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options.lua
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--[[
This file contains a table which defines options available to the user in the options dialog
tab data is what populates each tab and defines each option in a tab
Each tab has:
.title - the text that will appear on the tab
.key - the key that will group the options (ie in the prefs file gameplay.help_prompts or video.resolution)
.items - an array of the items for this key (this is an array rather than a genericly keyed table so display order can be imposed)
.title - the text that will label the option line item
.tip - the text that will appear in the tooltip for the item
.key - the prefs key to identify this property
.default - the default value of the property
.restart - if true, setting the option will require a restart and the user will be notified
.verify - if true, prompts the user to veryfiy the change for 15 seconds, otherwise defaults back to prior setting
.populate - an optional function which when called, will repopulate the options custom data. The value passed in is the current value of the control (function(value))
.set - an optional function that takes a value parameter and is responsible for determining what happens when the option is applied (function(key, value))
.ignore - an optional function called when the option is set, checks the value, and wont change it from its former setting, and if former setting is invalid, uses return value for new value (function(value))
.cancel - called when the option is cancelled
.beginChange - an option function for sliders when user begins modification
.endChange - an option function for sliders when user ends modification
.update - a optional function that is called when the control has a new value, also receives the control (function(control, value)), not always used,
but if you need additonal control (say of other controls) when this value changes (for example one control may change other controls) you can
set up that behavior here
.type - the type of control used to display this property
valid types are:
toggle - multi state toggle button (TODO - add list to replace more than 2 states?)
button - momentary button (usually open another dialog)
slider - a value slider
.custom - a table of data required by the control type, different for each control type.
slider
.min - the minimum value for the slider
.max - the maximum value for the slider
.inc - the increment between slider detents, if 0 its "analog"
toggle
.states - table of states the toggle switch can have
.text = text for each state
.key = the key or value for each state to be stored in the pref
button
.text - the text label of the button
the optionsOrder table is just an array of keys in to the option table, and their order will determine what
order the tabs show in the dialog
Note the behavior of the default value:
- map / mod / lobby options: the index of the value we're interested in
- game options: the key of the value that we're interested in
As an example:
{
title = "<LOC OPTIONS_0212>Accept Build Templates",
key = 'accept_build_templates',
type = 'toggle',
default = 'yes', <-------- This is set to the actual value (instead of 1, which would be the index)
set = function(key,value,startup)
end,
custom = {
states = {
{text = "<LOC _On>", key = 'yes' }, <-------- That is defined here as key
{text = "<LOC _Off>", key = 'no' },
},
},
},
--]]
optionsOrder = {
"gameplay",
"ui",
"video",
"sound",
}
local Prefs = import("/lua/user/prefs.lua")
local SetMusicVolume = import("/lua/usermusic.lua").SetMusicVolume
local savedMasterVol = nil
local savedBloomIntensity = nil
local savedFXVol = nil
local savedMusicVol = nil
local savedVOVol = nil
local nomusicSwitchSet = HasCommandLineArg("/nomusic")
local savedBgMovie = nil
local noMovieSwitchSet = HasCommandLineArg("/nomovie")
function PlayTestSound()
local sound = Sound { Bank = 'Interface', Cue = 'UI_Action_MouseDown' }
PlaySound(sound)
end
local voiceHandle = nil
function PlayTestVoice()
if not voiceHandle then
local sound = Sound { Bank = 'XGG', Cue = 'Computer_Computer_MissileLaunch_01351' }
ForkThread(
function()
WaitSeconds(0.5)
voiceHandle = false
end
)
if voiceHandle then
StopSound(voiceHandle)
end
voiceHandle = PlayVoice(sound)
end
end
local function getMusicVolumeOption()
if not nomusicSwitchSet then
-- original option
return {
title = "<LOC OPTIONS_0027>Music Volume",
key = 'music_volume',
type = 'slider',
default = 100,
init = function()
savedMusicVol = GetVolume("Music")
SetMusicVolume(savedMusicVol)
end,
cancel = function()
if savedMusicVol then
SetMusicVolume(savedMusicVol)
end
end,
set = function(key, value, startup)
SetMusicVolume(value / 100)
savedMusicVol = value / 100
end,
update = function(key, value)
SetMusicVolume(value / 100)
end,
custom = {
min = 0,
max = 100,
inc = 1,
},
}
else
-- replaced option with an "disableable" type. It preserves the original value in config.
