This document contains information about building LLVM and Clang on host machine, targeting another platform.
For more information on how to use Clang as a cross-compiler, please check http://clang.llvm.org/docs/CrossCompilation.html.
TODO: Add MIPS and other platforms to this document.
In this use case, we'll be using CMake and Ninja, on a Debian-based Linux system, cross-compiling from an x86_64 host (most Intel and AMD chips nowadays) to a hard-float ARM target (most ARM targets nowadays).
The packages you'll need are:
cmake
ninja-build
(from backports in Ubuntu)gcc-4.7-arm-linux-gnueabihf
gcc-4.7-multilib-arm-linux-gnueabihf
binutils-arm-linux-gnueabihf
libgcc1-armhf-cross
libsfgcc1-armhf-cross
libstdc++6-armhf-cross
libstdc++6-4.7-dev-armhf-cross
For more information on how to configure CMake for LLVM/Clang, see :doc:`CMake`.
- The CMake options you need to add are:
-DCMAKE_CROSSCOMPILING=True
-DCMAKE_INSTALL_PREFIX=<install-dir>
-DLLVM_TABLEGEN=<path-to-host-bin>/llvm-tblgen
-DCLANG_TABLEGEN=<path-to-host-bin>/clang-tblgen
-DLLVM_DEFAULT_TARGET_TRIPLE=arm-linux-gnueabihf
-DLLVM_TARGET_ARCH=ARM
-DLLVM_TARGETS_TO_BUILD=ARM
-DCMAKE_CXX_FLAGS='-target armv7a-linux-gnueabihf -mcpu=cortex-a9 -I/usr/arm-linux-gnueabihf/include/c++/4.7.2/arm-linux-gnueabihf/ -I/usr/arm-linux-gnueabihf/include/ -mfloat-abi=hard -ccc-gcc-name arm-linux-gnueabihf-gcc'
The TableGen options are required to compile it with the host compiler,
so you'll need to compile LLVM (or at least llvm-tblgen
) to your host
platform before you start. The CXX flags define the target, cpu (which
defaults to fpu=VFP3
with NEON), and forcing the hard-float ABI. If you're
using Clang as a cross-compiler, you will also have to set -ccc-gcc-name
,
to make sure it picks the correct linker.
Most of the time, what you want is to have a native compiler to the
platform itself, but not others. It might not even be feasible to
produce x86 binaries from ARM targets, so there's no point in compiling
all back-ends. For that reason, you should also set the
TARGETS_TO_BUILD
to only build the ARM back-end.
You must set the CMAKE_INSTALL_PREFIX
, otherwise a ninja install
will copy ARM binaries to your root filesystem, which is not what you
want.
There are some bugs in current LLVM, which require some fiddling before running CMake:
If you're using Clang as the cross-compiler, there is a problem in the LLVM ARM back-end that is producing absolute relocations on position-independent code (
R_ARM_THM_MOVW_ABS_NC
), so for now, you should disable PIC:-DLLVM_ENABLE_PIC=False
This is not a problem, since Clang/LLVM libraries are statically linked anyway, it shouldn't affect much.
The ARM libraries won't be installed in your system, and possibly not easily installable anyway, so you'll have to build/download them separately. But the CMake prepare step, which checks for dependencies, will check the host libraries, not the target ones.
A quick way of getting the libraries is to download them from a distribution repository, like Debian (http://packages.debian.org/wheezy/), and download the missing libraries. Note that the
libXXX
will have the shared objects (.so
) and thelibXXX-dev
will give you the headers and the static (.a
) library. Just in case, download both.The ones you need for ARM are:
libtinfo
,zlib1g
,libxml2
andliblzma
. In the Debian repository you'll find downloads for all architectures.After you download and unpack all
.deb
packages, copy all.so
and.a
to a directory, make the appropriate symbolic links (if necessary), and add the relevant-L
and-I
paths to-DCMAKE_CXX_FLAGS
above.
Finally, if you're using your platform compiler, run:
$ cmake -G Ninja <source-dir> <options above>
If you're using Clang as the cross-compiler, run:
$ CC='clang' CXX='clang++' cmake -G Ninja <source-dir> <options above>
If you have clang
/clang++
on the path, it should just work, and special
Ninja files will be created in the build directory. I strongly suggest
you to run cmake
on a separate build directory, not inside the
source tree.
To build, simply type:
$ ninja
It should automatically find out how many cores you have, what are the rules that needs building and will build the whole thing.
You can't run ninja check-all
on this tree because the created
binaries are targeted to ARM, not x86_64.
After the LLVM/Clang has built successfully, you should install it via:
$ ninja install
which will create a sysroot on the install-dir. You can then tar that directory into a binary with the full triple name (for easy identification), like:
$ ln -sf <install-dir> arm-linux-gnueabihf-clang $ tar zchf arm-linux-gnueabihf-clang.tar.gz arm-linux-gnueabihf-clang
If you copy that tarball to your target board, you'll be able to use it for running the test-suite, for example. Follow the guidelines at http://llvm.org/docs/lnt/quickstart.html, unpack the tarball in the test directory, and use options:
$ ./sandbox/bin/python sandbox/bin/lnt runtest nt \ --sandbox sandbox \ --test-suite `pwd`/test-suite \ --cc `pwd`/arm-linux-gnueabihf-clang/bin/clang \ --cxx `pwd`/arm-linux-gnueabihf-clang/bin/clang++
Remember to add the -jN
options to lnt
to the number of CPUs
on your board. Also, the path to your clang has to be absolute, so
you'll need the pwd trick above.