pr | master | rc | beta | stable | |
---|---|---|---|---|---|
macOS | latest | latest | latest | latest | latest |
Windows | latest | latest | latest | latest | latest |
( if you get Access Denied errors, it means nothing has been published to this channel yet ) |
To list all the versions: http://omakase.omakase.e57b9b5b.svc.dockerapp.io/
This is an experimental project to develop a new client for Docker, separately from the daemon or any other backend component.
By maintaining a standalone client, the goal is to:
- Allow for more rapid iteration on client functionality.
- Improve compatibility between different versions of the client and daemon.
- Add more features to the client without bloating the daemon-side components.
- Pave the way to simplifying the daemon code base, improving its quality and making its maintenance easier.
The release cycle respects the following convention: X-Y[-Z]
where:
-
X
is the version of the docker engine used as a base for the build. The build can be modified during the build process to fit better into the use-case ofDocker.app
(ie. it won't usually be a drop-in replacement, but we will try to upstream our patches as quickly as possible). -
Y
is an arbitrary string that we can use to define a version ofDocker.app
, independently of the release cycle of docker engine. -
Z
indicates the build channel (dev, test, master, release).Z
is empty for releases.
For instance the first beta release of pinata has the version: 1.9.1-beta1
. While on master channel (one build for each PR merged), it has the version: 1.9.1-beta1-master
.
On OS X, the version is defined in XCode project's Info.plist file (key: CFBundleShortVersionString
). There's also a build number, associated with CFBundleVersion
key (set by CI).
In Xcode project, the version should use a suffix like -dev
(1.9.1-beta1-dev
). That suffix will be replaced/removed by CI.
For Docker for Mac see the Docker.app installation guide and for Docker for Windows see the Docker installation guide
Check that your GOPATH
is correctly set-up and clone this repository in
$GOPATH/src/github.com/docker/pinata
.
As prerequisites, you need to have Xcode
, homebrew
and go
installed.
To minimize build times, the dependencies are cached with this command
You only need to run it once or when an external dependency was updated
At the root of this repository, type:
make depends
When you add a new go dependency, add it in the GO_DEPS
variable of the toplevel
Makefile
.
After a successful make depends
, type:
make
If you are asked for the password to the dockerbuilder
keychain, it is
docker4all
.
After a successful make depends
and make
, type:
make run
You will see the logs on stdout
First, make sure you have uninstalled any previous installation of pinata with:
v1/mac/uninstall
Then, install with:
v1/mac/build/Docker.app/Contents/MacOS/docker-installer
You can run the tests by running:
make test
This is currently Mac only.
Latest msi builds :
Check that your GOPATH
is correctly set-up and clone this repository in
$GOPATH/src/github.com/docker/pinata
.
Install:
- Go 1.6
- Visual Studio 2015. The app builds with the free Community edition but the licensing for that edition doesn't allow its use for commercial, closed source work.
Once you installed the above, open a powershell.
The main build is driven by the please.ps1
powershell script in the win
sub-directory.
cd <pinata_dir>/win
./please.ps1 package
will clean the build directory and build a new package (installer) in
the build
sub-directory.
cd <pinata_dir>/win
./please.ps1 build
will build a new Docker.exe
file but not the installer.
If you have an issue, please report it to the bugtracker with the output of:
pinata diagnose
This is currently Mac only.