-- on empty profile it is defaulted to 100 as in original option
return {
title = "<LOC OPTIONS_0027>Music Volume",
key = 'music_volume',
type = 'toggle',
default = 100,
ignore = function(value)
return savedMusicVol
end,
set = function(key, value, startup)
savedMusicVol = value
end,
custom = {
states = {
{ text = "<LOC _Command_Line_Override>", key = 'overridden' },
},
},
}
end
end
options = {
gameplay = {
title = "<LOC _Gameplay>",
key = 'gameplay',
items = {
{
title = '<LOC OPTIONS_0326>Camera controls',
type = 'header',
-- these are expected everywhere
default = '',
key = '',
},
{
title = "<LOC INVERT_MOUSE_PAN>Invert pan direction with middle mouse button",
key = 'invert_middle_mouse_button',
type = 'toggle',
default = 0,
update = function(control,value)
SetInvertMidMouseButton(value == 1)
end,
set = function(key,value,startup)
SetInvertMidMouseButton(value == 1)
end,
custom = {
states = {
{text = "<LOC _Off>", key = 0},
{text = "<LOC _On>", key = 1},
},
},
},
{
title = "<LOC OPTIONS_0158>Screen Edge Pans Main View",
key = 'screen_edge_pans_main_view',
type = 'toggle',
default = 1,
set = function(key, value, startup)
ConExecute("ui_ScreenEdgeScrollView " .. tostring(value))
end,
custom = {
states = {
{ text = "<LOC _Off>", key = 0 },
{ text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0001>Zoom Wheel Sensitivity",
key = 'wheel_sensitivity',
type = 'slider',
default = 40,
set = function(key, value, startup)
ConExecute("cam_ZoomAmount " .. tostring(value / 100))
end,
custom = {
min = 1,
max = 100,
inc = 0,
},
},
{
title = "<LOC OPTIONS_0160>Pan Speed",
key = 'keyboard_pan_speed',
type = 'slider',
default = 90,
set = function(key, value, startup)
ConExecute("ui_KeyboardPanSpeed " .. tostring(value))
end,
custom = {
min = 10,
max = 400,
inc = 10,
},
},
{
title = "<LOC OPTIONS_0161>Accelerated Pan Speed Multiplier",
key = 'keyboard_pan_accelerate_multiplier',
type = 'slider',
default = 4,
set = function(key, value, startup)
ConExecute("ui_KeyboardPanAccelerateMultiplier " .. tostring(value))
end,
custom = {
min = 1,
max = 10,
inc = 1,
},
},
{
title = "<LOC OPTIONS_0174>Keyboard Rotation Speed",
key = 'keyboard_rotate_speed',
type = 'slider',
default = 10,
set = function(key, value, startup)
ConExecute("ui_KeyboardRotateSpeed " .. tostring(value))
end,
custom = {
min = 1,
max = 100,
inc = 0,
},
},
{
title = "<LOC OPTIONS_0163>Accelerated Keyboard Rotate Speed Multiplier",
key = 'keyboard_rotate_accelerate_multiplier',
type = 'slider',
default = 2,
set = function(key, value, startup)
ConExecute("ui_KeyboardRotateAccelerateMultiplier " .. tostring(value))
end,
custom = {
min = 1,
max = 10,
inc = 1,
},
},
{
title = "<LOC OPTIONS_0236>Zoom Pop Distance",
key = 'gui_zoom_pop_distance',
type = 'slider',
default = 80,
custom = {
min = 1,
max = 160,
inc = 1,
},
},
-- TODO: what to do with this?
