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CODING
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CODING
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QGIS
Developers guide for QGIS
------------------------------------------------------------------------
1. QGIS Coding Standards
1.1. Classes
1.1.1. Names
1.1.2. Members
1.1.3. Accessor Functions
1.1.4. Functions
1.2. Qt Designer
1.2.1. Generated Classes
1.2.2. Dialogs
1.3. C++ Files
1.3.1. Names
1.3.2. Standard Header and License
1.3.3. Keyword Substitution
1.4. Variable Names
1.5. Enumerated Types
1.6. Global Constants & Macros
1.7. Editing
1.7.1. Tabs
1.7.2. Indentation
1.7.3. Braces
1.8. API Compatibility
1.9. Coding Style
1.9.1. Where-ever Possible Generalize Code
1.9.2. Prefer Having Constants First in Predicates
1.9.3. Whitespace Can Be Your Friend
1.9.4. Use Braces Even for Single Line Statements
1.9.5. Book recommendations
2. GIT Access
2.1. Installation
2.1.1. Install git for GNU/Linux
2.1.2. Install git for Windows
2.1.3. Install git for OSX
2.2. Accessing the Repository
2.3. Check out a branch
2.4. QGIS documentation sources
2.5. GIT Documentation
2.6. Development in branches
2.6.1. Purpose
2.6.2. Procedure
2.7. Submitting Patches and Pull Requests
2.7.1. Pull Requests
2.7.2. Patch file naming
2.7.3. Create your patch in the top level QGIS source dir
2.7.4. Getting your patch noticed
2.7.5. Due Diligence
2.8. Obtaining GIT Write Access
3. Unit Testing
3.1. The QGIS testing framework - an overview
3.2. Creating a unit test
3.3. Adding your unit test to CMakeLists.txt
3.4. The ADD_QGIS_TEST macro explained
3.5. Building your unit test
3.6. Run your tests
4. Getting up and running with QtCreator and QGIS
4.1. Installing QtCreator
4.2. Setting up your project
4.3. Setting up your build environment
4.4. Setting your run environment
4.5. Running and debugging
5. HIG (Human Interface Guidelines)
6. Authors
------------------------------------------------------------------------
1. QGIS Coding Standards
========================
These standards should be followed by all QGIS developers.
1.1. Classes
============
1.1.1. Names
============
Class in QGIS begin with Qgs and are formed using mixed case.
Examples:
QgsPoint
QgsMapCanvas
QgsRasterLayer
1.1.2. Members
==============
Class member names begin with a lower case m and are formed using mixed
case.
mMapCanvas
mCurrentExtent
All class members should be private.
Public class members are STRONGLY discouraged
1.1.3. Accessor Functions
=========================
Class member values should be obtained through accesssor functions. The
function should be named without a get prefix. Accessor functions for the
two private members above would be:
mapCanvas()
currentExtent()
1.1.4. Functions
================
Function names begin with a lowercase letter and are formed using mixed case.
The function name should convey something about the purpose of the function.
updateMapExtent()
setUserOptions()
1.2. Qt Designer
================
1.2.1. Generated Classes
========================
QGIS classes that are generated from Qt Designer (ui) files should have a
Base suffix. This identifies the class as a generated base class.
Examples:
QgsPluginManagerBase
QgsUserOptionsBase
1.2.2. Dialogs
==============
All dialogs should implement the following:
* Tooltip help for all toolbar icons and other relevant widgets
* WhatsThis help for all widgets on the dialog
* An optional (though highly recommended) context sensitive Help button
that directs the user to the appropriate help page by launching their web
browser
1.3. C++ Files
==============
1.3.1. Names
============
C++ implementation and header files should be have a .cpp and .h extension
respectively. Filename should be all lowercase and, in the case of classes,
match the class name.
Example:
Class QgsFeatureAttribute source files are
qgsfeatureattribute.cpp and qgsfeatureattribute.h
/!\ Note: in case it is not clear from the statement above, for a filename
to match a class name it implicitly means that each class should be declared
and implemented in its own file. This makes it much easier for newcomers to
identify where the code is relating to specific class.
1.3.2. Standard Header and License
==================================
Each source file should contain a header section patterned after the following
example:
/***************************************************************************
qgsfield.cpp - Describes a field in a layer or table
--------------------------------------
Date : 01-Jan-2004
Copyright : (C) 2004 by Gary E.Sherman
Email : sherman at mrcc.com
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
1.3.3. Keyword Substitution
===========================
In the days of SVN we used to require that each source file should contain the
$Id$ keyword. Keyword substitution is not supported by GIT and so should no
longer be used.
1.4. Variable Names
===================
Variable names begin with a lower case letter and are formed using mixed case.
Examples:
mapCanvas
currentExtent
1.5. Enumerated Types
=====================
Enumerated types should be named in CamelCase with a leading capital e.g.:
enum UnitType
{
Meters,
Feet,
Degrees,
UnknownUnit
};
Do not use generic type names that will conflict with other types. e.g. use
"UnkownUnit" rather than "Unknown"
1.6. Global Constants & Macros
==============================
Global constants and macros should be written in upper case underscore separated e.g.:
const long GEOCRS_ID = 3344;
1.7. Editing
============
Any text editor/IDE can be used to edit QGIS code, providing the following
requirements are met.
1.7.1. Tabs
===========
Set your editor to emulate tabs with spaces. Tab spacing should be set to 2
spaces.
Note: In vim this is done with set expandtab ts=2
1.7.2. Indentation
==================
Source code should be indented to improve readability. There is a
scripts/prepare-commit.sh that looks up the changed files and reindents them
using astyle. This should be run before committing. You can also use
scripts/astyle.sh to indent individual files.
As newer versions of astyle indent differently than the version used to do a
complete reindentation of the source, the script uses an old astyle version,
that we include in our repository (enable WITH_ASTYLE in cmake to include it in
the build).
1.7.3. Braces
=============
Braces should start on the line following the expression:
if(foo == 1)
{
// do stuff
...
}else
{
// do something else
...
}
1.8. API Compatibility
======================
We try to keep the API stable and backwards compatible. Cleanups to the API
should be done in a manner similar to the Trolltech developers e.g.
class Foo
{
public:
/** This method will be deprecated, you are encouraged to use
doSomethingBetter() rather.
@deprecated doSomethingBetter()
*/
Q_DECL_DEPRECATED bool doSomething();
/** Does something a better way.
@note added in 1.1
*/
bool doSomethingBetter();
signal:
/** This signal will be deprecated, you are encouraged to
connect to somethingHappenedBetter() rather.
@deprecated use somethingHappenedBetter()
*/
#ifndef Q_MOC_RUN
Q_DECL_DEPRECATED
#endif
bool somethingHappened();
/** Something happened
@note added in 1.1
bool somethingHappenedBetter();
}
1.9. Coding Style
=================
Here are described some programming hints and tips that will hopefully reduce
errors, development time, and maintenance.
1.9.1. Where-ever Possible Generalize Code
==========================================
If you are cut-n-pasting code, or otherwise writing the same thing more than
once, consider consolidating the code into a single function.
This will:
- allow changes to be made in one location instead of in multiple places
- help prevent code bloat
- make it more difficult for multiple copies to evolve differences over time,
thus making it harder to understand and maintain for others
1.9.2. Prefer Having Constants First in Predicates
==================================================
Prefer to put constants first in predicates.
"0 == value" instead of "value == 0"
This will help prevent programmers from accidentally using "=" when they meant
to use "==", which can introduce very subtle logic bugs. The compiler will
generate an error if you accidentally use "=" instead of "==" for comparisons
since constants inherently cannot be assigned values.
1.9.3. Whitespace Can Be Your Friend
====================================
Adding spaces between operators, statements, and functions makes it easier for
humans to parse code.
Which is easier to read, this:
if (!a&&b)
or this:
if ( ! a && b )
Note: prepare-commit.sh will take care of this.
1.9.4. Use Braces Even for Single Line Statements
=================================================
Using braces for code in if/then blocks or similar code structures even for
single line statements means that adding another statement is less likely to
generate broken code.
Consider:
if (foo)
bar();
else
baz();
Adding code after bar() or baz() without adding enclosing braces would create
broken code. Though most programmers would naturally do that, some may forget
to do so in haste.
So, prefer this:
if (foo)
{
bar();
}
else
{
baz();
}
1.9.5. Book recommendations
===========================
- Effective C++ (http://www.awprofessional.com/title/0321334876), Scott Meyers
- More Effective C++ (http://www.awprofessional.com/bookstore/product.asp?isbn=020163371X&rl=1), Scott Meyers
- Effective STL (http://www.awprofessional.com/title/0201749629), Scott Meyers
- Design Patterns (http://www.awprofessional.com/title/0201634988), GoF
You should also really read this article from Qt Quarterly on
http://doc.trolltech.com/qq/qq13-apis.html designing Qt style (APIs)
2. GIT Access
=============
This section describes how to get started using the QGIS GIT repository. Before you can do this, you need to first have a git client installed on your system.
2.1. Installation
=================
2.1.1. Install git for GNU/Linux
================================
Debian based distro users can do:
sudo apt-get install git
2.1.2. Install git for Windows
==============================
Windows users can obtain msys git (http://code.google.com/p/msysgit/) or use git distributed with cygwin (http://cygwin.com).
2.1.3. Install git for OSX
==========================
The git (http://git-scm.com/) project has a downloadable build of git.
Make sure to get the package matching your processor (x86_64 most likely, only the first Intel Macs need the i386 package).
Once downloaded open the disk image and run the installer.
PPC/source note
The git site does not offer PPC builds. If you need a PPC build, or you just want
a little more control over the installation, you need to compile it yourself.
Download the source from http://git-scm.com/. Unzip it, and in a Terminal cd to the source folder, then:
make prefix=/usr/local
sudo make prefix=/usr/local install
If you don't need any of the extras, Perl, Python or TclTk (GUI), you can disable them before running make with:
export NO_PERL=
export NO_TCLTK=
export NO_PYTHON=
2.2. Accessing the Repository
=============================
To clone QGIS master:
git://github.com/qgis/QGIS.git
2.3. Check out a branch
=======================
To check out a branch, for example the release 1.7.0 branch do:
cd QGIS
git fetch
git branch --track origin release-1_7_0
git checkout release-1_7_0
To check out the master branch:
cd QGIS
git checkout master
/!\ Note: In QGIS we keep our most stable code in the current release branch.
Master contains code for the so called 'unstable' release series. Periodically
we will branch a release off master, and then continue stabilisation and selective
incorporation of new features into master.
See the INSTALL file in the source tree for specific instructions on building
development versions.
2.4. QGIS documentation sources
===============================
If you're interested in checking out QGIS documentation sources:
git clone [email protected]:qgis/QGIS-Documentation.git
You can also take a look at the readme included with the documentation repo for more information.
2.5. GIT Documentation
======================
See the following sites for information on becoming a GIT master.
http://gitref.org
http://progit.org
http://gitready.com
2.6. Development in branches
============================
2.6.1. Purpose
==============
The complexity of the QGIS source code has increased considerably during the
last years. Therefore it is hard to anticipate the side effects that the
addition of a feature will have. In the past, the QGIS project had very long
release cycles because it was a lot of work to reetablish the stability of the
software system after new features were added. To overcome these problems, QGIS
switched to a development model where new features are coded in GIT branches
first and merged to master (the main branch) when they are finished and stable.
This section describes the procedure for branching and merging in the QGIS
project.
2.6.2. Procedure
================
- Initial announcement on mailing list:
Before starting, make an announcement on the developer mailing list to see if
another developer is already working on the same feature. Also contact the
technical advisor of the project steering committee (PSC). If the new feature
requires any changes to the QGIS architecture, a request for comment (RFC) is
needed.
Create a branch:
Create a new GIT branch for the development of the new feature.
git branch newfeature
git checkout newfeature
Now you can start developing. If you plan to do extensive on that branch, would
like to share the work with other developers, and have write access to the
upstream repo, you can push your repo up to the QGIS official repo by doing:
git push origin newfeature
Note: if the branch already exists your changes will be pushed into it.
Merge from master regularly:
It is recommended to merge the changes in master to the branch on a regular
basis. This makes it easier to merge the branch back to master later.
git merge master
Documentation on wiki:
It is also recommended to document the intended changes and the current status
of the work on a wiki page.
Testing before merging back to master:
When you are finished with the new feature and happy with the stability, make
an announcement on the developer list. Before merging back, the changes will
be tested by developers and users.
2.7. Submitting Patches and Pull Requests
=========================================
There are a few guidelines that will help you to get your patches and pull
requests into QGIS easily, and help us deal with the patches that are sent to
use easily.
2.7.1. Pull Requests
====================
In general it is easier for developers if you submit GitHub pull
requests. We do not describe Pull Requests here, but rather refer you to the
GitHub pull request documentation here:
https://help.github.com/articles/using-pull-requests
If you make a pull request we ask that you please merge master to your PR
branch regularly so that your PR is always mergable to the upstream master
branch.
If you are a developer and wish to evaluate the pull request queue, there is a
very nice tool that lets you do this from the command line described here:
http://thechangelog.com/git-pulls-command-line-tool-for-github-pull-requests/
Please see the section below on 'getting your patch noticed'. In general when
you submit a PR you should take the responsibility to follow it through to
completion - respond to queries posted by other developers, seek out a
'champion' for your feature and give them a gentle reminder occasionally if you
see that your PR is not being acted on. Please bear in mind that the QGIS
project is driven by volunteer effort and people may not be able to attend to
your PR instantaneously. If you feel the PR is not receiving the attention it
deserves your options to accelerate it should be (in order of priority):
* Send a message to the mailing list 'marketing' your PR and how wonderful it
will be to have it included in the code base.
* Send a message to the person your PR has been assigned to in the PR queue.
* Send a message to Marco Hugentobler (who manages the PR queue).
* Send a message to the project steering committee asking them to help see your
PR incorporated into the code base.
2.7.1.1. Best practice for creating a pull request
==================================================
* Always start a feature branch from current master.
* If you are coding a feature branch, don't "merge" anything in to that branch,
rather rebase as described in the next point to keep your history clean.
* Before you create a pull request do "git fetch origin" and "git rebase
origin/master" (given origin is the remote for upstream and not your own
remote, check your .git/config or do "git remote -v | grep github.com/qgis").
* You may do a "git rebase" like in the last line repeatedly without doing any
damage (as long as the only purpose of your branch is to get merged into
master).
* Attention: After a rebase you need to "git push -f" to your forked repo.
CORE DEVS: DO NOT DO THIS ON THE QGIS PUBLIC REPOSITORY!
2.7.1.2. For merging a pull request
===================================
Option A
* click the merge button (Creates a non-fast-forward merge)
Option B
* Checkout the pull request (See https://gist.github.com/piscisaureus/3342247)
* Test (Also required for option A, obviously)
* checkout master, git merge pr/1234
* Optional: git pull --rebase: Creates a fast-forward, no "merge commit" is
made. Cleaner history, but it is harder to revert the merge.
* git push
2.7.2. Patch file naming
========================
If the patch is a fix for a specific bug, please name the file with the bug
number in it e.g. bug777fix.patch, and attach it to the original bug report
in trac (http://hub.qgis.org/projects/quantum-gis).
