-
Notifications
You must be signed in to change notification settings - Fork 68
/
resources.lua
358 lines (292 loc) · 12.1 KB
/
resources.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
local lg = love.graphics
img = {} -- global Image objects
quad = {} -- global Quads
font = {} -- global Fonts
local snd = {} -- sound Sources
local IMAGE_FILES = {
"splash", "tangram", "lovesplashpixel", "howto",
"tiles", "door", "captain_dialog", "captain_dialog_sad",
"boss_health", "highscore_panes", "exclamation", "stats_screen",
"awards", "hud", "hud2", "hud_people", "item_slots", "water_bar",
"reserve_bar", "overloaded_bar", "temperature_bar", "temperature_bar_blink",
"stream", "water", "shards", "level_buildings", "menu_box", "countdown",
"fire_wall", "fire_wall_small", "fire_floor",
"black_smoke", "black_smoke_small", "ashes", "sparkles",
"red_screen", "circles", "warning_icons", "popup_text",
"light_player", "light_fire", "light_fireball",
"item_coolant", "item_reserve", "item_suit", "item_tank", "item_regen",
"player_gun", "player_throw", "player_climb_down",
"player_climb_up", "player_running", "player_death",
"enemy_healthbar",
"enemy_normal_run", "enemy_normal_hit", "enemy_normal_recover",
"enemy_thief_run", "enemy_thief_hit", "enemy_thief_recover",
"enemy_angrynormal_run", "enemy_angrynormal_hit", "enemy_angrynormal_recover",
"enemy_jumper_hit", "enemy_jumper_jump",
"enemy_angryjumper_hit", "enemy_angryjumper_jump",
"enemy_volcano_run", "enemy_volcano_shoot", "enemy_volcano_hit",
"enemy_angryvolcano_run", "enemy_angryvolcano_shoot", "enemy_angryvolcano_hit", "enemy_fireball",
"magmahulk_jump", "magmahulk_land", "magmahulk_jump_hit", "magmahulk_land_hit",
"magmahulk_rage_jump", "magmahulk_rage_land", "shockwave", "magmahulk_portrait",
"gasleak_idle", "gasleak_hit", "gasleak_walk", "gasleak_shot_walk",
"gasleak_rage_walk", "gasleak_rage_shot_walk", "gasleak_idle_shot",
"gasleak_rage_idle_shot", "gasleak_rage_idle",
"gasleak_transition", "gasleak_portrait", "gasghost", "gasghost_hit",
"charcoal_bump", "charcoal_daze", "charcoal_daze_hit", "charcoal_idle",
"charcoal_projectile", "charcoal_roll", "charcoal_shards",
"charcoal_transform", "charcoal_transition", "charcoal_portrait",
"charcoal_transform_rage", "charcoal_daze_rage", "charcoal_roll_rage",
"human_1_run", "human_2_run", "human_3_run", "human_4_run",
"human_1_carry_left", "human_2_carry_left", "human_3_carry_left", "human_4_carry_left",
"human_1_carry_right", "human_2_carry_right", "human_3_carry_right", "human_4_carry_right",
"human_1_fly", "human_2_fly", "human_3_fly", "human_4_fly",
"human_1_burn", "human_2_burn", "human_3_burn", "human_4_burn",
"human_1_panic", "human_2_panic", "human_3_panic", "human_4_panic"
}
local BACKGROUND_FILES = { "mountains", "night" }
local SOUND_FILES = { "powerup", "door", "empty", "blip", "confirm", "shoot",
"jump", "pss", "endexplosion", "countdown", "transform",
"rescue", "glass", "throw", "crash", "bossjump", "enemydie" }
NUM_ROOMS = { [10] = 6, [11] = 6, [17] = 6, [24] = 6 }
NO_CASUALTIES_MESSAGES = {
"REMEMBER: YOUR JOB IS TO RESCUE PEOPLE.\nNOT TO PUT OUT FIRE!",
"KEEP UP THE GOOD WORK, BUDDY!\nYOU'RE ON FIRE.\nHE HE HE",
"REMEMBER TO SCOUT FOR VALUABLE POWERUPS.\nTHEY WILL COME IN HANDY LATER",
"DON'T WANT TO WASTE WATER ON OPENING DOORS?\nTRY THROWING PEOPLE AT THEM",
"RESCUING 3 OR MORE PEOPLE IN SHORT SUCCESSION NETS YOU A SMALL BONUS",
"REMEMBER: COLLECTING COOLANTS IS ESSENTIAL FOR YOUR SURVIVAL"
}
WON_MESSAGES = {
{"CONGRATULATIONS!","","YOU HAVE BEATEN MR. MAGMA HULK","AND RESCUED THE SMALL BUSINESS",
"","NOW TRY TO RESCUE","THE APARTMENT COMPLEX!","","PRESS RETURN TO CONTINUE"},
{"CONGRATULATIONS!","","YOU HAVE BEATEN MR. GAS LEAK","AND RESCUED THE APARTMENT COMPLEX",
"","NOW TRY TO RESCUE","THE BIG CORPORATION!","","PRESS RETURN TO CONTINUE"},
{"CONGRATULATIONS!","","YOU HAVE BEATEN MR. CHARCOAL","AND RESCUED THE BIG CORPORATION",
"","YOU ARE NOW TRUE","MR. RESCUE STAR IN HEART!","","PRESS RETURN TO CONTINUE"}
}
BOSS_MESSAGE = {
"WATCH OUT,\nMR. RESCUE!\n\nIT'S THE EVIL\nMR. MAGMA HULK!",
"WATCH OUT,\nMR. RESCUE!\n\nIT'S THE VICIOUS\nMR. GAS LEAK!",
"WATCH OUT,\nMR. RESCUE!\n\nIT'S THE MALICIOUS\nMR. CHARCOAL!"
}
BUILDING_NAMES = {{"SMALL","BUSINESS"},{"APARTMENT","COMPLEX"},{"BIG","CORPORATION"}}
DIFFICULTY_NAMES = {"EASY", "NORMAL", "HARD"}
KEYBOARD = "ABCDEFGHIJKLMNOPQRSTUVWXYZ_-<&"
stats_interval = {
{ 300, 900, 2000 },
{ 30000, 60000, 120000 },
{ 4000, 8000, 20000 },
{ 80, 160, 400 },
{ 18000, 35000, 90000 },
{ 80, 160, 500 }
}
stats_names = {
"FIRES EXTINGUISHED", -- 1
"WATER USED", -- 2
"DISTANCE MOVED", -- 3
"PEOPLE RESCUED", -- 4
"PROPERTY DAMAGE", -- 5
"FLOORS SCALED" -- 6
}
stats_units = { nil, " LITERS", " METERS", nil, " $", nil }
--- Returns size of an Image as two return values
-- Saves some typing when creating quads
function getSize(img)
return img:getWidth(), img:getHeight()
end
--- Load all resources including images, quads sound effects etc.
function loadResources()
-- Create canvas for lighting effects
canvas = lg.newCanvas(256,256)
canvas:setFilter("nearest","nearest")
-- Load all images
for i,v in ipairs(IMAGE_FILES) do
img[v] = lg.newImage("data/"..v..".png")
end
for i,v in ipairs(BACKGROUND_FILES) do
img[v] = lg.newImage("data/backgrounds/"..v..".png")
end
-- Load all sound files
for i,v in ipairs(SOUND_FILES) do
snd[v] = love.audio.newSource("data/sfx/"..v..".wav","static")
snd[v]:addTags("sfx")
end
img.human_run = { img.human_1_run, img.human_2_run, img.human_3_run, img.human_4_run }
img.human_carry_left = { img.human_1_carry_left, img.human_2_carry_left, img.human_3_carry_left, img.human_4_carry_left }
img.human_carry_right = { img.human_1_carry_right, img.human_2_carry_right, img.human_3_carry_right, img.human_4_carry_right }
img.human_fly = { img.human_1_fly, img.human_2_fly, img.human_3_fly, img.human_4_fly }
img.human_burn = { img.human_1_burn, img.human_2_burn, img.human_3_burn, img.human_4_burn }
img.human_panic = { img.human_1_panic, img.human_2_panic, img.human_3_panic, img.human_4_panic }
-- Set special image attributes
img.stream:setWrap("repeat", "clamp")
-- Create fonts
font.bold = lg.newImageFont("data/boldfont.png", " ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!'-:*@<>+/_$&?", 2)
lg.setFont(font.bold)
-- Create quads
quad.player_gun = {}
for i=0,4 do
quad.player_gun[i] = lg.newQuad(i*12,0,12,18, getSize(img.player_gun))
end
quad.door_normal = lg.newQuad( 0,0, 8,48, getSize(img.door))
quad.door_damaged = lg.newQuad(16,0, 8,48, getSize(img.door))
quad.water_out = {}
quad.water_out[0] = lg.newQuad(0,0, 8,15, getSize(img.water))
quad.water_out[1] = lg.newQuad(16,0, 8,15, getSize(img.water))
quad.water_end = {}
quad.water_end[0] = lg.newQuad(32,0, 16,15, getSize(img.water))
quad.water_end[1] = lg.newQuad(48,0, 16,15, getSize(img.water))
quad.water_hit = {}
for i=0,2 do
quad.water_hit[i] = lg.newQuad(i*16, 16, 16, 19, getSize(img.water))
end
quad.shard = {}
for i=0,7 do
quad.shard[i] = lg.newQuad(i*8,0,8,8, getSize(img.shards))
end
quad.tile = {}
local id = 1
for iy = 0,15 do
for ix = 0,15 do
quad.tile[id] = lg.newQuad(ix*16, iy*16, 16, 16, getSize(img.tiles))
id = id + 1
end
end
quad.fire_wall = {}
for i=0,4 do
quad.fire_wall[i] = lg.newQuad(i*24, 0, 24, 32, getSize(img.fire_wall))
end
quad.fire_floor = {}
for i=0,3 do
quad.fire_floor[i] = lg.newQuad(i*16, 0, 16, 16, getSize(img.fire_floor))
end
quad.light_fire = {}
for i=0,4 do
quad.light_fire[i] = lg.newQuad(i*85, 0, 85, 85, getSize(img.light_fire))
end
quad.fireball = {}
quad.light_fireball = {}
for i=0,3 do
quad.fireball[i] = lg.newQuad(i*8, 0, 8, 8, getSize(img.enemy_fireball))
quad.light_fireball[i] = lg.newQuad(i*32, 0, 32, 32, getSize(img.light_fireball))
end
quad.water_bar = lg.newQuad(0,0, 1,1, getSize(img.water_bar))
quad.temperature_bar = lg.newQuad(0,0,1,1, getSize(img.temperature_bar))
quad.temperature_bar_end = lg.newQuad(82,0,2,6, getSize(img.temperature_bar))
quad.red_screen = lg.newQuad(0,0, 256,169, 256,256)
quad.hud_people_red = lg.newQuad(0,0, 4,8, 8,8)
quad.hud_people_green = lg.newQuad(4,0,4,8, 8,8)
quad.item_slot_regen = lg.newQuad(0,0,3,6, getSize(img.item_slots))
quad.item_slot_tank = lg.newQuad(3,0,3,6, getSize(img.item_slots))
quad.item_slot_suit = lg.newQuad(6,0,3,6, getSize(img.item_slots))
quad.sparkles = {}
for i=0,2 do
quad.sparkles[i] = lg.newQuad(i*8, 0, 7, 7, getSize(img.sparkles))
end
quad.circles = {}
for i=0,6 do
quad.circles[i] = lg.newQuad(i*32, 0, 32, 32, getSize(img.circles))
end
quad.warning_icons = {}
for i=0,4 do
quad.warning_icons[i] = lg.newQuad(i*22, 0, 22, 20, getSize(img.warning_icons))
end
quad.captain_dialog = {}
quad.captain_dialog[0] = lg.newQuad(0,0,200,56, getSize(img.captain_dialog))
quad.captain_dialog[1] = lg.newQuad(0,64,200,56, getSize(img.captain_dialog))
quad.prescreen_music = lg.newQuad(224, 0, 26, 11, getSize(img.captain_dialog))
quad.screen = lg.newQuad(0, 0, 256, 200, getSize(img.splash))
quad.player_death_up = lg.newQuad( 0, 0, 16, 24, getSize(img.player_death))
quad.player_death_down = lg.newQuad(16, 0, 16, 24, getSize(img.player_death))
quad.player_death_suit = lg.newQuad(32, 0, 16, 10, getSize(img.player_death))
