I'm done messing around with OpenGL. Time to get to what I really wanted to focus on, DirectX. Here we're going to focus on rendering a scene. Nothign special, nothign crazy. Not focusing on making a game, not going to worry about assembling a hundred little objects together. We'll make a scene in Blender, export it as one model.
This things entire purpose is to get familiar with creating light sources, shading, and basic shaders like normal maps. All wiht Direct3D11
Engine: Customn
Inspiration: Nothing.