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NvCoDx12HelperUtil.h
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NvCoDx12HelperUtil.h
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/* Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved.
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited. */
#ifndef NV_CO_DX12_HELPER_UTIL_H
#define NV_CO_DX12_HELPER_UTIL_H
#include <NvResult.h>
#include <NvCoDxFormatUtil.h>
#include <NvCoDxDebugUtil.h>
#define NOMINMAX
#include <d3d12.h>
#include <stdio.h>
#include <wrl.h>
using namespace Microsoft::WRL;
/** \addtogroup common
@{
*/
namespace nvidia {
namespace Common {
struct Dx12HelperUtil
{
/// Get a Shader resource view from a resourceDesc
/// If pixelFormat is UNKNOWN, will use the pixelFormat in the resourceDesc
static void calcSrvDesc(const D3D12_RESOURCE_DESC& resourceDesc, DXGI_FORMAT pixelFormat, D3D12_SHADER_RESOURCE_VIEW_DESC& descOut);
/// Get a Shader resource view from a resource
/// If pixelFormat is UNKNOWN, will use the pixelFormat in the resourceDesc
static void calcSrvDesc(ID3D12Resource* resource, DXGI_FORMAT pixelFormat, D3D12_SHADER_RESOURCE_VIEW_DESC& descOut);
/// Serializes the root signiture. If any errors occur will write to the log
static int serializeRootSigniture(const D3D12_ROOT_SIGNATURE_DESC& desc, D3D_ROOT_SIGNATURE_VERSION signitureVersion, ComPtr<ID3DBlob>& sigBlobOut);
/// Reports to the output debug window any live objects, using debug interface.
/// Only works on systems that have "Dxgidebug.dll"
static void reportLiveObjects();
};
} // namespace Common
} // namespace nvidia
/** @} */
#endif // NV_CO_DX12_DEBUG_UTIL_H