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Sparky needs to have a C++/CLI generator, which is essentially a tool that wraps all of Sparky's exposed API into C++/CLI code, so that any API changes/additions to Sparky-core can automatically be accessed in C# after running the tool to generate the code.
This is particularly important for tools, as most large tools (such as the level editor) will be written in C#, and they need to access Sparky-core which is written in C++.
This will also theoretically allow applications for Sparky to be written in C# rather than C++, which will be great for prototyping and using Sparky for Sandbox-like purposes (or even making complete games, although they will be Windows-only).
The text was updated successfully, but these errors were encountered:
Sparky needs to have a C++/CLI generator, which is essentially a tool that wraps all of Sparky's exposed API into C++/CLI code, so that any API changes/additions to Sparky-core can automatically be accessed in C# after running the tool to generate the code.
This is particularly important for tools, as most large tools (such as the level editor) will be written in C#, and they need to access Sparky-core which is written in C++.
This will also theoretically allow applications for Sparky to be written in C# rather than C++, which will be great for prototyping and using Sparky for Sandbox-like purposes (or even making complete games, although they will be Windows-only).
The text was updated successfully, but these errors were encountered: