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setup.sh
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setup.sh
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#!/usr/bin/env bash
set -x
set -e
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
pushd "$SCRIPT_DIR" >/dev/null
downloadHighPolySuv=true
MIN_CMAKE_VERSION=3.10.0
# On macOS, make sure we have a CMake that will support CMAKE_APPLE_SILICON_PROCESSOR.
if [ "$(uname)" == "Darwin" ]; then
MIN_CMAKE_VERSION=3.19.2
fi
DEBUG="${DEBUG:-false}"
function version_less_than_equal_to() { test "$(printf '%s\n' "$@" | sort -V | head -n 1)" = "$1"; }
# brew gives error if package is already installed
function brew_install() { brew list "$1" &>/dev/null || brew install "$1"; }
# Parse command line arguments
while [[ $# -gt 0 ]]
do
key="$1"
case $key in
--debug)
DEBUG=true
;;
--no-full-poly-car)
downloadHighPolySuv=false
shift # past value
;;
esac
done
# llvm tools
if [ "$(uname)" == "Darwin" ]; then # osx
brew update
# Update below line for newer versions
#brew install llvm@8
brew install llvm
else #linux
sudo apt-get update
sudo apt-get -y install --no-install-recommends \
lsb-release \
rsync \
software-properties-common \
wget \
libvulkan1 \
vulkan-utils
#install clang and build tools
VERSION=$(lsb_release -rs | cut -d. -f1)
# Since Ubuntu 17 clang is part of the core repository
# See https://packages.ubuntu.com/search?keywords=clang-8
if [ "$VERSION" -lt "17" ]; then
wget -O - http://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo apt-get update
fi
sudo apt-get install -y clang-8 clang++-8 libc++-8-dev libc++abi-8-dev
fi
if ! which cmake; then
# CMake not installed
cmake_ver=0
else
cmake_ver=$(cmake --version 2>&1 | head -n1 | cut -d ' ' -f3 | awk '{print $NF}')
fi
#give user perms to access USB port - this is not needed if not using PX4 HIL
#TODO: figure out how to do below in travis
# Install additional tools, CMake if required
if [ "$(uname)" == "Darwin" ]; then # osx
if [[ -n "${whoami}" ]]; then #this happens when running in travis
sudo dseditgroup -o edit -a "$(whoami)" -t user dialout
fi
brew_install wget
brew_install coreutils
if version_less_than_equal_to "$cmake_ver" "$MIN_CMAKE_VERSION"; then
brew install cmake # should get cmake 3.8
else
echo "Already have good version of cmake: $cmake_ver"
fi
else #linux
if [[ -n "${whoami}" ]]; then #this happens when running in travis
sudo /usr/sbin/useradd -G dialout "$USER"
sudo usermod -a -G dialout "$USER"
fi
# install additional tools
sudo apt-get install -y build-essential unzip
if version_less_than_equal_to "$cmake_ver" "$MIN_CMAKE_VERSION"; then
# in ubuntu 18 docker CI, avoid building cmake from scratch to save time
# ref: https://apt.kitware.com/
if [ "$(lsb_release -rs)" == "18.04" ]; then
sudo apt-get -y install \
apt-transport-https \
ca-certificates \
gnupg
wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | gpg --dearmor - | sudo tee /etc/apt/trusted.gpg.d/kitware.gpg >/dev/null
sudo apt-add-repository 'deb https://apt.kitware.com/ubuntu/ bionic main'
sudo apt-get -y install --no-install-recommends \
make \
cmake
else
# For Ubuntu 16.04, or anything else, build CMake 3.10.2 from source
if [[ ! -d "cmake_build/bin" ]]; then
echo "Downloading cmake..."
wget https://cmake.org/files/v3.10/cmake-3.10.2.tar.gz \
-O cmake.tar.gz
tar -xzf cmake.tar.gz
rm cmake.tar.gz
rm -rf ./cmake_build
mv ./cmake-3.10.2 ./cmake_build
pushd cmake_build
./bootstrap
make
popd
fi
fi
else
echo "Already have good version of cmake: $cmake_ver"
fi
fi # End USB setup, CMake install
# Download rpclib
if [ ! -d "external/rpclib/rpclib-2.3.0" ]; then
echo "*********************************************************************************************"
echo "Downloading rpclib..."
echo "*********************************************************************************************"
wget https://github.com/rpclib/rpclib/archive/v2.3.0.zip
# remove previous versions
rm -rf "external/rpclib"
mkdir -p "external/rpclib"
unzip -q v2.3.0.zip -d external/rpclib
rm v2.3.0.zip
fi
# Download high-polycount SUV model
if $downloadHighPolySuv; then
if [ ! -d "Unreal/Plugins/AirSim/Content/VehicleAdv" ]; then
mkdir -p "Unreal/Plugins/AirSim/Content/VehicleAdv"
fi
if [ ! -d "Unreal/Plugins/AirSim/Content/VehicleAdv/SUV/v1.2.0" ]; then
echo "*********************************************************************************************"
echo "Downloading high-poly car assets.... The download is ~37MB and can take some time."
echo "To install without this assets, re-run setup.sh with the argument --no-full-poly-car"
echo "*********************************************************************************************"
if [ -d "suv_download_tmp" ]; then
rm -rf "suv_download_tmp"
fi
mkdir -p "suv_download_tmp"
cd suv_download_tmp
wget https://github.com/Microsoft/AirSim/releases/download/v1.2.0/car_assets.zip
if [ -d "../Unreal/Plugins/AirSim/Content/VehicleAdv/SUV" ]; then
rm -rf "../Unreal/Plugins/AirSim/Content/VehicleAdv/SUV"
fi
unzip -q car_assets.zip -d ../Unreal/Plugins/AirSim/Content/VehicleAdv
cd ..
rm -rf "suv_download_tmp"
fi
else
echo "### Not downloading high-poly car asset (--no-full-poly-car). The default unreal vehicle will be used."
fi
echo "Installing Eigen library..."
if [ ! -d "AirLib/deps/eigen3" ]; then
echo "Downloading Eigen..."
wget -O eigen3.zip https://gitlab.com/libeigen/eigen/-/archive/3.3.7/eigen-3.3.7.zip
unzip -q eigen3.zip -d temp_eigen
mkdir -p AirLib/deps/eigen3
mv temp_eigen/eigen*/Eigen AirLib/deps/eigen3
rm -rf temp_eigen
rm eigen3.zip
else
echo "Eigen is already installed."
fi
popd >/dev/null
set +x
echo ""
echo "************************************"
echo "AirSim setup completed successfully!"
echo "************************************"