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highscore_list.lua
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highscore_list.lua
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highscore_list = {}
local lg = love.graphics
function highscore_list.enter(hllevel, hlpos)
state = STATE_HIGHSCORE_LIST
playMusic("happyfeerings")
highscore_list.level = hllevel or 1
highscore_list.hllevel = hllevel or 0
highscore_list.hlpos = hlpos or 0
end
function highscore_list.update(dt)
updateKeys()
end
function highscore_list.draw()
lg.push()
lg.scale(config.scale)
drawBox(12, 19, 233, 172)
lg.drawq(img.highscore_panes, quad.highscore_pane[highscore_list.level], 0, 9)
local scores = highscores[highscore_list.level]
for i=1, 10 do
if i < 10 then
lg.print(i..".", 31, 14+i*16)
else
lg.print(i..".", 23, 14+i*16)
end
if scores[i] then
if highscore_list.level == highscore_list.hllevel
and highscore_list.hlpos == i then
lg.setColor(25,118,115,255)
lg.print(scores[i].name, 48, 14+i*16)
lg.print(scores[i].score, 105, 14+i*16)
lg.setColor(255,255,255,255)
else
lg.print(scores[i].name, 48, 14+i*16)
lg.print(scores[i].score, 105, 14+i*16)
end
else
lg.print("---", 48, 14+i*16)
end
end
lg.pop()
end
function highscore_list.keypressed(k, uni)
if k == "right" then
highscore_list.level = wrap(highscore_list.level + 1, 1, 3)
playSound("blip")
elseif k == "left" then
highscore_list.level = wrap(highscore_list.level - 1, 1, 3)
playSound("blip")
elseif k == "return" or k == "escape" then
playSound("confirm")
playMusic("opening")
mainmenu.enter()
end
end
function highscore_list.action(k)
if k == "right" then
highscore_list.level = wrap(highscore_list.level + 1, 1, 3)
playSound("blip")
elseif k == "left" then
highscore_list.level = wrap(highscore_list.level - 1, 1, 3)
playSound("blip")
elseif k == "jump" or k == "action" then
playSound("confirm")
playMusic("opening")
mainmenu.enter()
end
end