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I bet we could get some performance improvements out of the wgpu backend by optionally enabling bindless rendering for targets that support it.
We can branch on the features listed by Device::features and use that to determine which renderer to use.
Device::features
The text was updated successfully, but these errors were encountered:
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I bet we could get some performance improvements out of the wgpu backend by optionally enabling bindless rendering for targets that support it.
We can branch on the features listed by
Device::features
and use that to determine which renderer to use.The text was updated successfully, but these errors were encountered: