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WallsGates.swift
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WallsGates.swift
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/**
* Question Link: https://leetcode.com/problems/walls-and-gates/
* Primary idea: Classic Depth-first Search, go up, down, left, right four directions
*
* Note: Start from gate to ease complexity, update distance correspondingly
* Time Complexity: O((mn)^2), Space Complexity: O(1)
*
*/
class WallsGates {
func wallsAndGates(_ rooms: inout [[Int]]) {
guard rooms.count > 0 && rooms[0].count > 0 else {
return
}
let m = rooms.count
let n = rooms[0].count
for i in 0 ..< m {
for j in 0 ..< n {
if rooms[i][j] == 0 {
dfs(&rooms, i, j, m, n, 0)
}
}
}
}
func dfs(_ rooms: inout [[Int]], _ i: Int, _ j: Int, _ m: Int, _ n: Int, _ distance: Int) {
guard i >= 0 && i < m && j >= 0 && j < n else {
return
}
if distance == 0 || distance < rooms[i][j] {
rooms[i][j] = distance
dfs(&rooms, i + 1, j, m, n, distance + 1)
dfs(&rooms, i - 1, j, m, n, distance + 1)
dfs(&rooms, i, j + 1, m, n, distance + 1)
dfs(&rooms, i, j - 1, m, n, distance + 1)
}
}
}