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imgui-SFML.h
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imgui-SFML.h
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#ifndef IMGUI_SFML_H
#define IMGUI_SFML_H
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/System/Time.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Joystick.hpp>
#include <optional>
#include "imgui-SFML_export.h"
namespace sf
{
class Event;
class RenderTarget;
class RenderTexture;
class RenderWindow;
class Sprite;
class Texture;
class Window;
} // namespace sf
namespace ImGui
{
namespace SFML
{
[[nodiscard]] IMGUI_SFML_API bool Init(sf::RenderWindow& window, bool loadDefaultFont = true);
[[nodiscard]] IMGUI_SFML_API bool Init(sf::Window& window, sf::RenderTarget& target, bool loadDefaultFont = true);
[[nodiscard]] IMGUI_SFML_API bool Init(sf::Window& window, const sf::Vector2f& displaySize, bool loadDefaultFont = true);
IMGUI_SFML_API void SetCurrentWindow(const sf::Window& window);
IMGUI_SFML_API void ProcessEvent(const sf::Window& window, const sf::Event& event);
IMGUI_SFML_API void Update(sf::RenderWindow& window, sf::Time dt);
IMGUI_SFML_API void Update(sf::Window& window, sf::RenderTarget& target, sf::Time dt);
IMGUI_SFML_API void Update(const sf::Vector2i& mousePos, const sf::Vector2f& displaySize, sf::Time dt);
IMGUI_SFML_API void Render(sf::RenderWindow& window);
IMGUI_SFML_API void Render(sf::RenderTarget& target);
IMGUI_SFML_API void Render();
IMGUI_SFML_API void Shutdown(const sf::Window& window);
// Shuts down all ImGui contexts
IMGUI_SFML_API void Shutdown();
[[nodiscard]] IMGUI_SFML_API bool UpdateFontTexture();
IMGUI_SFML_API std::optional<sf::Texture>& GetFontTexture();
// joystick functions
IMGUI_SFML_API void SetActiveJoystickId(unsigned int joystickId);
IMGUI_SFML_API void SetJoystickDPadThreshold(float threshold);
IMGUI_SFML_API void SetJoystickLStickThreshold(float threshold);
IMGUI_SFML_API void SetJoystickRStickThreshold(float threshold);
IMGUI_SFML_API void SetJoystickLTriggerThreshold(float threshold);
IMGUI_SFML_API void SetJoystickRTriggerThreshold(float threshold);
IMGUI_SFML_API void SetJoystickMapping(int key, unsigned int joystickButton);
IMGUI_SFML_API void SetDPadXAxis(sf::Joystick::Axis dPadXAxis, bool inverted = false);
IMGUI_SFML_API void SetDPadYAxis(sf::Joystick::Axis dPadYAxis, bool inverted = false);
IMGUI_SFML_API void SetLStickXAxis(sf::Joystick::Axis lStickXAxis, bool inverted = false);
IMGUI_SFML_API void SetLStickYAxis(sf::Joystick::Axis lStickYAxis, bool inverted = false);
IMGUI_SFML_API void SetRStickXAxis(sf::Joystick::Axis rStickXAxis, bool inverted = false);
IMGUI_SFML_API void SetRStickYAxis(sf::Joystick::Axis rStickYAxis, bool inverted = false);
IMGUI_SFML_API void SetLTriggerAxis(sf::Joystick::Axis lTriggerAxis);
IMGUI_SFML_API void SetRTriggerAxis(sf::Joystick::Axis rTriggerAxis);
} // end of namespace SFML
// custom SFML overloads for ImGui widgets
// Image overloads for sf::Texture
IMGUI_SFML_API void Image(const sf::Texture& texture,
const sf::Color& tintColor = sf::Color::White,
const sf::Color& borderColor = sf::Color::Transparent);
IMGUI_SFML_API void Image(const sf::Texture& texture,
const sf::Vector2f& size,
const sf::Color& tintColor = sf::Color::White,
const sf::Color& borderColor = sf::Color::Transparent);
// Image overloads for sf::RenderTexture
IMGUI_SFML_API void Image(const sf::RenderTexture& texture,
const sf::Color& tintColor = sf::Color::White,
const sf::Color& borderColor = sf::Color::Transparent);
IMGUI_SFML_API void Image(const sf::RenderTexture& texture,
const sf::Vector2f& size,
const sf::Color& tintColor = sf::Color::White,
const sf::Color& borderColor = sf::Color::Transparent);
// Image overloads for sf::Sprite
IMGUI_SFML_API void Image(const sf::Sprite& sprite,
const sf::Color& tintColor = sf::Color::White,
const sf::Color& borderColor = sf::Color::Transparent);
IMGUI_SFML_API void Image(const sf::Sprite& sprite,
const sf::Vector2f& size,
const sf::Color& tintColor = sf::Color::White,
const sf::Color& borderColor = sf::Color::Transparent);
// ImageButton overloads for sf::Texture
IMGUI_SFML_API bool ImageButton(const char* id,
const sf::Texture& texture,
const sf::Vector2f& size,
const sf::Color& bgColor = sf::Color::Transparent,
const sf::Color& tintColor = sf::Color::White);
// ImageButton overloads for sf::RenderTexture
IMGUI_SFML_API bool ImageButton(const char* id,
const sf::RenderTexture& texture,
const sf::Vector2f& size,
const sf::Color& bgColor = sf::Color::Transparent,
const sf::Color& tintColor = sf::Color::White);
// ImageButton overloads for sf::Sprite
IMGUI_SFML_API bool ImageButton(const char* id,
const sf::Sprite& sprite,
const sf::Vector2f& size,
const sf::Color& bgColor = sf::Color::Transparent,
const sf::Color& tintColor = sf::Color::White);
// Draw_list overloads. All positions are in relative coordinates (relative to top-left of the
// current window)
IMGUI_SFML_API void DrawLine(const sf::Vector2f& a, const sf::Vector2f& b, const sf::Color& col, float thickness = 1.0f);
IMGUI_SFML_API void DrawRect(const sf::FloatRect& rect,
const sf::Color& color,
float rounding = 0.0f,
int rounding_corners = 0x0F,
float thickness = 1.0f);
IMGUI_SFML_API void DrawRectFilled(const sf::FloatRect& rect,
const sf::Color& color,
float rounding = 0.0f,
int rounding_corners = 0x0F);
} // end of namespace ImGui
#endif // # IMGUI_SFML_H