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Pinata: an experimental standalone Docker client

pr master rc beta stable
macOS latest latest latest latest latest
Windows latest latest latest latest latest
( if you get Access Denied errors, it means nothing has been published to this channel yet )

To list all the versions: http://omakase.omakase.e57b9b5b.svc.dockerapp.io/

This is an experimental project to develop a new client for Docker, separately from the daemon or any other backend component.

By maintaining a standalone client, the goal is to:

  1. Allow for more rapid iteration on client functionality.
  2. Improve compatibility between different versions of the client and daemon.
  3. Add more features to the client without bloating the daemon-side components.
  4. Pave the way to simplifying the daemon code base, improving its quality and making its maintenance easier.

Versioning

The release cycle respects the following convention: X-Y[-Z] where:

  • X is the version of the docker engine used as a base for the build. The build can be modified during the build process to fit better into the use-case of Docker.app (ie. it won't usually be a drop-in replacement, but we will try to upstream our patches as quickly as possible).

  • Y is an arbitrary string that we can use to define a version of Docker.app, independently of the release cycle of docker engine.

  • Z indicates the build channel (dev, test, master, release). Z is empty for releases.

For instance the first beta release of pinata has the version: 1.9.1-beta1. While on master channel (one build for each PR merged), it has the version: 1.9.1-beta1-master.

On OS X, the version is defined in XCode project's Info.plist file (key: CFBundleShortVersionString). There's also a build number, associated with CFBundleVersion key (set by CI).

In Xcode project, the version should use a suffix like -dev (1.9.1-beta1-dev). That suffix will be replaced/removed by CI.

INSTALL

Through HockeyApp

For Docker for Mac see the Docker.app installation guide and for Docker for Windows see the Docker installation guide

OSX Build

Check that your GOPATH is correctly set-up and clone this repository in $GOPATH/src/github.com/docker/pinata.

Dependencies

As prerequisites, you need to have Xcode, homebrew and go installed.

To minimize build times, the dependencies are cached with this command

You only need to run it once or when an external dependency was updated

At the root of this repository, type:

make depends

When you add a new go dependency, add it in the GO_DEPS variable of the toplevel Makefile.

Build

After a successful make depends, type:

make

If you are asked for the password to the dockerbuilder keychain, it is docker4all.

Run

After a successful make depends and make, type:

make run

You will see the logs on stdout

Install

First, make sure you have uninstalled any previous installation of pinata with:

v1/mac/uninstall

Then, install with:

v1/mac/build/Docker.app/Contents/MacOS/docker-installer

Tests

You can run the tests by running:

make test

This is currently Mac only.

Windows Build

Build status

Latest msi builds :

Check that your GOPATH is correctly set-up and clone this repository in $GOPATH/src/github.com/docker/pinata.

Dependencies

Install:

  • Go 1.6
  • Visual Studio 2015. The app builds with the free Community edition but the licensing for that edition doesn't allow its use for commercial, closed source work.

Once you installed the above, open a powershell.

Build

The main build is driven by the please.ps1 powershell script in the win sub-directory.

cd <pinata_dir>/win
./please.ps1 package

will clean the build directory and build a new package (installer) in the build sub-directory.

cd <pinata_dir>/win
./please.ps1 build

will build a new Docker.exe file but not the installer.

Troubleshooting

If you have an issue, please report it to the bugtracker with the output of:

pinata diagnose

This is currently Mac only.

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