If the bug is an enhancement or new feature, its usually a good idea to create
a ticket in trac (http://hub.qgis.org/projects/quantum-gis) first and then attach you
2.7.3. Create your patch in the top level QGIS source dir
=========================================================
This makes it easier for us to apply the patches since we don't need to
navigate to a specific place in the source tree to apply the patch. Also when I
receive patches I usually evaluate them using merge, and having the patch
from the top level dir makes this much easier. Below is an example of how you
can include multiple changed files into your patch from the top level
directory:
cd QGIS
git checkout master
git pull origin master
git checkout newfeature
git format-patch master --stdout > bug777fix.patch
This will make sure your master branch is in sync with the upstream repository,
and then generate a patch which contains the delta between your feature branch
and what is in the master branch.
2.7.4. Getting your patch noticed
=================================
QGIS developers are busy folk. We do scan the incoming patches on bug reports
but sometimes we miss things. Don't be offended or alarmed. Try to identify a
developer to help you - using the Technical Resources (http://qgis.org/en/site/getinvolved/governance/organisation/governance.html#community-resources) and contact them
asking them if they can look at your patch. If you don't get any response, you
can escalate your query to one of the Project Steering Committee members
(contact details also available in the Technical Resources).
2.7.5. Due Diligence
====================
QGIS is licensed under the GPL. You should make every effort to ensure you only
submit patches which are unencumbered by conflicting intellectual property
rights. Also do not submit code that you are not happy to have made available
under the GPL.
2.8. Obtaining GIT Write Access
===============================
Write access to QGIS source tree is by invitation. Typically when a person
submits several (there is no fixed number here) substantial patches that
demonstrate basic competence and understanding of C++ and QGIS coding
conventions, one of the PSC members or other existing developers can nominate
that person to the PSC for granting of write access. The nominator should give
a basic promotional paragraph of why they think that person should gain write
access. In some cases we will grant write access to non C++ developers e.g. for
translators and documentors. In these cases, the person should still have
demonstrated ability to submit patches and should ideally have submitted several
substantial patches that demonstrate their understanding of modifying the code
base without breaking things, etc.
Note: Since moving to GIT, we are less likely to grant write access to new
developers since it is trivial to share code within github by forking QGIS and
then issuing pull requests.
Always check that everything compiles before making any commits / pull
requests. Try to be aware of possible breakages your commits may cause for
people building on other platforms and with older / newer versions of
libraries.
When making a commit, your editor (as defined in $EDITOR environment variable)
will appear and you should make a comment at the top of the file (above the
area that says 'don't change this'. Put a descriptive comment and rather do
several small commits if the changes across a number of files are unrelated.
Conversely we prefer you to group related changes into a single commit.
3. Unit Testing
===============
As of November 2007 we require all new features going into master to be
accompanied with a unit test. Initially we have limited this requirement to
qgis_core, and we will extend this requirement to other parts of the code base
once people are familiar with the procedures for unit testing explained in the
sections that follow.
3.1. The QGIS testing framework - an overview
==============================================
Unit testing is carried out using a combination of QTestLib (the Qt testing
library) and CTest (a framework for compiling and running tests as part of the
CMake build process). Lets take an overview of the process before I delve into
the details:
- There is some code you want to test, e.g. a class or function. Extreme
programming advocates suggest that the code should not even be written yet
when you start building your tests, and then as you implement your code you can
immediately validate each new functional part you add with your test. In
practive you will probably need to write tests for pre-existing code in QGIS
since we are starting with a testing framework well after much application
logic has already been implemented.
- You create a unit test. This happens under <QGIS Source Dir>/tests/src/core
in the case of the core lib. The test is basically a client that creates an
instance of a class and calls some methods on that class. It will check the
return from each method to make sure it matches the expected value. If any
one of the calls fails, the unit will fail.
- You include QtTestLib macros in your test class. This macro is processed by
the Qt meta object compiler (moc) and expands your test class into a
runnable application.
- You add a section to the CMakeLists.txt in your tests directory that will
build your test.
- You ensure you have ENABLE_TESTING enabled in ccmake / cmakesetup. This
will ensure your tests actually get compiled when you type make.
- You optionally add test data to <QGIS Source Dir>/tests/testdata if your
test is data driven (e.g. needs to load a shapefile). These test data should
be as small as possible and wherever possible you should use the existing
datasets already there. Your tests should never modify this data in situ,
but rather may a temporary copy somewhere if needed.
- You compile your sources and install. Do this using normal make && (sudo)
make install procedure.
- You run your tests. This is normally done simply by doing make test
after the make install step, though I will explain other aproaches that offer
more fine grained control over running tests.
Right with that overview in mind, I will delve into a bit of detail. I've
already done much of the configuration for you in CMake and other places in the
source tree so all you need to do are the easy bits - writing unit tests!
3.2. Creating a unit test
=========================
Creating a unit test is easy - typically you will do this by just creating a
single .cpp file (not .h file is used) and implement all your test methods as
public methods that return void. I'll use a simple test class for
QgsRasterLayer throughout the section that follows to illustrate. By convention
we will name our test with the same name as the class they are testing but
prefixed with 'Test'. So our test implementation goes in a file called
testqgsrasterlayer.cpp and the class itself will be TestQgsRasterLayer. First
we add our standard copyright banner:
/***************************************************************************
testqgsvectorfilewriter.cpp
--------------------------------------
Date : Frida Nov 23 2007
Copyright : (C) 2007 by Tim Sutton
Email : [email protected]
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
Next we use start our includes needed for the tests we plan to run. There is
one special include all tests should have:
#include <QtTest>
Note that we use the new style Qt4 includes - i.e. QtTest is included not
qttest.h
Beyond that you just continue implementing your class as per normal, pulling
in whatever headers you may need:
//Qt includes...
#include <QObject>
#include <QString>
#include <QObject>
#include <QApplication>
#include <QFileInfo>
#include <QDir>
//qgis includes...
#include <qgsrasterlayer.h>
#include <qgsrasterbandstats.h>
#include <qgsapplication.h>
Since we are combining both class declaration and implementation in a single
file the class declaration comes next. We start with our doxygen documentation.
Every test case should be properly documented. We use the doxygen ingroup
directive so that all the UnitTests appear as a module in the generated Doxygen
documentation. After that comes a short description of the unit test:
/** \ingroup UnitTests
* This is a unit test for the QgsRasterLayer class.
*/
The class must inherit from QObject and include the Q_OBJECT macro.
class TestQgsRasterLayer: public QObject
{
Q_OBJECT;
All our test methods are implemented as private slots. The QtTest framework
will sequentially call each private slot method in the test class. There are
four 'special' methods which if implemented will be called at the start of the
unit test (initTestCase), at the end of the unit test
(cleanupTestCase). Before each test method is called, the init()
method will be called and after each test method is called the cleanup()
method is called. These methods are handy in that they allow you to allocate
and cleanup resources prior to running each test, and the test unit as a whole.
private slots:
// will be called before the first testfunction is executed.
void initTestCase();
// will be called after the last testfunction was executed.
void cleanupTestCase(){};
// will be called before each testfunction is executed.
void init(){};
// will be called after every testfunction.
void cleanup();
Then come your test methods, all of which should take no parameters and
should return void. The methods will be called in order of declaration. I
am implementing two methods here which illustrates to types of testing. In the
first case I want to generally test the various parts of the class are working,
I can use a functional testing approach. Once again, extreme programmers
would advocate writing these tests before implementing the class. Then as
you work your way through your class implementation you iteratively run your
unit tests. More and more test functions should complete sucessfully as your
class implementation work progresses, and when the whole unit test passes, your
new class is done and is now complete with a repeatable way to validate it.
