forked from bevyengine/bevy
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgamepad_input.rs
37 lines (33 loc) · 1.2 KB
/
gamepad_input.rs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
use bevy::{input::gamepad::GamepadButton, prelude::*};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_system(gamepad_system)
.run();
}
fn gamepad_system(
gamepads: Res<Gamepads>,
button_inputs: Res<Input<GamepadButton>>,
button_axes: Res<Axis<GamepadButton>>,
axes: Res<Axis<GamepadAxis>>,
) {
for gamepad in gamepads.iter().cloned() {
if button_inputs.just_pressed(GamepadButton(gamepad, GamepadButtonType::South)) {
info!("{:?} just pressed South", gamepad);
} else if button_inputs.just_released(GamepadButton(gamepad, GamepadButtonType::South)) {
info!("{:?} just released South", gamepad);
}
let right_trigger = button_axes
.get(GamepadButton(gamepad, GamepadButtonType::RightTrigger2))
.unwrap();
if right_trigger.abs() > 0.01 {
info!("{:?} RightTrigger2 value is {}", gamepad, right_trigger);
}
let left_stick_x = axes
.get(GamepadAxis(gamepad, GamepadAxisType::LeftStickX))
.unwrap();
if left_stick_x.abs() > 0.01 {
info!("{:?} LeftStickX value is {}", gamepad, left_stick_x);
}
}
}