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Add support for Factions and Towny #12

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Katelyn-SN opened this issue Mar 20, 2015 · 6 comments
Closed

Add support for Factions and Towny #12

Katelyn-SN opened this issue Mar 20, 2015 · 6 comments

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@Katelyn-SN
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Implementing this should not be that hard

Both are access controllers

Factions: http://dev.bukkit.org/bukkit-plugins/factions/

Towny: http://palmergames.com/towny/

@SBPrime
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SBPrime commented Apr 5, 2015

  1. Please provide a link to the plugins you mentioned.
  2. Those plugins are loggers or access controllers?

@Katelyn-SN
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Post updated with requested information sorry for the delay.

@Katelyn-SN Katelyn-SN changed the title Add Support For Factions and Towny Add support for Factions and Towny Apr 20, 2015
SBPrime added a commit that referenced this issue May 10, 2015
ADD: Added support for factions #12
@SBPrime
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SBPrime commented May 10, 2015

@Katelyn-SN Sorry it took so long but I managed to find time to work on adding support for the plugins. Factions support is done, Unfortunately I have some trouble with the towny plugin. When there is no town everything works ok. Maybe you can help me.

  • Using Player A i set up a town
    • /town new test
    • /town claim 5
  • Then I login using Player B

Unfortunately player B cant move and the screen keeps moving in random directions. Player A can move, place blocks normally. Can you provide me some info what I did wrong? All I need is a town where player A can build and player B can't build.

@Katelyn-SN
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Well that is what happens when Towny crashes into save mode server logs should tell you whats going on i would think.

@SBPrime
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SBPrime commented May 11, 2015

Hmm... I did not notice anything on the console, I'll look at it later when I'm back home. To be 100% sure that you understood me correctly Player A can build and walk around when Player B is online. I assume that I did all the steps correctly while crating the town?

@Arzte
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Arzte commented May 21, 2015

cool

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