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entitylistener.h
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/**
* =============================================================================
* CS2Fixes
* Copyright (C) 2023-2025 Source2ZE
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "entitysystem.h"
extern CGameEntitySystem* g_pEntitySystem;
class CEntityListener : public IEntityListener
{
void OnEntitySpawned(CEntityInstance* pEntity) override;
void OnEntityCreated(CEntityInstance* pEntity) override;
void OnEntityDeleted(CEntityInstance* pEntity) override;
void OnEntityParentChanged(CEntityInstance* pEntity, CEntityInstance* pNewParent) override;
};