quad.popup_text = {}
for i=0,9 do
quad.popup_text[i] = lg.newQuad(0,i*8, 64,8, getSize(img.popup_text))
end
quad.popup_text[10] = lg.newQuad(0,80,64,16, getSize(img.popup_text))
quad.level_buildings = lg.newQuad(0,0, 134,159, getSize(img.level_buildings))
quad.building_outline1 = lg.newQuad(144,0, 37,40, getSize(img.level_buildings))
quad.building_outline2 = lg.newQuad(192,0, 43,75, getSize(img.level_buildings))
quad.building_outline3 = lg.newQuad(144,80, 64,83, getSize(img.level_buildings))
quad.box_corner = lg.newQuad(0,0, 6,6, getSize(img.menu_box))
quad.box_left = lg.newQuad(0,6, 4,1, getSize(img.menu_box))
quad.box_top = lg.newQuad(6,0, 1,4, getSize(img.menu_box))
quad.boss_health = lg.newQuad(0, 0, 256, 38, getSize(img.boss_health))
quad.boss_bar = lg.newQuad(0,48, 1,5, getSize(img.boss_health))
quad.boss_bar_end = lg.newQuad(1,48, 1,5, getSize(img.boss_health))
quad.boss_portrait = {}
for i=0,3 do
quad.boss_portrait[i] = lg.newQuad(i*48, 0, 46, 30, getSize(img.magmahulk_portrait))
end
quad.shockwave = {}
for i=0,9 do
quad.shockwave[i] = lg.newQuad(0, i*32, 73, 32, getSize(img.shockwave))
end
quad.highscore_pane = {}
for i=1,3 do
quad.highscore_pane[i] = lg.newQuad(0, (i-1)*12, 256, 12, getSize(img.highscore_panes))
end
quad.enemy_healthbar_base = lg.newQuad(0, 0, 20, 8, getSize(img.enemy_healthbar))
quad.enemy_healthbar_bar = lg.newQuad(21, 2, 1, 4, getSize(img.enemy_healthbar))
quad.stats_pane = {}
for i=1,3 do
quad.stats_pane[i] = lg.newQuad((i-1)*36, 200, 36, 11, getSize(img.stats_screen))
end
quad.award_none = {}
quad.award_bronze = {}
quad.award_silver = {}
quad.award_gold = {}
for i = 1,6 do
quad.award_none[i] = lg.newQuad((i-1)*24, 0, 24, 25, getSize(img.awards))
quad.award_bronze[i] = lg.newQuad((i-1)*24, 25, 24, 25, getSize(img.awards))
quad.award_silver[i] = lg.newQuad((i-1)*24, 50, 24, 25, getSize(img.awards))
quad.award_gold[i] = lg.newQuad((i-1)*24, 75, 24, 25, getSize(img.awards))
end
quad.countdown = {}
for i=0,3 do
quad.countdown[i] = lg.newQuad(0, i*26, 64, 26, getSize(img.countdown))
end
-- Set audio tag volumes
love.audio.tags.sfx.setVolume(config.sfx_volume)
end
function playSound(name)
love.audio.play(snd[name])
end
function playMusic(name, loop)
-- Stop previously playing music if any
if music then
music:stop()
end
-- Play new file
music_name = name
music = love.audio.newSource("data/sfx/"..name..".ogg", "stream")
music:addTags("music")
if loop ~= nil then
music:setLooping(loop)
else
music:setLooping(true)
end
love.audio.tags.music.setVolume(config.music_volume)
love.audio.play(music)
end
function stopMusic()
if music then
music:stop()
end
end
function nextSong()
if music_name == "rockerronni" then
playMusic("bundesliga")
elseif music_name == "bundesliga" then
playMusic("scooterfest")
elseif music_name == "scooterfest" then
playMusic("rockerronni")
end
end
function prevSong()
if music_name == "bundesliga" then
playMusic("rockerronni")
elseif music_name == "scooterfest" then
playMusic("bundesliga")
elseif music_name == "rockerronni" then
playMusic("scooterfest")
end
end