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IRestoreCoordination.h
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#pragma once
#include <Core/Types.h>
namespace DB
{
class Exception;
/// Replicas use this class to coordinate what they're reading from a backup while executing RESTORE ON CLUSTER.
/// There are two implementation of this interface: RestoreCoordinationLocal and RestoreCoordinationRemote.
/// RestoreCoordinationLocal is used while executing RESTORE without ON CLUSTER and performs coordination in memory.
/// RestoreCoordinationRemote is used while executing RESTORE with ON CLUSTER and performs coordination via ZooKeeper.
class IRestoreCoordination
{
public:
virtual ~IRestoreCoordination() = default;
/// Sets the current stage and waits for other hosts to come to this stage too.
virtual void setStage(const String & current_host, const String & new_stage, const String & message) = 0;
virtual void setError(const String & current_host, const Exception & exception) = 0;
virtual Strings waitForStage(const Strings & all_hosts, const String & stage_to_wait) = 0;
virtual Strings waitForStage(const Strings & all_hosts, const String & stage_to_wait, std::chrono::milliseconds timeout) = 0;
static constexpr const char * kErrorStatus = "error";
/// Starts creating a table in a replicated database. Returns false if there is another host which is already creating this table.
virtual bool acquireCreatingTableInReplicatedDatabase(const String & database_zk_path, const String & table_name) = 0;
/// Sets that this replica is going to restore a partition in a replicated table.
/// The function returns false if this partition is being already restored by another replica.
virtual bool acquireInsertingDataIntoReplicatedTable(const String & table_zk_path) = 0;
/// Sets that this replica is going to restore a ReplicatedAccessStorage.
/// The function returns false if this access storage is being already restored by another replica.
virtual bool acquireReplicatedAccessStorage(const String & access_storage_zk_path) = 0;
};
}