{
title = "<LOC OPTIONS_0159>Arrow Keys Pan Main View",
key = 'arrow_keys_pan_main_view',
type = 'toggle',
default = 1,
set = function(key, value, startup)
ConExecute("ui_ArrowKeysScrollView " .. tostring(value))
end,
custom = {
states = {
{ text = "<LOC _Off>", key = 0 },
{ text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_CAMERA_SHAKE>Shake intensity",
key = 'camera_shake_intensity',
type = 'slider',
set = function(key, value, startup)
ConExecute("cam_ShakeMult " .. tostring(0.01 * value))
end,
default = 100,
custom = {
min = 0,
max = 100,
inc = 5,
},
},
{
title = '<LOC OPTIONS_0325>Build templates',
type = 'header',
-- these are expected everywhere
default = '',
key = '',
},
{
title = "<LOC OPTIONS_0212>Accept Build Templates",
key = 'accept_build_templates',
type = 'toggle',
default = 'yes',
set = function(key, value, startup)
end,
custom = {
states = {
{ text = "<LOC _On>", key = 'yes' },
{ text = "<LOC _Off>", key = 'no' },
},
},
},
{
title = "<LOC OPTIONS_0229>Template Rotation",
key = 'gui_template_rotator',
type = 'toggle',
default = 0,
custom = {
states = {
{ text = "<LOC _Off>", key = 0 },
{ text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0233>All Faction Templates",
key = 'gui_all_race_templates',
type = 'toggle',
default = 1,
custom = {
states = {
{ text = "<LOC _Off>", key = 0 },
{ text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0237>Factory Build Queue Templates",
key = 'gui_templates_factory',
type = 'toggle',
default = 0,
custom = {
states = {
{ text = "<LOC _Off>", key = 0 },
{ text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0239>Visible Template Names",
key = 'gui_visible_template_names',
type = 'toggle',
default = 0,
custom = {
states = {
{ text = "<LOC _Off>", key = 0 },
{ text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0240>Template Name Cutoff",
key = 'gui_template_name_cutoff',
type = 'slider',
default = 0,
custom = {
min = 0,
max = 10,
inc = 1,
},
},
{
title = '<LOC OPTIONS_0324>Control groups',
type = 'header',
-- these are expected everywhere
default = '',
key = '',
},
{
title = "<LOC selectionsets0001>Steal from other control groups",
key = 'steal_from_other_control_groups',
type = 'toggle',
default = 'Off',
custom = {
states = {
{ text = "<LOC _Off>Off", key = 'Off' },
{ text = "<LOC _On>On", key = 'On' },
},
},
},
{
title = "<LOC selectionsets0004>Add to factory control group",
key = 'add_to_factory_control_group',
type = 'toggle',
default = 'Off',
custom = {
states = {
{ text = "<LOC _Off>Off", key = 'Off' },
{ text = "<LOC _On>On", key = 'On' },
},
},
},
{
title = "<LOC selectionsets0007>Double tap control group behavior",
key = 'selection_sets_double_tap_behavior',
type = 'toggle',
default = 'translate-zoom',
custom = {
states = {
{ text = "<LOC selectionsets0008>Do nothing", key = 'none' },
{ text = "<LOC selectionsets0009>Only translate", key = 'translate' },
{ text = "<LOC selectionsets00010>Translate, zoom only out", key = 'translate-zoom-out-only' },
{ text = "<LOC selectionsets00011>Translate and zoom", key = 'translate-zoom' },
},
},
},
{
title = "<LOC selectionsets0001>Double tap control group decay (in ms)",
key = 'selection_sets_double_tap_decay',
type = 'slider',
default = 1000,
custom = {
min = 100,
max = 2000,
inc = 10,
},
},
{
title = '<LOC OPTIONS_0323>Commands',
type = 'header',
-- these are expected everywhere
default = '',
key = '',
},
-- {
-- title = "Ignore mode via CTRL",
-- key = 'commands_ignore_mode',
-- type = 'toggle',
-- default = 'off',
-- custom = {
-- states = {
-- {text = "<LOC _Off>", key = 'off'},
