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A UI component library based on the Phaser game engine

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mai3-phaser-sdk - Phaser 3 UI Components Library

mai3-phaser-sdk is a highly customizable and reusable UI component library designed specifically for the Phaser 3 game engine. With this library, developers can quickly create and integrate essential UI elements like buttons, sliders, dialogs, and more into Phaser-based games, reducing the complexity of UI implementation and allowing more focus on gameplay.

Key Features

  • Phaser 3 Compatibility: Fully compatible with Phaser 3.8+.
  • Customizable Components: Provides out-of-the-box UI components such as buttons, sliders, checkboxes, dialogs, and more.
  • TypeScript Support: Includes TypeScript types for a better development experience.
  • Flexible Event Handling: Easy-to-use event handlers for interactions like clicks, hovers, and value changes.
  • Responsive Design: Adaptable UI elements that work across different screen sizes and game layouts.

Supported Components

  • ✅ Checkbox
  • ✅ CheckboxGroup
  • ✅ Container
  • ✅ Dialog
  • ✅ Grid
  • ✅ LinearLayout
  • ✅ Image
  • ✅ ImageButton
  • ✅ Label
  • ✅ ProgressBar
  • ✅ RoundedButton
  • ✅ Slider
  • ✅ Tabs
  • ✅ Text
  • ✅ TextBox
  • ✅ TextButton
  • ✅ Toast
  • ✅ VolumeSlider
  • ✅ Sprite
  • ✅ ScrollView
  • ✅ ListView

future implementation:

  • 🚧 FloatButton
  • 🚧 Divider
  • 🚧 Flex
  • 🚧 Space
  • 🚧 Splitter
  • 🚧 Dropdown
  • 🚧 Menu
  • 🚧 Pagination
  • 🚧 ColorPicker
  • 🚧 Form
  • 🚧 InputNumber
  • 🚧 Rate
  • 🚧 Avatar
  • 🚧 Badge
  • 🚧 Card
  • 🚧 Carousel
  • 🚧 Popover
  • 🚧 Table
  • 🚧 Tooltip
  • 🚧 Alert
  • 🚧 QRCode
  • 🚧 Segmented
  • 🚧 Tree

Installation

Install mai3-phaser-sdk via npm or yarn:

npm install @mai3/phaser-sdk
# or
yarn add @mai3/phaser-sdk

Usage Example

Here’s a quick example of how to create different types of buttons using the mai3-phaser-sdk library:

import { BaseScene, Mai3Game, Mai3Plugin } from "@mai3/phaser-sdk";

export class ButtonDemo extends BaseScene {

  constructor() {
    super('ButtonDemo');
  }
  
  preload() {
    super.preload();
  }

  create() {
    this.createButtons();
  }

  private createButtons() {
    this.createTextButton();
    this.createDraggableButton();
    this.createRoundedButton();
    this.createImageButton();
  }

  private createTextButton() {
    this.mai3.add.textButton({
      x: 10,
      y: 70,
      width: 200,
      height: 80,
      borderColor: 0x900C3F,
      borderWidth: 3,
      backgroundColor: 0xC70039,
      text: "Close Window",
      radius: 20,
      textStyle: {
        fontFamily: 'Arial',
        fontSize: '24px',
        color: '#FFFFFF',
      },
      handleHover: {
        audio: "sfx-hover",
      },
      handleDown: {
        audio: "sfx-press",
      },
      handleUp: {
        handleFn: () => {
          // Add action for handleUp if needed
        }
      },
    });
  }

  private createDraggableButton() {
    const btn = this.mai3.add.textButton({
      x: 220,
      y: 70,
      borderColor: 0xFF5733,
      borderWidth: 3,
      backgroundColor: 0xFFC300,
      text: "Mai3 (Draggable)",
      radius: 20,
      textStyle: {
        fontFamily: 'Arial',
        fontSize: '24px',
        color: '#000000',
      },
      handleHover: {
        audio: "sfx-hover",
      },
      handleDown: {
        audio: "sfx-press",
        handleFn: () => {
          btn.text = "Hello There";
        }
      },
      enableDrag: true
    });
  }

  private createRoundedButton() {
    this.mai3.add.roundedButton({
      x: 430,
      y: 70,
      radius: 100,
      texture: "cangshu",
      borderWidth: 6,
      borderColor: 0xFFD700,
      backgroundColor: 0x32CD32,
      handleHover: {
        audio: "sfx-hover"
      },
      handleDown: {
        audio: "sfx-press",
        handleFn: () => {
          // Add action for handleDown if needed
        }
      },
    });
  }

  private createImageButton() {
    this.mai3.add.imageButton({
      x: 10,
      y: 160,
      width: 160,
      height: 60,
      texture: "StartGameButton",
      borderWidth: 3,
      handleHover: {
        audio: "sfx-hover",
        texture: "StartGameButtonHover",
      },
      handleOut: {
        texture: "StartGameButton",
      },
      handleDown: {
        audio: "sfx-press",
        texture: "StartGameButtonDown",
        handleFn: () => {
          console.log("Button pressed");
        }
      },
      handleUp: {
        texture: "StartGameButton",
        handleFn: () => {
          console.log("Button released");
        }
      },
    });
  }
}

const config = getGameConfig();
const game = Mai3Game.Init(config);
game.scene.add('ButtonDemo', ButtonDemo, true);

//==== config.ts ====
export function getGameConfig() {
  const config: Phaser.Types.Core.GameConfig = {
    type: Phaser.AUTO,
    backgroundColor: '#00746b',
    scale: {
      width: 960,
      height: 1280,
      mode: Phaser.Scale.FIT,
      autoCenter: Phaser.Scale.CENTER_HORIZONTALLY
    },
    dom: {
      createContainer: true
    },
    parent: 'root',
    physics: {
      default: 'arcade',
      arcade: {
        debug: true,
        gravity: { x: 0, y: 0 }
      }
    },
  };

  return config;
}

This example demonstrates how to integrate different types of buttons, including text, draggable, rounded, and image buttons, all fully customizable through the mai3-phaser-sdk library.

Live Demos

You can explore various mai3-phaser-sdk components by following these steps:

# Clone the repository
git clone https://github.com/miracleAI-Lab/mai3-phaser-sdk

cd mai3-phaser-sdk

yarn install

yarn build

# Navigate to the examples directory
cd examples

yarn install


yarn start

Contribution

We welcome contributions! If you’d like to help improve mai3-phaser-sdk, feel free to submit issues or pull requests on our GitHub repository.

License

This project is licensed under the MIT License. For details, check the LICENSE file.

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