In order to build these examples, add the following two rules to the top-level WORKSPACE
file (two directories above this file):
android_sdk_repository(
name="androidsdk",
path="<full path to your Android SDK>",
api_level=<api level>,
build_tools_version="<build tools version>")
android_ndk_repository(
name="androidndk",
path="<path to your Android NDK>",
api_level=<api_level>)
For the android_sdk_repository
rule, the values of the api_level
and
build_tools_version
attributes correspond, respectively, to directories
containing specific versions of the android.jar
file and build tools. For
example, if path=/Users/xyzzy/Library/Android/sdk
,
api_level=21
, and build_tools_version="21.1.1"
(note that
quotes are required in the second case), then your SDK must contain the
directories
/Users/xyzzy/Library/Android/sdk/platforms/android-21
and
/Users/xyzzy/Library/Android/sdk/build-tools/21.1.1
.
Similarly, for the android_ndk_repository
rule, the value of the api_level
attribute corresponds to a directory containing the NDK libraries for that
API level. For example, if
path=/Users/xyzzy/Library/Android/android-ndk-r10e
and
api_level=21
, then you your NDK must contain the directory
/Users/xyzzy/Library/Android/android-ndk-r10e/platforms/android-21
.
The following command can be used to build the example app:
bazel build //examples/android/java/bazel:hello_world
Yes, we know that this is a little clunky. We are working on the following things (and more):
- Supporting other architectures than
armeabi-v7a
and compilers other than GCC 4.9 - Eliminating the big ugly deprecation message from the console output of Bazel
We also have a nice way to speed up the edit-compile-install development cycle for physical Android devices and emulators: Bazel knows what code changed since the last build, and can use this knowledge to install only the changed code to the device. This currently works with L devices and changes to Java code and Android resources. To try this out, take an android_binary
rule and:
- Set the
proguard_specs
attribute to[]
(the empty list) or just omit it altogether - Set the
multidex
attribute tonative
- Set the
dex_shards
attribute to a number between 2 and 200. This controls the size of chunks the code is split into. As this number is increased, compilation and installation becomes faster but app startup becomes slower. A good initial guess is 10. - Connect your device over USB to your workstation and enable USB debugging on it
- Run
bazel mobile-install <android_binary rule>
- Edit Java code or Android resources
- Run
bazel mobile-install --incremental <android_binary rule>
Note that if you change anything other than Java code or Android resources (C++ code or something on the device), you must omit the --incremental
command line option. Yes, we know that this is also clunky and we are working on improving it.