-- {text = "<LOC _On>", key = 'on'},
-- },
-- },
-- },
{
title = "<LOC ASSIST_TO_UPGRADE>Assist to upgrade mass extractors",
key = 'assist_to_upgrade',
type = 'toggle',
default = 'Off',
custom = {
states = {
{ text = "<LOC _Off>", key = 'Off' },
{ text = "<LOC ASSIST_TO_UPGRADE_MASS_TECH1>Tech 1 extractors", key = 'Tech1Extractors' },
{ text = "<LOC ASSIST_TO_UPGRADE_MASS_TECH1_TECH2>Tech 1 and tech 2 extractors",
key = 'Tech1Tech2Extractors' },
},
},
},
{
title = "<LOC ASSIST_TO_UPGRADE>Assist to upgrade radars",
key = 'assist_to_upgrade_radar',
type = 'toggle',
default = 'Off',
custom = {
states = {
{ text = "<LOC _Off>", key = 'Off' },
{ text = "<LOC ASSIST_TO_UPGRADE_RADAR_TECH1>Only tech 1 radars", key = 'Tech1Radars' },
{ text = "<LOC ASSIST_TO_UPGRADE_RADAR_TECH1_TECH2>Tech 1 and tech 2 radars", key = 'Tech1Tech2Radars' },
},
},
},
{
title = "<LOC ASSIST_TO_UNPAUSE>Assist to unpause",
key = 'assist_to_unpause',
type = 'toggle',
default = 'Off',
custom = {
states = {
{ text = "<LOC _Off>Off", key = 'Off' },
{ text = "<LOC _ASSIST_TO_UNPAUSE_EXTRACTORS_AND_RADARS>Only extractors and radars",
key = 'ExtractorsAndRadars' },
{ text = "<LOC _On>On", key = 'On' },
},
},
},
{
title = "<LOC ASSIST_TO_COPY_COMMAND_QUEUE>Assist to copy command queue",
key = 'assist_to_copy_command_queue',
type = 'toggle',
default = 'Off',
custom = {
states = {
{ text = "<LOC _Off>Off", key = 'Off' },
{ text = "<LOC _ASSIST_TO_COPY_ENGINEERS>Engineers",
key = 'OnlyEngineers' },
{ text = "<LOC _ASSIST_TO_COPY_ENGINEERS_ADD>Engineers and add to the selection",
key = 'OnlyEngineersAddToSelection' },
},
},
},
{
title = "<LOC structure_ringing_extractor_title>Assist to cap extractors with storages",
key = 'structure_capping_feature_01',
type = 'toggle',
default = "on",
set = function(key, value, startup)
if GetCurrentUIState() == 'game' then
import("/lua/ui/game/hotkeys/capping.lua").RingStorages = value == 'on'
end
end,
custom = {
states = {
{ text = "<LOC _Off>Off", key = "off" },
{ text = "<LOC _On>On", key = "on" },
},
},
},
{
title = "<LOC structure_ringing_extractor_fabs_title>Assist to cap extractors with fabricators",
key = 'structure_ringing_extractors_fabs',
type = 'toggle',
default = "4",
set = function(key, value, startup)
if GetCurrentUIState() == 'game' then
import("/lua/ui/game/hotkeys/capping.lua").RingFabricatorsInner = value == "inner"
import("/lua/ui/game/hotkeys/capping.lua").RingFabricatorsAll = value == "all"
end
end,
custom = {
states = {
{ text = "<LOC _Off>Off", key = "off" },
{ text = "<LOC structure_ringing_extractors_fabs_option_4>Up to 4 Mass Fabricators",
key = "inner" },
{ text = "<LOC structure_ringing_extractors_fabs_option_8>Up to 8 Mass Fabricators", key = "all" },
},
},
},
{
title = "<LOC structure_ringing_radar_title>Assist to cap radar with power",
key = 'structure_ringing_radar',
type = 'toggle',
default = "on",
set = function(key, value, startup)
if GetCurrentUIState() == 'game' then
import("/lua/ui/game/hotkeys/capping.lua").RingRadars = value == 'on'
end
end,
custom = {
states = {
{ text = "<LOC _Off>Off", key = "off" },
{ text = "<LOC _On>On", key = "on" },
},
},
},
{
title = "<LOC structure_ringing_artillery_title>Assist to cap tech 2 artillery with power",
key = 'structure_ringing_artillery',
type = 'toggle',
default = "on",
set = function(key, value, startup)
if GetCurrentUIState() == 'game' then
import("/lua/ui/game/hotkeys/capping.lua").RingArtillery = value == 'on'
end
end,
custom = {
states = {
{ text = "<LOC _Off>Off", key = "off" },
{ text = "<LOC _On>On", key = "on" },
