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SettingsProfile.h
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#pragma once
#include <Access/IAccessEntity.h>
#include <Access/RolesOrUsersSet.h>
#include <Access/SettingsProfileElement.h>
namespace DB
{
/// Represents a settings profile created by command
/// CREATE SETTINGS PROFILE name SETTINGS x=value MIN=min MAX=max READONLY... TO roles
struct SettingsProfile : public IAccessEntity
{
SettingsProfileElements elements;
/// Which roles or users should use this settings profile.
RolesOrUsersSet to_roles;
bool equal(const IAccessEntity & other) const override;
std::shared_ptr<IAccessEntity> clone() const override { return cloneImpl<SettingsProfile>(); }
static constexpr const auto TYPE = AccessEntityType::SETTINGS_PROFILE;
AccessEntityType getType() const override { return TYPE; }
std::vector<UUID> findDependencies() const override;
void replaceDependencies(const std::unordered_map<UUID, UUID> & old_to_new_ids) override;
bool isBackupAllowed() const override { return elements.isBackupAllowed(); }
};
using SettingsProfilePtr = std::shared_ptr<const SettingsProfile>;
}