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audioeffecteq.gen.go
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audioeffecteq.gen.go
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package godot
import (
"github.com/shadowapex/godot-go/gdnative"
)
/*------------------------------------------------------------------------------
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated. Any updates should be done in
// "class.go.tmpl" so they can be included in the generated
// code.
//----------------------------------------------------------------------------*/
//func NewAudioEffectEQFromPointer(ptr gdnative.Pointer) AudioEffectEQ {
func newAudioEffectEQFromPointer(ptr gdnative.Pointer) AudioEffectEQ {
owner := gdnative.NewObjectFromPointer(ptr)
obj := AudioEffectEQ{}
obj.SetBaseObject(owner)
return obj
}
/*
AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQ are very useful on the Master Bus to completely master a mix and give it character. They are also very useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
*/
type AudioEffectEQ struct {
AudioEffect
owner gdnative.Object
}
func (o *AudioEffectEQ) BaseClass() string {
return "AudioEffectEQ"
}
/*
Returns the number of bands of the equalizer.
Args: [], Returns: int
*/
func (o *AudioEffectEQ) GetBandCount() gdnative.Int {
//log.Println("Calling AudioEffectEQ.GetBandCount()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 0, 0)
// Get the method bind
methodBind := gdnative.NewMethodBind("AudioEffectEQ", "get_band_count")
// Call the parent method.
// int
retPtr := gdnative.NewEmptyInt()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
// If we have a return type, convert it from a pointer into its actual object.
ret := gdnative.NewIntFromPointer(retPtr)
return ret
}
/*
Returns the band's gain at the specified index, in dB.
Args: [{ false band_idx int}], Returns: float
*/
func (o *AudioEffectEQ) GetBandGainDb(bandIdx gdnative.Int) gdnative.Real {
//log.Println("Calling AudioEffectEQ.GetBandGainDb()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 1, 1)
ptrArguments[0] = gdnative.NewPointerFromInt(bandIdx)
// Get the method bind
methodBind := gdnative.NewMethodBind("AudioEffectEQ", "get_band_gain_db")
// Call the parent method.
// float
retPtr := gdnative.NewEmptyReal()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
// If we have a return type, convert it from a pointer into its actual object.
ret := gdnative.NewRealFromPointer(retPtr)
return ret
}
/*
Sets band's gain at the specified index, in dB.
Args: [{ false band_idx int} { false volume_db float}], Returns: void
*/
func (o *AudioEffectEQ) SetBandGainDb(bandIdx gdnative.Int, volumeDb gdnative.Real) {
//log.Println("Calling AudioEffectEQ.SetBandGainDb()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 2, 2)
ptrArguments[0] = gdnative.NewPointerFromInt(bandIdx)
ptrArguments[1] = gdnative.NewPointerFromReal(volumeDb)
// Get the method bind
methodBind := gdnative.NewMethodBind("AudioEffectEQ", "set_band_gain_db")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
// AudioEffectEQImplementer is an interface that implements the methods
// of the AudioEffectEQ class.
type AudioEffectEQImplementer interface {
AudioEffectImplementer
GetBandCount() gdnative.Int
GetBandGainDb(bandIdx gdnative.Int) gdnative.Real
SetBandGainDb(bandIdx gdnative.Int, volumeDb gdnative.Real)
}