},
},
},
{
title = "<LOC structure_ringing_artillery_title>Assist to cap end game artillery with power",
key = 'structure_ringing_artillery_end_game',
type = 'toggle',
default = "on",
set = function(key, value, startup)
if GetCurrentUIState() == 'game' then
import("/lua/ui/game/hotkeys/capping.lua").RingArtilleryT3Exp = value == 'on'
end
end,
custom = {
states = {
{ text = "<LOC _Off>Off", key = "off" },
{ text = "<LOC _On>On", key = "on" },
},
},
},
{
title = "<LOC OPTIONS_0287>Factories Default to Repeat Build",
key = 'repeatbuild',
type = 'toggle',
default = 'Off',
custom = {
states = {
{ text = "<LOC _Off>", key = 'Off' },
{ text = "<LOC _On>", key = 'On' },
},
},
},
{
title = "<LOC ASSIST_TO_UPGRADE>Hold alt to force attack move",
key = 'alt_to_force_attack_move',
type = 'toggle',
default = 'Off',
custom = {
states = {
{ text = "<LOC _Off>Off", key = 'Off' },
{ text = "<LOC _On>On", key = 'On' },
},
},
},
-- {
-- title = '<LOC OPTIONS_0323>Area commands',
-- type = 'header',
-- -- these are expected everywhere
-- default = '',
-- key = '',
-- },
-- {
-- title = "<LOC area_commands_key>Key to trigger area commands",
-- key = 'area_commands_key',
-- type = 'toggle',
-- default = "no-key",
-- set = function(key, value, startup)
-- import("/lua/ui/game/hotkeys/area-reclaim-order.lua").SetDragKeyCode(value)
-- end,
-- custom = {
-- states = {
-- { text = "<LOC _Nokey>No key required", key = "no-key" },
-- { text = "<LOC _Alt>Alt", key = "ALT" },
-- { text = "<LOC _Control>Control", key = "CONTROL" },
-- },
-- },
-- },
{
title = '<LOC OPTIONS_0322>Selection',
type = 'header',
-- these are expected everywhere
default = '',
key = '',
},
{
title = "<LOC OPTIONS_0232>Middle Click Avatars",
key = 'gui_idle_engineer_avatars',
type = 'toggle',
default = 0,
custom = {
states = {
{ text = "<LOC _Off>", key = 0 },
{ text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0238>Separate Idle Builders",
key = 'gui_seperate_idle_builders',
type = 'toggle',
default = 0,
custom = {
states = {
{ text = "<LOC _Off>", key = 0 },
{ text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0245>Improved Unit Deselection",
key = 'gui_improved_unit_deselection',
type = 'toggle',
default = 0,
custom = {
states = {
{ text = "<LOC _Off>", key = 0 },
{ text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0312>Default Selection Threshold",
key = 'selection_threshold_regular',
type = 'slider',
default = 10,
custom = {
min = 8,
max = 40,
inc = 2,
},
},
{
title = "<LOC OPTIONS_0313>Reclaim Mode Selection Threshold",
key = 'selection_threshold_reclaim',
type = 'slider',
default = 10,
custom = {
min = 8,
max = 40,
inc = 2,
},
},
{
title = "<LOC OPTIONS_0314>Replay Selection Threshold",
key = 'selection_threshold_replay',
type = 'slider',
default = 20,
custom = {
min = 8,
max = 80,
inc = 2,
},
},
{
title = '<LOC OPTIONS_0311>Cursor features',
type = 'header',
-- these are expected everywhere
default = '',
key = '',
},
{
title = "<LOC WATER_DEPTH_ASSISTANCE_TITLE>Water depth indication",
key = 'cursor_depth_scanning',
type = 'toggle',
default = 'off',
custom = {
states = {
{ text = "<LOC _Off>Off", key = 'off' },
{ text = "<LOC _OnlyWhenBuilding>Only when building", key = 'building' },
{ text = "<LOC _CommandMode>When you issue commands", key = 'commands' },
{ text = "<LOC _On>On", key = 'on' },
},
},
set = function(key, value, startup)
if GetCurrentUIState() == 'game' then
import("/lua/ui/game/cursor/depth.lua").UpdatePreferenceOption(value)
end
end,
},
{
title = "<LOC PLANE_HEIGHT_ASSISTANCE_TITLE>Plane height indication",
