ns |
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HUD |
// 0xBC38B49BCB83BC9B 0xE8E59820
void END_TEXT_COMMAND_SET_BLIP_NAME(Blip blip);
Finalizes a text command started with BEGIN_TEXT_COMMAND_SET_BLIP_NAME
, setting the name
of the specified blip.
- blip: The blip to change the name for.
-- creates a blip called 'Food for me!' at 0.0, 0.0, 0.0
AddTextEntry('MYBLIP', 'Food for ~a~!')
local blip = AddBlipForCoords(0.0, 0.0, 0.0)
BeginTextCommandSetBlipName('MYBLIP')
AddTextComponentSubstringPlayerName('me')
EndTextCommandSetBlipName(blip)