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Commits on Sep 17, 2016
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Commits on Mar 7, 2016
Commits on Feb 18, 2016
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StateManager.destroy now sets
clearCache
andclearWorld
internally before clearing the current state, as otherwise they would have been left untouched, such as from Game.destroy (thanks @i-dimi…committed- committed
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Groups now check for
child.parent
before callingremoveFromHash
(thanks @spayton phaserjs#2323 phaserjs#2338)committed
Commits on Feb 17, 2016
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Color.updateColor would pass
color.a
to thegetColor32
method without first putting the value into the range 0 - 255 (thanks @mainpsyhos phaserjs#2327)committed- committed
SpriteBatch incorrectly applied the PIXI SpriteBatch prototype over the top of Phaser.Group meaning that Sprites with animations wouldn't render correctly (thanks @qdrj phaserjs#1951)
committed- committed
Tween.onLoop would be fired when a Tween repeated and Tween.onRepeat would be fired when a Tween looped. These are now reversed to fire correctly (thanks @vladkens phaserjs#2024)
committed- committed
If the Mouse was over a Sprite and you then clicked it, it would dispatch another Over event. This is now surpressed if the Over event has already been dispatched previously (thanks @McFarts phaser…
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Commits on Feb 12, 2016
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