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node_array_buffer_bridge.cc
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// Copyright (c) 2015 GitHub, Inc.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
#include "atom/renderer/node_array_buffer_bridge.h"
#include "base/macros.h"
#include "atom/common/node_includes.h"
#include "native_mate/converter.h"
#include "third_party/WebKit/public/web/WebArrayBuffer.h"
#include "third_party/WebKit/public/web/WebArrayBufferConverter.h"
namespace atom {
namespace {
// global.Uint8Array;
v8::Local<v8::Function> GetUint8ArrayConstructor(
v8::Isolate* isolate, v8::Local<v8::Context> context) {
v8::Local<v8::Value> constructor = context->Global()->Get(
mate::StringToV8(isolate, "Uint8Array"));
return v8::Local<v8::Function>::Cast(constructor);
}
// new ArrayBuffer(size);
v8::Local<v8::ArrayBuffer> BlinkArrayBufferNew(
v8::Isolate* isolate, size_t size) {
blink::WebArrayBuffer buffer = blink::WebArrayBuffer::create(size, 1);
return v8::Local<v8::ArrayBuffer>::Cast(
blink::WebArrayBufferConverter::toV8Value(
&buffer, isolate->GetCurrentContext()->Global(), isolate));
}
// new ArrayBuffer(data, size);
v8::Local<v8::ArrayBuffer> BlinkArrayBufferNewWith(
v8::Isolate* isolate, void* data, size_t size) {
blink::WebArrayBuffer buffer = blink::WebArrayBuffer::createExternal(
data, size);
return v8::Local<v8::ArrayBuffer>::Cast(
blink::WebArrayBufferConverter::toV8Value(
&buffer, isolate->GetCurrentContext()->Global(), isolate));
}
// new Uint8Array(array_buffer, offset, size);
v8::Local<v8::Uint8Array> BlinkUint8ArrayNew(
v8::Local<v8::ArrayBuffer> ab, size_t offset, size_t size) {
// Use the DOM's Uint8Array constructor to create Uint8Array.
v8::Local<v8::Context> context = ab->CreationContext();
v8::Isolate* isolate = context->GetIsolate();
v8::Local<v8::Function> constructor =
GetUint8ArrayConstructor(isolate, context);
v8::Local<v8::Value> args[] = {
ab, mate::ConvertToV8(isolate, offset), mate::ConvertToV8(isolate, size)
};
return v8::Local<v8::Uint8Array>::Cast(constructor->NewInstance(
context, node::arraysize(args), args).ToLocalChecked());
}
} // namespace
void OverrideNodeArrayBuffer() {
node::Buffer::SetArrayBufferCreator(
BlinkArrayBufferNew, BlinkArrayBufferNewWith, BlinkUint8ArrayNew);
}
} // namespace atom