_data_t& find( unsigned ilevel, bool ptr )
{ return dbc::find<item_damage_one_hand_data_t>( ilevel, ptr, &item_damage_one_hand_data_t::ilevel ); }
static const item_damage_one_hand_data_t& nil()
{ return dbc::nil<item_damage_one_hand_data_t>; }
static util::span<const item_damage_one_hand_data_t> data( bool ptr );
float value( int quality ) const
{
return as<unsigned>( quality ) < std::size( dps )
? dps[ as<unsigned>( quality ) ]
: 0;
}
};
struct item_damage_one_hand_caster_data_t
{
unsigned ilevel;
float dps[7];
static const item_damage_one_hand_caster_data_t& find( unsigned ilevel, bool ptr )
{ return dbc::find<item_damage_one_hand_caster_data_t>( ilevel, ptr, &item_damage_one_hand_caster_data_t::ilevel ); }
static const item_damage_one_hand_caster_data_t& nil()
{ return dbc::nil<item_damage_one_hand_caster_data_t>; }
static util::span<const item_damage_one_hand_caster_data_t> data( bool ptr );
float value( int quality ) const
{
return as<unsigned>( quality ) < std::size( dps )
? dps[ as<unsigned>( quality ) ]
: 0;
}
};
struct item_damage_two_hand_data_t
{
unsigned ilevel;
float dps[7];
static const item_damage_two_hand_data_t& find( unsigned ilevel, bool ptr )
{ return dbc::find<item_damage_two_hand_data_t>( ilevel, ptr, &item_damage_two_hand_data_t::ilevel ); }
static const item_damage_two_hand_data_t& nil()
{ return dbc::nil<item_damage_two_hand_data_t>; }
static util::span<const item_damage_two_hand_data_t> data( bool ptr );
float value( int quality ) const
{
return as<unsigned>( quality ) < std::size( dps )
? dps[ as<unsigned>( quality ) ]
: 0;
}
};
struct item_damage_two_hand_caster_data_t
{
unsigned ilevel;
float dps[7];
static const item_damage_two_hand_caster_data_t& find( unsigned ilevel, bool ptr )
{ return dbc::find<item_damage_two_hand_caster_data_t>( ilevel, ptr, &item_damage_two_hand_caster_data_t::ilevel ); }
static const item_damage_two_hand_caster_data_t& nil()
{ return dbc::nil<item_damage_two_hand_caster_data_t>; }
static util::span<const item_damage_two_hand_caster_data_t> data( bool ptr );
float value( int quality ) const
{
return as<unsigned>( quality ) < std::size( dps )
? dps[ as<unsigned>( quality ) ]
: 0;
}
};
#endif /* ITEM_WEAPON_HPP */