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favorites.py
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from .core import *
from . import favorites_data
# -----------------------------------------------------------------------------
# Favorites panel
# -----------------------------------------------------------------------------
# Favorites must be an array of (node.bl_idname, node.bl_label) tuples
favorites = favorites_data.favorites
favorites_file = favorites_data.__file__
class BVTK_PT_Favorites(bpy.types.Panel):
'''BVTK Favorites Panel'''
bl_label = 'Favorites'
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
bl_category = 'Favorites'
@classmethod
def poll(cls, context):
return context.space_data.tree_type == 'BVTK_NodeTreeType'
def draw(self, context):
global favorites
active_node = context.active_node
layout = self.layout
# Button to add active node to favorites
if active_node:
add = layout.operator('node.bvtk_update_favorites', icon='ZOOM_IN', text=active_node.bl_label)
add.label = active_node.bl_label
add.type = active_node.bl_idname
layout.separator()
# Favorites buttons
for f in favorites:
row = layout.row(align=True)
remove = row.operator('node.bvtk_update_favorites', icon='PANEL_CLOSE', text='')
remove.label = f[1]
remove.type = f[0]
remove.remove = True
op = row.operator('node.add_node', text=f[1])
op.type = f[0]
op.use_transform = True
class BVTK_OT_UpdateFavorites(bpy.types.Operator):
'''Update favorites operator'''
bl_idname = 'node.bvtk_update_favorites'
bl_label = 'add/remove favorites'
remove: bpy.props.BoolProperty(default=False)
label: bpy.props.StringProperty()
type: bpy.props.StringProperty()
def execute(self, context):
global favorites
global favorites_file
fav = (self.type, self.label)
if self.remove:
favorites.remove(fav)
else:
if fav in favorites:
self.report({'INFO'}, 'Already in favorites')
return {'FINISHED'}
favorites.append(fav)
open(favorites_file, 'w').write('favorites = ' + repr(favorites).replace('),', '),\n'))
self.remove = False
return {'FINISHED'}
add_ui_class(BVTK_PT_Favorites)
add_ui_class(BVTK_OT_UpdateFavorites)