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qcc-base-qnx.conf
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qcc-base-qnx.conf
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#
# Base qmake configuration for QCC on *nix-systems
#
include(qcc-base.conf)
isEmpty(QMAKE_WAYLAND_SCANNER): QMAKE_WAYLAND_SCANNER = $$(QNX_HOST)/usr/bin/wayland-scanner
QMAKE_PLATFORM = qnx $$QMAKE_PLATFORM
QMAKE_LFLAGS_SHLIB += -shared
QMAKE_LFLAGS_PLUGIN += $$QMAKE_LFLAGS_SHLIB
QMAKE_LFLAGS_SONAME += -Wl,-soname,
QMAKE_LFLAGS_THREAD +=
QMAKE_LFLAGS_RPATH = -Wl,-rpath,
QMAKE_LFLAGS_RPATHLINK = -Wl,-rpath-link,
# -Bsymbolic-functions (ld) support
QMAKE_LFLAGS_BSYMBOLIC_FUNC = -Wl,-Bsymbolic-functions
QMAKE_LFLAGS_DYNAMIC_LIST = -Wl,--dynamic-list,
QMAKE_LFLAGS_VERSION_SCRIPT = -Wl,--version-script,
# Generic options for all QNX qcc mkspecs
QMAKE_CFLAGS_THREAD = -D_REENTRANT
QMAKE_CXXFLAGS_THREAD = $$QMAKE_CFLAGS_THREAD
QMAKE_COMPILER_DEFINES += __QNXNTO__
QMAKE_LIBS = -lm
QMAKE_LIBS_NETWORK = -lsocket
# OpenGL libraries have a dependency on libEGL
QMAKE_LIBS_OPENGL_ES2 = -lGLESv2 -lEGL
QMAKE_LIBS_EGL = -lEGL
# When using this mkspec to build Qt apps (ie - not Qt itself) we want to build
# against the NDK's target directory which is referenced by the QNX_TARGET environment
# variable, and which is guaranteed by the NDK to be set.
QNX_DIR = $$(QNX_TARGET)
isEmpty(QNX_DIR) {
error("QNX_TARGET environment variable not set")
}
QMAKE_INCDIR_POST = $${QNX_DIR}/usr/include $${QNX_DIR}/usr/include/freetype2
QMAKE_LIBDIR_POST = $${QNX_DIR}/$${QNX_CPUDIR}/lib $${QNX_DIR}/$${QNX_CPUDIR}/usr/lib
QMAKE_RPATHLINKDIR_POST += $${QNX_DIR}/$${QNX_CPUDIR}/lib $${QNX_DIR}/$${QNX_CPUDIR}/usr/lib
QMAKE_CXXFLAGS_CXX11 =
QMAKE_CXXFLAGS_CXX14 =
QMAKE_CXXFLAGS_CXX1Z = -Wc,-std=gnu++1z
QMAKE_CXXFLAGS_GNUCXX11 = -Wc,-std=gnu++11
QMAKE_CXXFLAGS_GNUCXX14 = -Wc,-std=gnu++1y
QMAKE_CXXFLAGS_GNUCXX1Z = -Wc,-std=gnu++1z
QMAKE_LINK_C = $$QMAKE_CC
QMAKE_LINK_C_SHLIB = $$QMAKE_CC
QMAKE_LINK = $$QMAKE_CXX
QMAKE_LINK_SHLIB = $$QMAKE_CXX
QMAKE_STRIPFLAGS_LIB += --strip-unneeded
equals(QMAKE_HOST.os, Windows) {
isEmpty(QMAKE_SH): error("This mkspec requires an MSYS environment.")
QMAKE_DIR_SEP = /
QMAKE_DIRLIST_SEP = :
}