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Introduce TimeCap. Let raised exceed goal by introducing time_cap and hard_cap #28

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balqaasem opened this issue Jan 30, 2022 · 1 comment

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@balqaasem
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balqaasem commented Jan 30, 2022

With this upgrade, teams could have a goal (SoftCap), and a crowd_allocation that can be more than the value of their goal (SoftCap). This lets the team raise more than their goal by selling more, and their hard_cap = goal * token_price which is relative to their crowd_allocation / token_price;
The remaining_allocation will be returned to the campaign_creator when they claim the successful _campaign;

@balqaasem balqaasem changed the title Introduce TimeCap. Let raised exceed goal by introducing 'time_cap` Introduce TimeCap. Let raised exceed goal by introducing 'time_cap and hard_cap` Jan 30, 2022
@balqaasem balqaasem changed the title Introduce TimeCap. Let raised exceed goal by introducing 'time_cap and hard_cap` Introduce TimeCap. Let raised exceed goal by introducing time_cap and hard_cap Jan 30, 2022
@balqaasem
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Descended from: Add soft_goal and hard_goal to CampaignInfo for more goal options and chances of success for Campaigns #21

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