- Improved UI z-ordering. (UI should now show on the correct layer.)
- Added option to make camera ignore dead players. (
IgnoreDeadPlayers
) - Added option to restrict boost attacks to P1. (
RestrictBoostAttacksToP1
) - Added options to customize cursors and made them smaller by default.
- Allow P2-P4 to change characters during battle without reordering.
- Added UI elements that show who controls which character.
- Added the possibility to restrict the usage of boost attacks.
- Allow P2-P4 to quickly change targets. (#56)
- Fixed a crash that could occur when unplugging a controller during battle.
- Fixed an issue where the multiplayer camera activated even though it was a single-player battle. (#55)
- Added a new option that allows making mouse & keyboard P1.
- Fixed an issue where P2-P4 could control the direction of P1 attacks in manual mode. (#44)
- Fixed a crash pressing left bumper at the wrong time. (#52)
- Made boost attack act predictably (fixes #15) (please tell me if you encounter any strange effects)
- Fixed colors for P3-P4 (fixes #49)
- Made it so that the HP bar is kept on the screen (fixes #23)
- Made mod compatible with latest ToA patch (1.04)
- Fixed a bug that would lock the camera when switching back to single-player
- Fixed an issue where P2-P4 would auto-guard and auto-step like crazy
- Fixed crashes in Spirit Temple
- Made it so that the multiplayer camera will only kick in when there are actual targets. (Mainly affects the spirit temple and at the beginning of boss fights.)
- Added new options to control the pitch range of the camera
- Added a new option to allow changing characters on the fly outside of battles
- Removed config file from release archive. This way, you don't have to backup your local changes anymore.
- Stabilized camera transitions
- Improved loading behavior
- AI should now kick back in on changing charas (in most cases)
- Changing charas should be way more robust
- Stability improvements
- Fixed a bug where players had to join before the battle
- Fixed camera
- Fix UI visibility during battle
- Mystic Artes should work for real
- Fixed retry screen
- Tinkered with camera transitions (WIP)
- Mystic Artes
should workwork partially - Performance improvements
- All special abilities should work now
Mystic Artes should work now- Counter edges should work
- Quick change target should work
- Completely changed the way input is handled (which probably creates new issues and solves other)
- Stability improvements.
- HOTFIX: Issue with the P1 cursor (#28)
- Make P-labels a little smaller
- Fixed a cause for random crashes for good (hopefully) #17
- Added some new camera options for
MultiplayerMod.ini
. Most notably, you can now configure the FOV and the speed. - Added P1 as a separate cursor. #3
- Fixed a cause for random crashes for good (hopefully) #17
- Added some new camera options for
MultiplayerMod.ini
. Most notably, you can now configure the FOV and the speed. - Added P1 as a separate cursor. #3
- Disabled multiplayer during tutorials. This should fix at least some of the issues there.
- There's now an
MultiplayerMod.ini
file included that you can use to tweak the camera. You can edit the file while the game is running -- it will update on the fly. - (Probably) fixed some clipping issues during cutscenes.