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Documentação jMonkeyEngine SDK |
O jMonkeyEngine SDK (kit de desenvolvimento de software) é o ambiente de desenvolvimento de jogos recomendado para a biblioteca jMonkeyEngine 3.
O jMonkeyEngine SDK é um ambiente de desenvolvimento integrado (Integrated Development Environment - IDE) que lhe provê plugins únicos para a criação de conteúdo de jogos jMonkeyEngine 3. Você pode baixar e instalar o jMonkeyEngine SDK como um ambiente de desenvolvimento de jogos completo e pronto para o uso, ao invés de utilizar uma IDE Java genérica. (O que é uma IDE?)
EM CONSTRUÇÃO
Since the jMonkeyEngine SDK is based on the NetBeans Platform (Why not Eclipse RCP?), you have access to all of the developer tools in the NetBeans IDE, including a wide variety of deployment formats ranging from browser Applet and WebStart to desktop executables. Allthough we recommend the jMonkeyEngine SDK, experienced users can work with the jMonkeyEngine JARs in their favorite IDE, and choose to only use the jMonkeyEngine SDK to manage assets and JME3 binaries.
Settings → Keymap
and choose your favorite keyboard profile: NetBeans default, Eclipse, IntelliJ, or others.
The built-in help system lets you browse a local copy of the documentation pulled from this wiki. It also contains code samples and info about installed plugins and generic IDE features.
SDK Use Case Tutorials
SDK Tutorials
Getting Started
Generic Java Development Features
Unique Game Development Features
- And more…
See this thread on the jme forum for up-to-date info on current status and features.
The jMonkeyEngine SDK first set root during a discussion by Normen. Although preceded by previous similar projects, this was the first, serious attempt with the core team's blessing. For some time the project was referred to merely as the “Game Development Environment”, or “GDE” for short. During alpha, we refered to it as jMonkeyPlatform, and for beta it was eventually named jMonkeyEngine SDK.