Typically your unit tests would only cover the public API of your class,
and normally you do not need to write tests for accessors and mutators. If it
should happen that an acccessor or mutator is not working as expected you would
normally implement a regression test to check for this (see lower down).
//
// Functional Testing
//
/** Check if a raster is valid. */
void isValid();
// more functional tests here ...
Next we implement our regression tests. Regression tests should be
implemented to replicate the conditions of a particular bug. For example I
recently received a report by email that the cell count by rasters was off by
1, throwing off all the statistics for the raster bands. I opened a bug (ticket
#832) and then created a regression test that replicated the bug using a small
test dataset (a 10x10 raster). Then I ran the test and ran it, verifying that
it did indeed fail (the cell count was 99 instead of 100). Then I went to fix
the bug and reran the unit test and the regression test passed. I committed the
regression test along with the bug fix. Now if anybody breakes this in the
source code again in the future, we can immediatly identify that the code has
regressed. Better yet before committing any changes in the future, running our
tests will ensure our changes don't have unexpected side effects - like breaking
existing functionality.
There is one more benifit to regression tests - they can save you time. If you
ever fixed a bug that involved making changes to the source, and then running
the application and performing a series of convoluted steps to replicate the
issue, it will be immediately apparent that simply implementing your regression
test before fixing the bug will let you automate the testing for bug
resolution in an efficient manner.
To implement your regression test, you should follow the naming convention of
regression<TicketID> for your test functions. If no redmine ticket exists for the
regression, you should create one first. Using this approach allows the person
running a failed regression test easily go and find out more information.
//
// Regression Testing
//
/** This is our second test case...to check if a raster
reports its dimensions properly. It is a regression test
for ticket #832 which was fixed with change r7650.
*/
void regression832();
// more regression tests go here ...
Finally in our test class declaration you can declare privately any data
members and helper methods your unit test may need. In our case I will declare
a QgsRasterLayer * which can be used by any of our test methods. The raster
layer will be created in the initTestCase() function which is run before any
other tests, and then destroyed using cleanupTestCase() which is run after all
tests. By declaring helper methods (which may be called by various test
functions) privately, you can ensure that they wont be automatically run by the
QTest executeable that is created when we compile our test.
private:
// Here we have any data structures that may need to
// be used in many test cases.
QgsRasterLayer * mpLayer;
};
That ends our class declaration. The implementation is simply inlined in the
same file lower down. First our init and cleanup functions:
void TestQgsRasterLayer::initTestCase()
{
// init QGIS's paths - true means that all path will be inited from prefix
QString qgisPath = QCoreApplication::applicationDirPath ();
QgsApplication::setPrefixPath(qgisPath, TRUE);
#ifdef Q_OS_LINUX
QgsApplication::setPkgDataPath(qgisPath + "/../share/qgis");
#endif
//create some objects that will be used in all tests...
std::cout << "Prefix PATH: " << QgsApplication::prefixPath().toLocal8Bit().data() << std::endl;
std::cout << "Plugin PATH: " << QgsApplication::pluginPath().toLocal8Bit().data() << std::endl;
std::cout << "PkgData PATH: " << QgsApplication::pkgDataPath().toLocal8Bit().data() << std::endl;
std::cout << "User DB PATH: " << QgsApplication::qgisUserDbFilePath().toLocal8Bit().data() << std::endl;
//create a raster layer that will be used in all tests...
QString myFileName (TEST_DATA_DIR); //defined in CmakeLists.txt
myFileName = myFileName + QDir::separator() + "tenbytenraster.asc";
QFileInfo myRasterFileInfo ( myFileName );
mpLayer = new QgsRasterLayer ( myRasterFileInfo.filePath(),
myRasterFileInfo.completeBaseName() );
}
void TestQgsRasterLayer::cleanupTestCase()
{
delete mpLayer;
}
The above init function illustrates a couple of interesting things.
1. I needed to manually set the QGIS application data path so that
resources such as srs.db can be found properly.
2. Secondly, this is a data driven test so we needed to provide a