key = 'cursor_hover_scanning',
type = 'toggle',
default = 'off',
custom = {
states = {
{ text = "<LOC _Off>Off", key = 'off' },
{ text = "<LOC _On>On", key = 'on' },
},
},
set = function(key, value, startup)
if GetCurrentUIState() == 'game' then
import("/lua/ui/game/cursor/hover.lua").UpdatePreferenceOption(value)
end
end,
},
{
title = "<LOC OPTIONS_0321>Always Show Splash Damage Indicator",
key = 'cursor_splash_damage',
type = 'toggle',
default = 'off',
custom = {
states = {
{ text = "<LOC _Off>", key = 'off' },
{ text = "<LOC _On>", key = 'on' },
},
},
},
},
},
ui = {
title = "<LOC OPTIONS_0164>Interface",
key = 'ui',
items = {
{
title = "<LOC OPTIONS_0006>Language",
key = 'selectedlanguage',
type = 'toggle',
restart = true,
default = __language,
custom = {
states = __installedlanguages,
},
},
{
title = "<LOC OPTIONS_0151>Display Subtitles",
key = 'subtitles',
type = 'toggle',
default = false,
custom = {
states = {
{ text = "<LOC _On>", key = true },
{ text = "<LOC _Off>", key = false },
},
},
},
{
title = "<LOC OPTIONS_0283>UI Scale",
key = 'ui_scale',
restart = true,
type = 'toggle',
default = 1.0,
custom = {
states = {
{ text = "80%", key = 0.8, },
{ text = "100%", key = 1.0, },
{ text = "125%", key = 1.25, },
{ text = "150%", key = 1.5, },
{ text = "175%", key = 1.75, },
{ text = "200%", key = 2.0, },
},
},
},
{
title = 'HUD',
type = 'header',
-- these are expected everywhere
default = '',
key = '',
},
{
title = "<LOC OPTIONS_0215>Show Waypoint ETAs",
key = 'display_eta',
type = 'toggle',
default = true,
custom = {
states = {
{ text = "<LOC _On>", key = true, },
{ text = "<LOC _Off>", key = false, },
},
},
},
{
title = "<LOC OPTIONS_0210>Show Lifebars of Attached Units",
key = 'show_attached_unit_lifebars',
type = 'toggle',
default = true,
set = function(key, value, startup)
end,
custom = {
states = {
{ text = "<LOC _Off>", key = false },
{ text = "<LOC _On>", key = true },
},
},
},
{
title = "<LOC OPTIONS_0243>Always Show Enemy Lifebars",
key = 'gui_render_enemy_lifebars',
type = 'toggle',
default = 0,
set = function(key, value, startup)
ConExecute("UI_ForceLifbarsOnEnemy " .. tostring(value))
end,
custom = {
states = {
{ text = "<LOC _Off>", key = 0 },
{ text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC options_show_player_names_title>Show Player Names",
key = 'options_show_player_names',
type = 'toggle',
default = 'on',
set = function(key, value, startup)
if GetCurrentUIState() == 'game' then
import("/lua/ui/override/SessionClients.lua").OptionShowPlayerNames = value
import("/lua/ui/override/ArmiesTable.lua").OptionShowPlayerNames = value
end
end,
custom = {
states = {
{ text = "<LOC _On>", key = 'on' },
{ text = "<LOC options_show_player_names_allies_only>Allies only", key = 'allies-only' },
-- { text = "<LOC _Off>", key = 'off' },
},
},
},
{
title = "<LOC OPTIONS_0242>Always Show Custom Names",
key = 'gui_render_custom_names',
type = 'toggle',
default = 0,
set = function(key, value, startup)
ConExecute("ui_RenderCustomNames " .. tostring(value))
end,
custom = {
states = {
{ text = "<LOC _Off>", key = 0 },
{ text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_0109>Always Show Strategic Icons",
key = 'strat_icons_always_on',
type = 'toggle',
default = 0,
set = function(key, value, startup)
ConExecute("ui_AlwaysRenderStrategicIcons " .. tostring(value))
end,
custom = {
states = {
{ text = "<LOC _Off>", key = 0 },
{ text = "<LOC _On>", key = 1 },
},
},
},
{
title = "<LOC OPTIONS_STRATEGIC_ICON_SCALE>Scale strategic icons",
key = 'strat_icon_scale',
type = 'toggle',