From bd48e98a906baf8e2c48c7a04ce324294a9ee0cb Mon Sep 17 00:00:00 2001 From: nroutasuo Date: Sun, 28 Aug 2022 16:17:00 +0200 Subject: [PATCH] [balancing] make sure no silver found on campable sectors --- src/game/helpers/PlayerActionResultsHelper.js | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/game/helpers/PlayerActionResultsHelper.js b/src/game/helpers/PlayerActionResultsHelper.js index bf4c8198..f531feae 100644 --- a/src/game/helpers/PlayerActionResultsHelper.js +++ b/src/game/helpers/PlayerActionResultsHelper.js @@ -855,15 +855,19 @@ define([ getRewardCurrency: function (efficiency) { var campCount = GameGlobals.gameState.numCamps; + var sectorFeatures = this.playerLocationNodes.head.entity.get(SectorFeaturesComponent); if (campCount < 2) return 0; if (efficiency < 0.25) return 0; + + if (sectorFeatures.campable) { + return 0; + } var findProbability = 0; - var sectorFeatures = this.playerLocationNodes.head.entity.get(SectorFeaturesComponent); switch (sectorFeatures.sectorType) { case SectorConstants.SECTOR_TYPE_RESIDENTIAL: case SectorConstants.SECTOR_TYPE_PUBLIC: